P3D/P4D screenshots redux...oops! - Page 51
Page 51 of 54 FirstFirst ... 41434445464748495051525354 LastLast
Results 1,251 to 1,275 of 1340

Thread: P3D/P4D screenshots redux...oops!

  1. #1251
    Quote Originally Posted by Butcherbird17 View Post
    Coming out of the paintshop. Enterprise and North Carolina.



    Iowa with Enterprise and N. Carolina in the background.



    Saratoga.



    And a couple of the old Battlewagons, New York and Texas.



    Joe
    These are absolutely stunning models and these repaints look brilliant! But I've spent two days trying to add bow waves; all looks great when the ships are moving but I can't get a visibility condition to prevent them showing when the the ship is stationary. Which fx files are you using??

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  2. #1252
    Quote Originally Posted by DaveQ View Post
    These are absolutely stunning models and these repaints look brilliant! But I've spent two days trying to add bow waves; all looks great when the ships are moving but I can't get a visibility condition to prevent them showing when the the ship is stationary. Which fx files are you using?? DaveQ
    Dave,
    The effect I'm using for the Bow is fx_wake_bow_Zu. I don't know if it is a stock file or an add-on. The effect is visible when the ship is stationary which is a bummer.
    I know Deltasim uses some sort of gauge effect on his King George V for the bow that works with movement/speed of the ship. But that is player model and don't know
    if it would work on AI. Maybe talk to Rob (rcbarend) and see if he has one or could make one for AI.

    Joe
    I7 6700K @ 4.8 / Gigabyte Z170X UD3 / 16GB G.Skill TridentZ 3200mhz / EVGA GTX 1070 Ti FTW Ultra 8GB / EVGA SuperNova 750 G2
    Samsung 960 Evo NVMe M.2 250gb Boot Drive / 960 Evo 1 TB SSD - Game Drive / WD Blue 500GB SSD - Sim Drive / WD Black 1TB HD
    Fractal Design Celsius S36 AIO Cooler / Fractal Design Define R6 / LG
    32GK850G-B 32" 1440P 144Hz G-Sync Monitor

  3. #1253
    Quote Originally Posted by Butcherbird17 View Post
    Dave,
    The effect I'm using for the Bow is fx_wake_bow_Zu. I don't know if it is a stock file or an add-on. The effect is visible when the ship is stationary which is a bummer.
    I know Deltasim uses some sort of gauge effect on his King George V for the bow that works with movement/speed of the ship. But that is player model and don't know
    if it would work on AI. Maybe talk to Rob (rcbarend) and see if he has one or could make one for AI.

    Joe
    Depending on how you're adding the effect it just needs a visibility condition that only displays it above a speed of ~5knots.

  4. #1254
    Quote Originally Posted by SkippyBing View Post
    Depending on how you're adding the effect it just needs a visibility condition that only displays it above a speed of ~5knots.
    Just tested out the visibility condition and changed it in MCX and it works. The part I need to figure out is to get it displaying above 5 knots or lower. Right now as soon as the ship starts to move
    it pops up. The only side effect is once you stop forward movement the effect stays visible.

    Dave,

    Here is how to do it. Once you have added the effect make sure to export the model, then reload it. Then open the Hierarchy Editor, click on the AttachedEffect for the Bow. To the right click on
    the Visibility Condition and scroll down to "Forward Movement Visibility" and set it. Export the model.

    I also changed the effect to the Deltasim KGV spray which is nice as it is effected by the movement of the waves.

    Not moving....


    Moving....


    Joe
    I7 6700K @ 4.8 / Gigabyte Z170X UD3 / 16GB G.Skill TridentZ 3200mhz / EVGA GTX 1070 Ti FTW Ultra 8GB / EVGA SuperNova 750 G2
    Samsung 960 Evo NVMe M.2 250gb Boot Drive / 960 Evo 1 TB SSD - Game Drive / WD Blue 500GB SSD - Sim Drive / WD Black 1TB HD
    Fractal Design Celsius S36 AIO Cooler / Fractal Design Define R6 / LG
    32GK850G-B 32" 1440P 144Hz G-Sync Monitor

  5. #1255

    Destroyers

    Did the destroyer shown come from those in the "Langley" download?

    Regards,

    Bill

  6. #1256
    Quote Originally Posted by Wings of Gold View Post
    Did the destroyer shown come from those in the "Langley" download?
    Regards, Bill
    Look for SimOuthouse_USS_CV-41_Midway_1950.zip in the library.

    Joe
    I7 6700K @ 4.8 / Gigabyte Z170X UD3 / 16GB G.Skill TridentZ 3200mhz / EVGA GTX 1070 Ti FTW Ultra 8GB / EVGA SuperNova 750 G2
    Samsung 960 Evo NVMe M.2 250gb Boot Drive / 960 Evo 1 TB SSD - Game Drive / WD Blue 500GB SSD - Sim Drive / WD Black 1TB HD
    Fractal Design Celsius S36 AIO Cooler / Fractal Design Define R6 / LG
    32GK850G-B 32" 1440P 144Hz G-Sync Monitor

  7. #1257

  8. #1258
    Not my usual type but this Lear is better than I expected and is getting quite a lot of air time.



    "Illegitimum non carborundum".

    Corsair Obsidian 900D Full Tower. MSI X99A XPOWER GAMING TITANIUM. Intel Core i7 Extreme Edition 5960X Haswell-E LGA2011-3 8 Core @ 4.8GHz. Thermaltake Water 3 Riing RGB Cooler Premium Edition 6 x Riing 12 fans. ASUS ROG Strix GeForce RTX 2080 Ti OC Edition, 11GBx2 in SLI.
    Corsair Dominator Platinum 32G 2800MHz DDR4 Kit. LG BH16NS40 BluRay Reader/Writer. Corsair CMPSU-HX1000i FM 1000Watt x2.
    Samsung 850 EVO 500GB SSD x 3. Samsung 850 EVO 1TB SSD x1.
    Western Digital WD Gold 4TB Datacenter HDD.
    Acer Predator X34P 34inch IPS LED Curved Gaming Monitor 3440x1440 120Hz

  9. #1259
    Quote Originally Posted by Butcherbird17 View Post
    Just tested out the visibility condition and changed it in MCX and it works. The part I need to figure out is to get it displaying above 5 knots or lower. Right now as soon as the ship starts to move
    it pops up. The only side effect is once you stop forward movement the effect stays visible.

    Dave,

    Here is how to do it. Once you have added the effect make sure to export the model, then reload it. Then open the Hierarchy Editor, click on the AttachedEffect for the Bow. To the right click on
    the Visibility Condition and scroll down to "Forward Movement Visibility" and set it. Export the model.

    I also changed the effect to the Deltasim KGV spray which is nice as it is effected by the movement of the waves.


    Joe
    Many thanks Joe. My first try was with forward movement visibility - didn't work (or so it appeared). Eventually 'stole' some XML code from a modeldef file that worked. I started experimenting in FSX and the problem was more about FSX not displaying as it should in spot view; in P3D it all works fine. I think...!

    But they're really lovely boats and look spectacular with bow waves, smoke and wake.

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  10. #1260

  11. #1261
    A question: Are these ships objects that you have to manually place in scenery, or are they in a installer package that automatically does so? Thanks, NC


    Quote Originally Posted by DaveQ View Post
    Many thanks Joe. My first try was with forward movement visibility - didn't work (or so it appeared). Eventually 'stole' some XML code from a modeldef file that worked. I started experimenting in FSX and the problem was more about FSX not displaying as it should in spot view; in P3D it all works fine. I think...!

    But they're really lovely boats and look spectacular with bow waves, smoke and wake.

    DaveQ

  12. #1262

    Flight over Qatar

    Attached Thumbnails Attached Thumbnails QTAR1.jpg   QTAR2.jpg   QTAR3.jpg   QTAR4.jpg  

  13. #1263
    Quote Originally Posted by Navy Chief View Post
    A question: Are these ships objects that you have to manually place in scenery, or are they in a installer package that automatically does so? Thanks, NC
    These are AI boats placed in Simobjects/Boats. I use them with 'aicarriers', don't know of any other apps for using AI boats but I guess there may be. I would imagine they could be converted to .bgl objects to place in scenery but they're typically very big models (>10Mb).

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  14. #1264
    Joe - if you're still bugged by the wake visibility starting straight away, try adding this visibility condition to the end of the main modeldef file

    <PartInfo>
    <Name>custom_vis_AIRSPEED_TRUE_20</Name>
    <Visibility>
    <Parameter>
    <Code>
    (A:AIRSPEED TRUE,knots) 20 &gt; if{ 1 } els{ 0 }

    </Code>
    </Parameter>
    </Visibility>
    </PartInfo>


    The ship will not show wake until it exceeds 20 knots. You can alter the speed figure if you want to suit. Then make it the vis. con. for the wake effects.

    KMS Bismarck at speed; wake is fx_wake_bow_zu.



    DaveQ
    Attached Thumbnails Attached Thumbnails Bismarck 1.jpg  
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  15. #1265
    The Flight 1 C421 was my first payware aircraft for FS, we've come a long way since:

    Intel i7-7770K Kaby Lake @4.2Ghz, Cooler Master 212 Evo, 16 Gb Corsair Vengeance DDR4 RAM, Asus ROG Strix Z270H motherboard, Asus RTX 2070 Turbo 8Gb, Cooler Master 700 Watt PSU, Windows 10 64-bit.

  16. #1266
    Quote Originally Posted by DaveQ View Post
    Joe - if you're still bugged by the wake visibility starting straight away, try adding this visibility condition to the end of the main modeldef file.

    <PartInfo>
    <Name>custom_vis_AIRSPEED_TRUE_20</Name>
    <Visibility>
    <Parameter>
    <Code>
    (A:AIRSPEED TRUE,knots) 20 &gt; if{ 1 } els{ 0 }
    </Code>
    </Parameter>
    </Visibility>
    </PartInfo>


    The ship will not show wake until it exceeds 20 knots. You can alter the speed figure if you want to suit. Then make it the vis. con. for the wake effects.
    KMS Bismarck at speed; wake is fx_wake_bow_zu.
    DaveQ
    Thanks for that Dave. Worked like a charm. I did change to 10knt visibility as I also change the speed from 50 down to 30 in the sim.cfg and when it was
    set at 20knt would not show at all. This should also work with the smoke effect. Even better with ships that have 2 or more funnels.

    Arizona & Pennsylvania



    Joe
    I7 6700K @ 4.8 / Gigabyte Z170X UD3 / 16GB G.Skill TridentZ 3200mhz / EVGA GTX 1070 Ti FTW Ultra 8GB / EVGA SuperNova 750 G2
    Samsung 960 Evo NVMe M.2 250gb Boot Drive / 960 Evo 1 TB SSD - Game Drive / WD Blue 500GB SSD - Sim Drive / WD Black 1TB HD
    Fractal Design Celsius S36 AIO Cooler / Fractal Design Define R6 / LG
    32GK850G-B 32" 1440P 144Hz G-Sync Monitor

  17. #1267
    SOH-CM-2019 dhasdell's Avatar
    Join Date
    Jul 2005
    Location
    Segur de Calafell, Spain
    Age
    72
    Posts
    1,688
    Servicing Ant's Airplanes Tiger Moth Pro. Repaint by erican2.
    Attached Thumbnails Attached Thumbnails 2019-12-15_13-1-7-671.jpg  
    Rats - why won't anything work properly first time?

  18. #1268
    You can find most of my repaints in the library here on the outhouse

  19. #1269
    Magic stuff still!






  20. #1270
    You can find most of my repaints in the library here on the outhouse

  21. #1271





    Intel i7-7770K Kaby Lake @4.2Ghz, Cooler Master 212 Evo, 16 Gb Corsair Vengeance DDR4 RAM, Asus ROG Strix Z270H motherboard, Asus RTX 2070 Turbo 8Gb, Cooler Master 700 Watt PSU, Windows 10 64-bit.

  22. #1272
    Ferry, you're making me dizzy!

    2019-12-18_22-50-4-581
    You can find most of my repaints in the library here on the outhouse

  23. #1273









    Gunnar van der Meeren

    FSX/Acc/P3D v4.5/Win10/ASUS Z67 I7 2600K 4.7GHZ/16GB DDR3 1600MHZ/500GB SSD/1TB HDD (FSX)/1TB SSD (P3D v4)/msi GeForce GTX 1070 8GB



  24. #1274
    About time Gunnar you posted some images of your work in 64bit here
    Matt
    FS Painter @ The Hangar

    AUSTRALIA

  25. #1275
    Quote Originally Posted by jeansy View Post
    About time Gunnar you posted some images of your work in 64bit here
    Thanks Matt!

    A few more C-47. Sadly the original OY-BPB was permanently grounded a few weeks ago.










    Gunnar van der Meeren

    FSX/Acc/P3D v4.5/Win10/ASUS Z67 I7 2600K 4.7GHZ/16GB DDR3 1600MHZ/500GB SSD/1TB HDD (FSX)/1TB SSD (P3D v4)/msi GeForce GTX 1070 8GB



Members who have read this thread: 313

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •