DC Designs Northrop P-61C Black Widow RELEASED - Page 6
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  1. #126
    NOTE: the texture name for "texture.791" has changed to "texture.Baremetal". Make that change to your texture folder or the Sim won't display that airplane, lol

    A few other notes: This may be something everyone in the world is aware of except me, however: If, after taking off with the Blackwidow, you decide to set your autopilot for a particular altitude, be aware of what your current altitude is, lol

    I set mine for 4000' not realizing I was already at 5200. The autopilot correctly set for a 1000' descent. . .In my wisdom I said. . ."That's not right I need to climb" and reset the AP for a 1000' climb. . .which it did. . .and continued to climb to 7000' before I caught it. So despite the preset altitude of 4000', you can override it even though initially the AP knew it needed to descend.

    The pulling to the left (or right) is quite irritating and the only way I've found to combat that is to kill (or greatly reduce) the realism settings for "Torque, P-Factor and Gyroscopic Precession", 3 three factors that cause it. Yea it's not "realistic" but I'm in this to enjoy flying. . .that isn't enjoyable.

    Finally for Dean. . .for those of us (there are many) who don't use Tac_pac. . .being able to utilize the entire area alloted for the radar screen would be great. As it is right now the placeholder for the usable area is too small and needs to be extended to the outter limits of the box that was built to place the tac-pac radar on. . .if I were to actually measure it in a real cockpit there is about 1" on each side and 2" top and bottom that is unusable which greatly decreases the area we could use to place our own working radar or weather radar and have it be readable. If I need to I can take a screenshot of the radar I have in mine to illustrate.



    The radar I'm using has too many small information blocks really. . .everything is too small to read at a glance and I'll probably go back to a simple airborne radar screen, but this illustrates how much unusable area there is as it stands right now.
    Last edited by falcon409; August 12th, 2018 at 05:08. Reason: new info
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  2. #127
    Quote Originally Posted by warchild View Post
    ooo ooooooo.. My bad.. yes. please get rid of that semicolon.. Semicolons are fine in fsx, but p3d throws a major fit..
    Are you REALLY sure ? Checking aircraft.cfg files in P3D V4, I found that the majority (if not all) have several comment with ;

    Just my two cents.

    Gérard

  3. #128
    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by warchild View Post
    Well, this went a little better than expected, so here it is, a little bit sooner than expected..

    Zippy!:
    backup your aircraft.cfg file. Once you install this new Aircraft.cfg copy the [contacts] from the old config file into this new one.


    Love you all..

    Pam

    https://www.dropbox.com/s/s7ng6qcrjd...E-2.5.zip?dl=0
    Changes made and will test after breakfast! Thanks for your diligence. Hope you are feeling better
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  4. #129
    SOH-CM-2021 warchild's Avatar
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    Of course I could be incorrect, but i find it difficult to argue against the observed evidence that when you shange the semicolons to backslashes in this fde, the plane accelerates along a straight line during takeoff, iinstead of pulling itself off the runway by veering left.
    I could be incorrect, and there may indeed be some supernatural magic hoodoo going on that providence has lain upon my shoulders that i simply dont understand, but I dont think so.. Still, you provide evidence to support the notion that a semicolon is merely a device to seperate comments from instructions. As I said. I could be incorrect, but it appears to be working in this FDE..

  5. #130
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by MrZippy View Post
    Changes made and will test after breakfast! Thanks for your diligence. Hope you are feeling better
    Thanks Zippy. I wish i did feel better. I'll try something later on that hopefully will help ( heat ). That'll at least feel good ..

  6. #131
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by falcon409 View Post
    NOTE: the texture name for "texture.791" has changed to "texture.Baremetal". Make that change to your texture folder or the Sim won't display that airplane, lol

    The pulling to the left (or right) is quite irritating and the only way I've found to combat that is to kill (or greatly reduce) the realism settings for "Torque, P-Factor and Gyroscopic Precession", 3 three factors that cause it. Yea it's not "realistic" but I'm in this to enjoy flying. . .that isn't enjoyable..
    I eliminated those Ed, and the plane kept pulling left. Thats when i noticed the semicolons and changed them and the plane started behaving properly. Trust when I say that I find that pull to the left equally as irratating, and perplexing as i want this to be a good flight model everyone enjoys. Believe me. theres nothing quite so humbling or humiliating than spending years on a beautiful gift for everyone, only to have it crumble to dust when you deliver it.

  7. #132

    aircraft.cfg...?

    Pam,
    Not sure what other differences there may be but aircraft.cfg update is dated ( May 2018 ).
    Published in zip package is ( August 2018 )

  8. #133
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by Seahawk72s View Post
    Pam,
    Not sure what other differences there may be but aircraft.cfg update is dated ( May 2018 ).
    Published in zip package is ( August 2018 )
    Half of that query is easy to answer. I develop in P3D and only copy over to FSX as needed. That would in general create the opportunity for a latency between sims to exist. However, you use fsx so i'm a bit confused.
    The plane was released with FDE version 2.0 dated august 6th 2018. Zippy recieved versions 2.1, 2.2, 2.3 as we attempted to correct the issues he was seeing. Version 2.4 existed as only a backup in case version 2.3 didnt work for Zippy, and the update is 2.5 dated yesterday.
    The earliest version of the FDE ( 1.0 ) is dated july 15th 2018. There has never been a release done during may. Only the readme file had a date of May 7th 2018. I'm a bit lost into where your aircraft.cfg came from and how it exists to begin with. I recommend you make backups of that fde and then use the FDE supplied in the update instead of those old files..

  9. #134
    Quote Originally Posted by warchild View Post
    Half of that query is easy to answer. I develop in P3D and only copy over to FSX as needed. That would in general create the opportunity for a latency between sims to exist. However, you use fsx so i'm a bit confused.
    The plane was released with FDE version 2.0 dated august 6th 2018. Zippy recieved versions 2.1, 2.2, 2.3 as we attempted to correct the issues he was seeing. Version 2.4 existed as only a backup in case version 2.3 didnt work for Zippy, and the update is 2.5 dated yesterday.
    The earliest version of the FDE ( 1.0 ) is dated july 15th 2018. There has never been a release done during may. Only the readme file had a date of May 7th 2018. I'm a bit lost into where your aircraft.cfg came from and how it exists to begin with. I recommend you make backups of that fde and then use the FDE supplied in the update instead of those old files..
    Sorry for the confusion. I was only talking about the aircraft.cfg not the FDE.

  10. #135
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    Quote Originally Posted by Seahawk72s View Post
    Sorry for the confusion. I was only talking about the aircraft.cfg not the FDE.
    I know.. But you see, the files in the fde, follow the version and date of the fde itself. So for instance, FDE v1.0 dated 7/15/2018 has files in it dated 7/15/2018, While FDE v1.29 dated 7/30/2018 contains one file dated 7/29/2018 and one file dated 7/30/2018. The files inside the FDE are almost always in near lockstep with the FDE itself. Thats what makes you having a file dated in may that much more of a conundrum. I didnt release anything in may, unless it was a one off on the rf-61 reporter, which is a possibility, although you would see an amazing difference between the two.

  11. #136
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    Thanks Pam.
    Have tried & as is my usual twiddling self, done some. Still had problems with the cold & dark props rotating, so Table 509 came in for some testing. In the end I had to change table 509; X=+500 to -500, & Y at that value to -12. the next value becomes X=+500 with a Y=+12, The remainder stays as is.

    In the cfg I had to change the min throttle limit from -0.25 to +0.1 otherwise the engines stopped after a little while. In order to get the props to be nearly synced with the sound on stopping I had to reduce the Prop MoI to 35 (was 135).

    For more rudder authority, so one can sideslip or crosswind landing, in table 1101 Cn beta Yaw Moment, I made this 1000,(was 2765) & increased Cn_dr Yaw Moment-Rudder Control to 450 (was 263). Could still do with a bit more authority, but its a balance against taxying, even so I've had to reduce the steer angle to 15° in the contact points otherwise its too easy to oversteer. Yaw stability in Flight Tuning I've changed to 1.0 from 1.63. I find she flies straight with no problems.

    I noticed that the Braking strength value in 1101 was -32768, so changed that to positive, I think it made a bit of difference to the amount of power one can apply before the wheels skid.....
    One horrible thing I've not been able to resolve is if one over rotates on take off the tail dives underground & to all purposes one has crashed.

    Recovery from a stall also takes a long time! Need a lot of height!

    Otherwise I'm having a great time with her, a nice change from my usual light aircraft performance - thanks again.
    Regards
    Keith

  12. #137
    Quote Originally Posted by warchild View Post
    I eliminated those Ed, and the plane kept pulling left. Thats when i noticed the semicolons and changed them and the plane started behaving properly. Trust when I say that I find that pull to the left equally as irratating, and perplexing as i want this to be a good flight model everyone enjoys. Believe me. theres nothing quite so humbling or humiliating than spending years on a beautiful gift for everyone, only to have it crumble to dust when you deliver it.
    For me, even with the updates you supplied this morning it still pulls incredibly hard, thus my decision to eliminate the three realism settings. The other things I noticed (1) If I taxi below 15kts the airplane will track straight. . .above that and it gradually begins to pull. (2) Despite setting the contact point for the nosewheel to allow nosewheel steering rather than differential steering unless I taxi very slowly it will react as though differential steering is required. . .which because of my control setup means hitting the brakes to turn.
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  13. #138
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by falcon409 View Post
    For me, even with the updates you supplied this morning it still pulls incredibly hard, thus my decision to eliminate the three realism settings. The other things I noticed (1) If I taxi below 15kts the airplane will track straight. . .above that and it gradually begins to pull. (2) Despite setting the contact point for the nosewheel to allow nosewheel steering rather than differential steering unless I taxi very slowly it will react as though differential steering is required. . .which because of my control setup means hitting the brakes to turn.
    Your using FSX. Know how I can tell?? Because the update does the same exact thing in my fsx as it does in yours. I just dont get it. It works perfectly in P3D, and completely fails in FSX. Meanwhile, the FDE for Roberts P-61B works perfectly well in both p3d and fsx, and its the same FDE.. I'll tell ya Ed. I'm not a drinker, but what i'd give for a bottle of scotch right now.. Let me go through the FDE and all the notes here amd see if i can find a clue as to whats going on..

  14. #139
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    It's pretty much spot on perfect in my FSX, Pam! No hard pulls in either direction on the takeoff roll. Smooth as butter with the A/P turned on climbing out at 1000 feet/Min and levels off smoothly at the desired altitude.

    Happy camper time

    I will try some taxi tests later while I'm mucking around with trying to install a radar.
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  15. #140
    @Warchild, I had to give up scotch because it causes me to have alcohol poisoning! <laughing> But my favorite is the Famous Grouse or as they call it in Scotland "Low Flyer" (I'm ~70% Scottish by ancestry). When I first drank it in Edzell Scotland the barkeep said it was the standard bar scotch. Oh sorry, vivid memories...Keep at it you'll figure the FDE out.
    Very Respectfully,

    Jim 'Doc' Johnson, SMSgt, USAF (Ret)
    Fac Fortia Et Patere
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  16. #141
    Quote Originally Posted by warchild View Post
    I know.. But you see, the files in the fde, follow the version and date of the fde itself. So for instance, FDE v1.0 dated 7/15/2018 has files in it dated 7/15/2018, While FDE v1.29 dated 7/30/2018 contains one file dated 7/29/2018 and one file dated 7/30/2018. The files inside the FDE are almost always in near lockstep with the FDE itself. Thats what makes you having a file dated in may that much more of a conundrum. I didnt release anything in may, unless it was a one off on the rf-61 reporter, which is a possibility, although you would see an amazing difference between the two.
    Hi,
    The aircraft.cfg you supplied as an update this morning, "Northrop P-61C_FDE-2.5.zip" has ( May 2018 ).

  17. #142
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by falcon409 View Post
    For me, even with the updates you supplied this morning it still pulls incredibly hard, thus my decision to eliminate the three realism settings. The other things I noticed (1) If I taxi below 15kts the airplane will track straight. . .above that and it gradually begins to pull. (2) Despite setting the contact point for the nosewheel to allow nosewheel steering rather than differential steering unless I taxi very slowly it will react as though differential steering is required. . .which because of my control setup means hitting the brakes to turn.
    Ed!
    I'm sorry to put you through this, but i need you to do two things for me and then report your experience..
    1.
    In the aircraft.cfg file, go to the [Propeller] section. Under that heading is an entry called "prop_sync_available". Set it to "1"

    then

    2.
    Under [Piston Engine] find the entry titled "idle_rpm_mechanical_efficiency_scalar" and change its value to "0.689"

    then give it a try and let me know. Yeah, I know it sounds absolutely insane, But i just did several tests in FSX SE and it works for me.. The theory is, those props weigh about a thousand pounds each, and if they get out of synch, one prop will become dominant providing more thrust and causing the plane to turn.
    let me know if that works or if i've completely gone over the edge. Ok??
    Thanks.
    Pam

  18. #143
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by Seahawk72s View Post
    Hi,
    The aircraft.cfg you supplied as an update this morning, "Northrop P-61C_FDE-2.5.zip" has ( May 2018 ).
    Ummm, Where are you seeing this?? heres what i released this morning..


  19. #144
    Quote Originally Posted by warchild View Post
    Ed!
    I'm sorry to put you through this, but i need you to do two things for me and then report your experience..
    1.
    In the aircraft.cfg file, go to the [Propeller] section. Under that heading is an entry called "prop_sync_available". Set it to "1"

    then

    2.
    Under [Piston Engine] find the entry titled "idle_rpm_mechanical_efficiency_scalar" and change its value to "0.689"

    then give it a try and let me know. Yeah, I know it sounds absolutely insane, But i just did several tests in FSX SE and it works for me.. The theory is, those props weigh about a thousand pounds each, and if they get out of synch, one prop will become dominant providing more thrust and causing the plane to turn.
    let me know if that works or if i've completely gone over the edge. Ok??
    Thanks.
    Pam
    Loading FSX now. . .by the way, this is what my [piston_engine] section was already set to (this is your aircraft.cfg from this morning). . .

    max_rpm_mechanical_efficiency_scalar=0.689 //1
    idle_rpm_mechanical_efficiency_scalar=0.689 //1
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  20. #145
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by MrZippy View Post
    It's pretty much spot on perfect in my FSX, Pam! No hard pulls in either direction on the takeoff roll. Smooth as butter with the A/P turned on climbing out at 1000 feet/Min and levels off smoothly at the desired altitude.

    Happy camper time

    I will try some taxi tests later while I'm mucking around with trying to install a radar.
    Thats absolutely awesome news Zippy .. Thanks for letting me know..

  21. #146
    I downloaded and tried it late last night and also had the problem holding it on the runway, full rudder one way and it would still turn rapidly in the other direction. Then I noticed I still had activesky/real world weather active and there was an 11 kn cross wind. I turned off activesky and reset for fair weather with no wind and was able to takeoff straight.

    This morning I tried again, winds 8 kn at 240 degrees using runway 27 and could barely keep her on the runway, but was able to safely takeoff. Changed the wind to an 8 kn crosswind and there was no way I could keep it on the runway.

    I hope this information helps debug things, its a great aircraft.

    I was using P3D v4.3
    Joe Cusick
    San Francisco Bay Area, California.

    I am serious, and stop calling me Shirley.

  22. #147
    No change Pam. Actually at any speed above 15kts, if there was enough area, it would do a complete circle. It requires full right rudder and braking to bring it back in line.
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  23. #148
    SOH-CM-2021 warchild's Avatar
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    This is supposed to have quoted you.. ::sigh:: Just one more weird anomoly to deal with today..
    Anywayyyy..
    I can see why you made changes too things like the minimum throttle. You see, As I was telling Falcon409, those props weigh upwwards of a thousand pounds each. When you set the MOI to 35 slug pounds of force, you gave them all the weight of a cessna's prop. The engine actually has more friction on the shaft than that prop can develop, and thats why your engine dies. Your using a butterfly to pull a freight train so to speak. Now, an MOI of 135 Slugs is what is correct for the P-61B which still uses a Hamilton Standard electric prop, but its a normal prop. The props on the P-61C are paddle props and almost a full foot wider at the apex. They weigh far more than the P-61bs and require a lot more effort to overcome their inertia. What your doing has set you on a course that will at some point end up in disaster.. Trust me. I'm an expert at blindly creating disasters.. Setting the prop moi back ti 135 should give you an rpm oif 800 for idle. If it doesnt ( which I still think may be accel or SP2 related ) then go to the [Piston Engine] section, and increase the Idle mechanical efficiency. That should at least get you running.
    And if this browsers weirdness ever goes away I'll be able to post quotes and converse more directly with you..

  24. #149
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    Quote Originally Posted by falcon409 View Post
    No change Pam. Actually at any speed above 15kts, if there was enough area, it would do a complete circle. It requires full right rudder and braking to bring it back in line.
    Thanks Ed.
    I'm really sorry.. Let me jump back into it and see what i can see..

  25. #150
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    Quote Originally Posted by warchild View Post
    Ummm, Where are you seeing this?? heres what i released this morning..

    These are what I show, also!
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

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