I still I am connected with smartphone, still briefly looking the eyepoint view value issue could cause the problem.
I still I am connected with smartphone, still briefly looking the eyepoint view value issue could cause the problem.
Solved with <Station Name="Bombardiernight" Type="bomber_station" View="6" MaxFOV="50">
I must admit this cloning m3d's means I can even have different types of bomb sights as long as I can get multiple F7 views (or pilot F6 views possibly)
.....
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" Azimuth="20" FovUp="34" FovDown="05">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="5" MaxFOV="50"/>
<Station Name="Bombardiernight" Type="bomber_station" View="6" MaxFOV="50">
<PadlockLimit AzimuthMin="0" AzimuthMax="0" ElevationMax="0" ElevationMin="0"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="0" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="0" Elevation="0"/>
</Views>
</Station>
....................
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
CFS3 animated Lotfe
more about here: http://www.sim-outhouse.com/sohforum...=1#post1149699
This is fascinating! I was looking at the IL2 video ( I have the latest steam versions in IL46 & CloD but never got the time to really get into them although some stuff looks great like this) and then checking on the Lofte 7D bombsight as in https://en.wikipedia.org/wiki/Lotfernrohr_7.
I also found this
which I am not sure is based on the same bombsight as I have so far not found any pictures of the original although there maybe something here
or the site referred to, namely https://www.deutscheluftwaffe.de/ or in English https://translate.google.com/transla...uftwaffe.de%2F
Anyway, although CFS3 doesn't seem to have the ability to do all the nice stuff in the youtube you marked, could a sight be made including some of the instruments similar to the UK and Norden sights we have in CFS3 and are shown in another thread here.
Last edited by mongoose; August 4th, 2018 at 11:00.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
having IL-2 1946, but Ive installed / played it once or twice ever, by past.
same me, I didnt googled any real shots or schemes of the german Lotfe or BZG bombsight but the "box" instrument design. so what IL-2 game series presents is the only source we can get, I suppose. maybe WarThunder could offer something too.
Ive found the Norden real footage, but it is just a simple cross, see:
Last edited by BorekS; August 6th, 2018 at 01:49.
I suppose all the calculations were elsewhere than the actual sight?
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
today I took some time to build some BZG-2 themed animated bombsight, to make the animated values some sence at CFS3.
here is my offer:
fully rotating heading (compass) dial gauge + movable pitch and bank indicator triangles.
the functions is you know which heading you fly (could be handy), and when match the two triangles same position as the image below presents, you are at ideal bombing stage.
Also the heading dials could be replaced with altitude dial indication. You would know the height of bombing.
Looks fantastic. Using altitude dial would be great as Joost (Frosty) was working out bomb release based on altitude and speed for our (more his!) H2S TI work. I attach what I am talking about.TOW_ACC_H2S_Radar_Set_v1.0.rar
EDIT: In fact I see potential in making this idea to make an H2S radar set with adding another m3d similar to your idea of 2 bombsights!
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
looks cool the H2S thingy for CFS3. well for me bit too compliacted
animated bombsights, as I am offering, would act just like common CFS3 VC gauges and they doesnt need any special installation procedures, calibration etc. its just about our imagination how they would look as bombsights
note: some of gmax gauges are keyframe animated, some of them are pure rotation needles where value increases with negative rotation about the loacal axis.
ok, as to the BZG-2 like looking sample, above presented, when we would replace the heading feature with altimeter and we would add one another triangle marker (for altitude), it would work fine
btw, here are altimeter related gmax animation tags:
altimiter_needle_hundreds
altimeter_needle_thousands
altimeter_needle_tenthousands
alt_needle_hundreds_metric
alt_needle_thousands_metric
alt_needle_tenthousands_metric
Last edited by BorekS; August 13th, 2018 at 06:07.
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