A CFS3 model is built from one model file and the VC, navigator's station, gunner and bomb aimer positions are usually set off in sections in the model's hierarchy.
BigFatBomber
cockpits
cockpit_virtual0
eyepoint0
shell
seat
joystick...
cockpit_virtual1
eyepoint_1
well
bench
seat...
cockpit_virtual2
eyepoint2
turret
seat
gunsight...
LOD100
fuselage_front
cockpit
canopy_framing
nosecone...
The cockpits section contains all the modelling for the VC, navigator's station, gunner etc and each contains at least one eyepoint to model a default viewpoint for each station.
Once this single Gmax model is compiled for CFS3, there will be a BigFatBomber.M3D for the external model (LOD100 etc) and a BigFatBomber_cockpit0.M3D for the VC, BigFatBomber_cockpit1.M3D for the navigator and BigFatBomber_cockpit2.M3D for a gunner; four CFS3 model files in all. You could swap in different VC or other station model files and rename them to match the stations you're replacing if you wish. You could end up with a gunner's station that doesn't work properly, though!
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