Let-410 - Page 2
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Thread: Let-410

  1. #26
    Wow!
    Thanks to Ed and Postbaer for breathing new life into this old-timer.

  2. #27
    Woo hoo! She's looking great!

    Brian

  3. #28
    Quote Originally Posted by falcon409 View Post
    Brilliant work already!! Great to see her moving ahead. Thank you for your assistance and your expertise. I wish I had the ability to do this myself. . .I am envious of the talent it takes to pull these conversions off.


    I'm also trying to learn this, but I'm getting ugly, I open with MCX saved the modified MDL but then it stays invisible in the simulators
    English is not my native language, I ask your indulgence.
    Correct me, if you will.

  4. #29
    The (Glasnost ) glass nose version in FSX native.






  5. #30
    Awesome work. I knew there was a RW glass nose version but I was unaware that there was a Sim version as well. I have only seen the version I did a repaint for. At any rate. . .great job Postbaer!! I think Tibor will be very pleased!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  6. #31
    Wow that looks great, also unaware of the glass nose version. Looking forward to this, great little aircraft in fs9 so hopefully in FSX + it will be equally as good.
    Intel i5-8600K 3.6 GHz Coffee Lake 6 Core Processor
    Asus ROG Strix Z370-E Gaming LGA1151 Z370 Motherboard
    Corsair Vengeance LPX 32GB (4 x 8GB) DDR4-3200 Memory
    Corsair 100i Liquid CPU Cooler
    Corsair 1000W PSU
    MSI RX580 Radeon Armor 8Gb
    Windows 10 Home Premium 64
    3 x 21" Acer LED screens

  7. #32
    These are some upgrades I've been doing to the interior. Textures sizes are increased for better resolution. . .most labels are now in English (overhead panel_annunciator lights and a few odds and ends elsewhere). Color changes to seats and side panels are specific to the United Airlines livery I did and are contained in that livery folder all other aircraft would draw from the common texture folder.









    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  8. #33
    That looks much better, Ed.

    Brian

  9. #34
    Quote Originally Posted by IFlySWA View Post
    That looks much better, Ed.
    Brian
    Thanks Brian. . .something that's needed are a few additional Camera Views. Postbaer is doing a terrific job on the conversion. That reminds me. . .in MCX, when I run the animation slider, both the Crew Door and the Passenger doors open and close. . .however in the Sim, I am unable to get the crew door to open with the normal key strokes. Any suggestions?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  10. #35
    Mostly a prob with the [exits] settings in aircraft.cfg.

    [exits]
    number_of_exits = 2
    exit_rate.0 = 0.4 ;Percent per second
    exit_rate.1 = 0.4 ;Percent per second

    add an additionel Exit

    [exits]
    number_of_exits = 3
    exit_rate.0 = 0.4 ;Percent per second
    exit_rate.1 = 0.4 ;Percent per second
    exit_rate.2 = 0.4 ;Percent per second

    perhaps because the backdoor is divided into two parts.

    btw
    the new vc textures looking top notch

    Now we need "only" working and authentic gauges for P3D4

  11. #36
    Quote Originally Posted by Postbaer61 View Post
    Mostly a prob with the [exits] settings in aircraft.cfg.

    [exits]
    number_of_exits = 2
    exit_rate.0 = 0.4 ;Percent per second
    exit_rate.1 = 0.4 ;Percent per second

    add an additionel Exit

    [exits]
    number_of_exits = 3
    exit_rate.0 = 0.4 ;Percent per second
    exit_rate.1 = 0.4 ;Percent per second
    exit_rate.2 = 0.4 ;Percent per second

    perhaps because the backdoor is divided into two parts.

    btw
    the new vc textures looking top notch

    Now we need "only" working and authentic gauges for P3D4
    Thanks for the explanation. . .I'll get the numbers updated in my cfg file.

    I take it you've had the airplane in P3D. . .Do any of them work or is it the 64bit problem that plagues them?
    Last edited by falcon409; August 11th, 2018 at 15:58.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  12. #37
    After i had spent my complet sunday (ten times of converting the whole model and replacing the doors with ones from other models ),
    to find the culprit with the door function of the PWDT_L410UVP model ( all other models works),
    i found out that the problem was a gauge ( i don't know which ) in the panel folder
    of the PWDT_L410UVP model.
    I have replaced the panel against the one from the PWDT_L410UVP-E model,
    and voila, all doors opened as they should.


    I have also tried to replace the unuseable .gau files against the gauges from the
    Beech_King_Air, but some gauges are still missing.
    Here the result









  13. #38
    Impressive work so far. She's coming along beautifully!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  14. #39
    Work on the left and right panels is close to completion and,at least in the version of the main panels that I have, almost all the gauges work fine. It seems that the engine gauges are the weak spot, so I'm looking for replacements.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  15. #40
    Quote Originally Posted by falcon409 View Post
    Work on the left and right panels is close to completion and,at least in the version of the main panels that I have, almost all the gauges work fine. It seems that the engine gauges are the weak spot, so I'm looking for replacements.
    lol, forgot the pic!

    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    P3dv4.2 and FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

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