For the fs_bf109s and their updated eto_bf109s which I have added dynamic reticles we have bf_reticle.dds in the pit.m3d (and in the texturemagic.ini). The dynamic reticle works and disappears in tight maneuvers, but there is no visible reticle glass? Should there be one (a dds in the pit.m3d) and if so which?
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