It happens with a lot of different aircraft, which its why I've given up looking at a specific xdp for a solution. It's something in the effects.xml that is being triggered so if I could find it I could delete it or modify it to fade away in a few seconds. There are so many different situations, and different aircraft types involved you would think that finding the common cause would be easy.
AvH_Me_262a1a_U4.xdp
Code:
<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="Me 262A-1a/U4" ShortName="'Me 262A-1a/U4" ModelName="AvH_Me_262a1a_U4.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="3" Type="moving" EnteredService="10/18/1944" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="germany" AllowSpawn="y" InfoURL="aircraft\AvH_GR_Me_262a_1a_U4_JV44\help\AvHistoryInfo_AvH_GR_Me_262a_1a_U4_JV44.htm" ChecklistURL="aircraft\AvH_GR_Me_262a_1a_U4_JV44\help\AvHistoryInfo_AvH_GR_Me_262a_1a_U4_JV44.htm"/>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="100" Trainable="0" Trigger="0" Type="AvHistory_gr_gun_Bk5" Name="Cannon" ConvergeDistance="300" Pitch=".1489" MaxAmmo="25" MuzzleFlash="fx_gunblast_Air_50_75mm"/>
</GunStations>
<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-154" AzimuthMax="154" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
</GunStations>
</Station>
</Stations>
</Seat>
</Seats>
<Description String="1% - 4GR Me262A-1a/U4 Pulkzerstorer
=====================================
Me262A-1a/U4 Pulkzerstorer
V899 z JV 44. Pilot Willi Hergat 27 kwietnia 1945
Engine: Jumo-004B-1
* Weight: 9711 lbs Max 15620 lbs
* Power: 1984 lbs thrust
* 7.5g Corner speed: 310 mph
* Max speed @ SL: 489 mph
* Max speed: 510 mph @ 20000 ft
* Climb rate: 3464 ft/min @ 456 mph
* Max Range (Internal Fuel)
789 miles at 286mph (IAS)
Flight Time 2.71 hours
* Combat Radius (Internal Fuel):
317 miles at 286mph (IAS)
Outbound Leg Time 1.14 hours
=====================================
Flight Model By: gregoryp
AvHistory.org
3/5/08 02:59 AM
AvHistory.org Flight Model V4.00.167
"/>
<Moving MinSpeed="58" MaxSpeed="228" CruiseSpeed="139" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="20000" BlastDice="1" BlastDieSize="1" BlastOffset="10000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="10"/>
<Loadouts>
<Loadout Name="Clean" MissionType="Nothing,Bomber_Intercept"/>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="34" Points="414"/>
<BoxMap SystemID="center_fuel_tank" Probability="61" Points="743"/>
<BoxMap SystemID="bomb_release" Probability="1" Points="18"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="4" Points="48"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="54" Points="436"/>
<BoxMap SystemID="right_gear" Probability="32" Points="129"/>
<BoxMap SystemID="right_flap" Probability="9" Points="34"/>
<BoxMap SystemID="bomb_release" Probability="5" Points="18"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="68" Points="130"/>
<BoxMap SystemID="aileron_right_cable" Probability="5" Points="50"/>
<BoxMap SystemID="aileron_right" Probability="27" Points="26"/>
</Box>
<Box ID="damagebox_engine1" Parent="damagebox_r_wing">
<BoxMap SystemID="engine_two" Probability="100" Points="314"/>
</Box>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="2" Points="114"/>
<BoxMap SystemID="cannon" Probability="97" Points="676"/>
<BoxMap SystemID="center_gear" Probability="1" Points="75"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="54" Points="436"/>
<BoxMap SystemID="left_gear" Probability="32" Points="129"/>
<BoxMap SystemID="left_flap" Probability="9" Points="34"/>
<BoxMap SystemID="bomb_release" Probability="5" Points="18"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="68" Points="130"/>
<BoxMap SystemID="aileron_left_cable" Probability="5" Points="50"/>
<BoxMap SystemID="aileron_left" Probability="27" Points="26"/>
</Box>
<Box ID="damagebox_engine0" Parent="damagebox_l_wing">
<BoxMap SystemID="engine_one" Probability="100" Points="314"/>
</Box>
<Box ID="damagebox_fuselage_aft" Parent="damagebox_fuselage">
<BoxMap SystemID="rear_tail_struct" Probability="98" Points="91"/>
<BoxMap SystemID="rudder_cable" Probability="1" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="1" Points="10"/>
</Box>
<Box ID="damagebox_tail" Parent="damagebox_fuselage">
<BoxMap SystemID="fwd_tail_struct" Probability="96" Points="45"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_vertical" Parent="damagebox_tail">
<BoxMap SystemID="vertical_stabilizer" Probability="37" Points="21"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder" Probability="61" Points="35"/>
</Box>
<Box ID="damagebox_r_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="right_horizontal_stabilizer" Probability="50" Points="20"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_right" Probability="48" Points="19"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="50" Points="20"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_left" Probability="48" Points="19"/>
</Box>
<Box ID="damagebox_canopy" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="45" Points="274"/>
<BoxMap SystemID="pilot" Probability="31" Points="188"/>
<BoxMap SystemID="radio" Probability="21" Points="124"/>
<BoxMap SystemID="bomb_release" Probability="3" Points="18"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="left_horizontal_stabilizer" Name="Left Horizontal Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horizontal Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Nose Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="40" Effect="Library" Parameter="fx_coolantLeak_s" Location="emitter_damage_engine_0"/>
<Threshold Level="60" Effect="Library" Parameter="fx_coolantLeak_m" Location="emitter_damage_engine_0l"/>
<Threshold Level="80" Effect="Library" Parameter="fx_oilleak_s" Location="emitter_damage_engine_0"/>
<Threshold Level="85" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0l"/>
<Threshold Level="90" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0"/>
<Threshold Level="95" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0l"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0_piece"/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="40" Effect="Library" Parameter="fx_coolantLeak_s" Location="emitter_damage_engine_1"/>
<Threshold Level="60" Effect="Library" Parameter="fx_coolantLeak_m" Location="emitter_damage_engine_1l"/>
<Threshold Level="80" Effect="Library" Parameter="fx_oilleak_s" Location="emitter_damage_engine_1"/>
<Threshold Level="85" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1l"/>
<Threshold Level="90" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1"/>
<Threshold Level="95" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1l"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1_piece"/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="33" Effect="Library" Parameter="fx_hydraulic_s" Location="emitter_hydraulics"/>
<Threshold Level="66" Effect="Library" Parameter="fx_hydraulic_m" Location="emitter_hydraulics"/>
<Threshold Level="100" Effect="Library" Parameter="fx_hydraulic_out" Location="emitter_hydraulics"/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_fuel_tank" Name="Center Fuel Tank">
<Threshold Level="33" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_center"/>
<Threshold Level="66" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_center"/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_blow_off_part" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="cannon" Name="Cannon">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
<Effects>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.5" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.25" PosY="0.5" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.06" PosZ="-6.40" PosY="0.35" MinVel=".0001" MaxVel="72"/>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.10" PosZ="-6.40" PosY="0.35" MinVel=".0001" MaxVel="72"/>
<Effect Type="Track" EffectName="ac_Light_gunsight_yellow" PosX="0.00" PosZ="-0.217" PosY=".921" MinVel="-.0001" MaxVel="300"/>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="6.151" PosZ="-1.438" PosY="0.363" MinVel=".0001" MaxVel="72"/>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-6.182" PosZ="-1.438" PosY="0.363" MinVel=".0001" MaxVel="72"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="6.18" PosZ="-1.418" PosY="0.36" MinVel=".0001" MaxVel="72"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-6.212" PosZ="-1.418" PosY="0.36" MinVel=".0001" MaxVel="72"/>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" MinVel="0.05" MaxVel="25"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_jet_l"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_jet_r"/>
<Effect Type="JetExhaust0" EffectName="fx_jet_haze" MinThrottle="-10" MaxThrottle="200" Location="emitter_jet_l"/>
<Effect Type="JetExhaust0" EffectName="fx_jet_slow" MinThrottle="-10" MaxThrottle="30" Location="emitter_jet_l"/>
<Effect Type="JetExhaust0" EffectName="fx_jet_low" MinThrottle="30" MaxThrottle="55" Location="emitter_jet_l"/>
<Effect Type="JetExhaust0" EffectName="fx_jet_med" MinThrottle="55" MaxThrottle="85" Location="emitter_jet_l"/>
<Effect Type="JetExhaust0" EffectName="fx_jet_high" MinThrottle="85" MaxThrottle="200" Location="emitter_jet_l"/>
<Effect Type="JetExhaust1" EffectName="fx_jet_haze" MinThrottle="-10" MaxThrottle="200" Location="emitter_jet_r"/>
<Effect Type="JetExhaust1" EffectName="fx_jet_slow" MinThrottle="-10" MaxThrottle="30" Location="emitter_jet_r"/>
<Effect Type="JetExhaust1" EffectName="fx_jet_low" MinThrottle="30" MaxThrottle="55" Location="emitter_jet_r"/>
<Effect Type="JetExhaust1" EffectName="fx_jet_med" MinThrottle="55" MaxThrottle="85" Location="emitter_jet_r"/>
<Effect Type="JetExhaust1" EffectName="fx_jet_high" MinThrottle="85" MaxThrottle="200" Location="emitter_jet_r"/>
<Effect Type="Shells0" EffectName="fx_shells_m" PosX=".65" PosZ="2.7"/>
<Effect Type="Shells1" EffectName="fx_shells_m" PosX="-.65" PosZ="2.7"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="45" MaxVel="57" PosX="-6.15696" PosY="0.36576" PosZ="-1.438656"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="45" MaxVel="57" PosX="6.15696" PosY="0.36576" PosZ="-1.438656"/>
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.000" PosZ="-0.195" PosY="0.9275" Pitch="90" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_jet_l"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_jet_r"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="11491" CruiseAlt="6096" DryWeight="3801" MaxWeight="7085" FuelWeight="0" CrewSize="1" CombatRadius1="537" CombatRadius2="269"/>
</UnitData>
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