Originally Posted by
Oglivie
It is very rare, but I have encountered scenery bgl files that have contained exact same object ID numbers. Two bgl files with same object ID messes up the scenery. This may or may not be causing your scenery issue.
To change the object ID number you would probably need BGLAnalyze to disassemble the bgl to scasm, edit the object ID number, and compile to bgl with scasm assembly program.
I do not currently have the links to these freeware application programs though.
Sample bgl decompiled to scasm below (just a few lines and the ObjID number location):
; ----------------------------------------
; Library section
; ----------------------------------------
; ----------------------------------------
; Library Object #1, Offset 0x0018, size 1512 (= 0x920178)
; ----------------------------------------
ObjID( 12FF5577 FFFFFFFF 00000001 00000000 )
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