Ok, here's the deal. It's an older native FSX model that doesn't use diffuse alpha, but does use bump and specular files. The finish on the model is so unrealistically glossy (to me) that it totally defeats any attempt at adding details in the diffuse or the bump files, and I am unable to affect this condition no matter what I've tried. After testing extreme ends of the color scale with the spec and spec alpha, I've found there is no affect to the shine or intensity of the shine on the model.
Now, my question, is it possible for me to modify the model for the defuse textures to use alphas so the textures can control the shine using available free tools/utilities. (I realize that texture techies do not like to use the word shine but it's the only term the make sense to me!) ?
Thanks,
Steve
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