With Scenery option turn OFF
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Thread: With Scenery option turn OFF

  1. #1

    With Scenery option turn OFF

    Seems my terrain texture looks much better now without trees..well of course in the beginning it's just a texture replacement and it's not designed to fit the trees line and more as eyecandy. Also i do most high altitude bombing mission so i don't need those trees shown up too.
    With scenery setting turn OFF my laptop can survived while running the newest ANKOR Shader 2018...too heavy for my old laptop with only core2duo, 6gb RAM DDR2 and 9600GT but now i get better in performance without scenery ON. The downside is just the water color looks light blue when scenery setting OFF but overall still good looking



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    Last edited by wiekniera; July 2nd, 2018 at 13:59.

  2. #2
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    44.jpg   42.jpg   34.jpg  

  3. #3
    Really impressive!
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  4. #4
    Thanks Led !

    Found this way is so much better for my old machine also to my terrain texture without reducing the quality (sorry there's a mistake for what i said yesterday about the downside from turning off the scenery, actually the water still good and no changing at all.
    For those who use this custom texture if you get blurry texture from distance then you can try adjusting this one in compositetexturebudgets.xml (inside assets folder), also setting bumpsmoothness to level 4 in models.fx
    (inside shader30 folder) to make it more a bit bulky terrain and try to disable scenery option set Yes (<DisableScenery val="y"/>) in configoverrides.xml (inside user/yourname/appdata/roaming/microsoft/cfs3 installation) and see if its fits to you

    Code:
    <Budgets PatchPixelDim="768" MinPatchDimUseThumb="46384">
        <Budget Name="One">
            <ImageQualities>
                <ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
                <ImageQuality PatchWorldDim="8192"  ImageQuality="90"/>
                <ImageQuality PatchWorldDim="4096"  ImageQuality="80"/>
                <ImageQuality PatchWorldDim="2048"  ImageQuality="60"/>
                <ImageQuality PatchWorldDim="1024" ImageQuality="50"/>
                <ImageQuality PatchWorldDim="512" ImageQuality="40" />
                <ImageQuality PatchWorldDim="256" ImageQuality="30" />
                <ImageQuality PatchWorldDim="128" ImageQuality="20" />
                <ImageQuality PatchWorldDim="64" ImageQuality="10" />
            </ImageQualities>
            <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
                <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768"/>
                <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384"/>
                <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192"/>
                <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" />
            </Rings>
        </Budget>
        <Budget Name="Two">
            <ImageQualities>
                <ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
                <ImageQuality PatchWorldDim="8192"  ImageQuality="90"/>
                <ImageQuality PatchWorldDim="4096"  ImageQuality="80"/>
                <ImageQuality PatchWorldDim="2048"  ImageQuality="60"/>
                <ImageQuality PatchWorldDim="1024" ImageQuality="50"/>
                <ImageQuality PatchWorldDim="512" ImageQuality="40" />
                <ImageQuality PatchWorldDim="256" ImageQuality="30" />
                <ImageQuality PatchWorldDim="128" ImageQuality="20" />
                <ImageQuality PatchWorldDim="64" ImageQuality="10" />
            </ImageQualities>
            <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
                <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768" UseMips="y"/>
                <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
                <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
                <Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
                <Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024" DetailTileCount="128" />
            </Rings>
        </Budget>
        <Budget Name="Three">
            <ImageQualities>
                <ImageQuality PatchWorldDim="16384"  ImageQuality="100"/>
                <ImageQuality PatchWorldDim="8192"  ImageQuality="90"/>
                <ImageQuality PatchWorldDim="4096" ImageQuality="80" />
                <ImageQuality PatchWorldDim="2048" ImageQuality="60" />
                <ImageQuality PatchWorldDim="1024" ImageQuality="50" />
                <ImageQuality PatchWorldDim="512" ImageQuality="40" />
                <ImageQuality PatchWorldDim="256" ImageQuality="30" />
                <ImageQuality PatchWorldDim="128" ImageQuality="20" />
                <ImageQuality PatchWorldDim="64" ImageQuality="10" />
            </ImageQualities>
            <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
                <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768" UseMips="y"/>
                <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384" UseMips="y"/>
                <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
                <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
                <Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
                <Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024" />
                <Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="512" />
                <Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="256" DetailTileCount="32" />
            </Rings>
        </Budget>
        <Budget Name="Four">
            <ImageQualities>
                <ImageQuality PatchWorldDim="16384"  ImageQuality="100"/>
                <ImageQuality PatchWorldDim="8192"  ImageQuality="90"/>
                <ImageQuality PatchWorldDim="4096" ImageQuality="80" />
                <ImageQuality PatchWorldDim="2048" ImageQuality="60" />
                <ImageQuality PatchWorldDim="1024" ImageQuality="50" />
                <ImageQuality PatchWorldDim="512" ImageQuality="40" />
                <ImageQuality PatchWorldDim="256" ImageQuality="30" />
                <ImageQuality PatchWorldDim="128" ImageQuality="20" />
                <ImageQuality PatchWorldDim="64" ImageQuality="10" />
            </ImageQualities>
            <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
                <Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152" UseMips="y"/>
                <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384" UseMips="y"/>
                <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
                <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
                <Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
                <Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024" />
                <Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="512" />
                <Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="256" DetailTileCount="32" />
            </Rings>
        </Budget>
        <Budget Name="Five">
            <ImageQualities>
                <ImageQuality PatchWorldDim="16384"  ImageQuality="100"/>
                <ImageQuality PatchWorldDim="8192"  ImageQuality="80"/>
                <ImageQuality PatchWorldDim="4096" ImageQuality="60" />
                <ImageQuality PatchWorldDim="2048" ImageQuality="40" />
                <ImageQuality PatchWorldDim="1024" ImageQuality="35" />
                <ImageQuality PatchWorldDim="512" ImageQuality="30" />
                <ImageQuality PatchWorldDim="256" ImageQuality="20" />
                <ImageQuality PatchWorldDim="128" ImageQuality="15" />
                <ImageQuality PatchWorldDim="64" ImageQuality="10" />
            </ImageQualities>
            <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
                <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="49152" UseMips="y"/>
                <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="24576" UseMips="y"/>
                <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="12288" UseMips="y"/>
                <Ring PatchWorldDim="2048" RingDim="6" MinMaskRadius="6144" UseMips="y"/>
                <Ring PatchWorldDim="1024" RingDim="6" MinMaskRadius="3072" UseMips="y"/>
                <Ring PatchWorldDim="512" RingDim="6" MinMaskRadius="1536" />
                <Ring PatchWorldDim="256" RingDim="7" MinMaskRadius="768" />
                <Ring PatchWorldDim="128" RingDim="7" MinMaskRadius="384"/>
            <Ring PatchWorldDim="64" RingDim="7" MinMaskRadius="192" DetailTileCount="16" />
            </Rings>
        </Budget>
    </Budgets>
    Last edited by hairyspin; July 8th, 2018 at 01:16. Reason: used [CODE] [/CODE] to mark off the XML for readability

  5. #5
    here i post some more...still enjoying the view

    Attached Thumbnails Attached Thumbnails 79.jpg   84.jpg   89.jpg   96.jpg   98.jpg   85.jpg  


  6. #6
    Very beautyful images

  7. #7
    Yes, unbeliveable for a so old flight sim!
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  8. #8
    Members + alcanallen's Avatar
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    Scenery Setting?

    i will try this in my Shaders install where my Fps are around 60,this could cure some stutter perhaps?also by moving this install to my C Drive iv`e found a big improvement.
    alcanallen.

  9. #9
    Thanks guys...

    For those who still haven't try the ground texture replacement, here's the link (It's not available at SOH):

    http://www.mediafire.com/file/ex6t59...ssets.rar/file

    It's compatible with ETO Expansion 1.5 and Vanila CFS3 3.1a

    1.Make sure to backup your Assets Folder
    2.Delete your Assets folder (If you have specific airfield or custom you can leave it)
    2.Copy My Assets folder into your CFS3 Installation path
    3.Delete all file with extension ZX (*.ZX) inside terrains,terrains2 & vector folders
    4.Run the game

    Enjoy!

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