moving scenery objects.
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Thread: moving scenery objects.

  1. #1

    moving scenery objects.

    Is there another utility that can decompile bgl files besides bglxml?

    Ive found an fs02 scenery that I would like to adjust to fit
    the photoscenery Im using in an area.

    Ttfn

    Pete

  2. #2
    can't MCX be used to adjust the coordinates of bgl's? Sure I read that somewhere.

  3. #3
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Desert Rat View Post
    can't MCX be used to adjust the coordinates of bgl's? Sure I read that somewhere.
    There is a program called BGL Analyzer that will supposedly open most BGL files that won't open with BGL/XML.

    I have tried it a number of times and it hasn't worked for me yet.

    Still, it must work on some BGLs or why would the author have bothered to release it? Maybe I've just been unlucky.

  4. #4
    Well I live by it ,converting from FSX or FS2004/2002 to CFS2.

    Best I have ever seen..


    BGL Analyze,
    break down and extract, correct or change .BGL files
    By Winfried Orthmann
    Click image to download ****

    http://thefreeflightsite.com/Design.htm
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  5. #5
    Thanks, I'll give that a whirl.

    Ttfn

    Pete

  6. #6
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by No Dice View Post
    Well I live by it ,converting from FSX or FS2004/2002 to CFS2.

    Best I have ever seen..


    BGL Analyze,
    break down and extract, correct or change .BGL files
    By Winfried Orthmann
    Click image to download ****

    http://thefreeflightsite.com/Design.htm
    I'm glad to hear that it has worked for you! That's encouraging! I shall continue to try it when I can't open a BGL with BGLxml, and hopefully some time it will work for me.

  7. #7
    Ok, so I've tried this, seems to break down a bgl into scasm code, now to work out how to edit and what to use to recompile to bgl.

    Ttfn

    Pete

  8. #8
    Well I only hope that the download included scasm 2.85 or higher, I have not looked at the actual zip file in a while.

    Once you break it down, make any changes, then just drag and drop the text over scasm to create a new BGL.
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  9. #9
    Quote Originally Posted by No Dice View Post

    Once you break it down, make any changes, then just drag and drop the text over scasm to create a new BGL.

    Doesn't seem to want to compile, for some reason SCASM won't run by itself (Im on Win10), is there a 'front end' application that anyone recommends?

    thanks

    Ttfn

    Pete

  10. #10
    This is a long shot...But maybe try this

    BGL Comp SDK Fs2004 BGL Compile SDK by Microsoft


    http://thefreeflightsite.com/Design.htm
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  11. #11
    Unfortunately BGLComp will not compile SCASM files...

  12. #12
    Well this combined with bgl comp will help remove objects:


    click image to download
    Excbuilder V.2 complete package, remove stock buildings, trees ect. ****
    By Paavo Pihelgas .. simple easy to use program
    Includes required FS Connect .dll by Russel Dirks
    Includes Msstdfmf.dll error fix
    Requires BGLcomp by microsoft here

    http://thefreeflightsite.com/Utilities4.htm


    and if you check out Model converter X, it will allow you to copy and replace objects:
    https://www.fsdeveloper.com/forum/ca...3d-objects.26/


    I spend my time in CFS2 on the Vietnam war project so I am sorry I can not be of more help.

    Dave
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  13. #13
    OK can someone take a look at this xml and tell me why it won't compile to BGL?

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
    <SceneryObject
    lat="50.8141666666667"
    lon="-1.28033333333333"
    alt="0"
    pitch="0"
    bank="0"
    heading="0"
    altitudeIsAgl="TRUE"
    imageComplexity="VERY_SPARSE">
    <LibraryObject
    name="8736c7244f91e6881582619c0958f4ef"
    scale="1"/>
    </SceneryObject>
    <ModelData sourceFile="H:\Backup\Aircraft&Fsims\Ms Projects\scenery tools\Model ConverterX\Models\CalshotLS.mdl" name="8736c7244f91e6881582619c0958f4ef" />
    </FSData>

    xml compiled by mcx

    Thanks


    ttfn

    Pete
    Last edited by Motormouse; May 19th, 2018 at 05:13.

  14. #14
    Perhaps it is the & character in the folder name?

  15. #15
    Well if worse comes to worst try this:

    Fs2002 scenery will decompile in BGL anal., turn into scasm file then upload the scasm into Airport3






    Airport
    2.60 full install for CFs1, 2 and FS2000 or
    higher?
    by Pascal Meziat and Tom Hiscox
    create airports, cities, towns and more
    Gota have it, plain and simple.
    Click image to download**** ( only tested upto windows XP)
    Airport 3.0 upgrade to 3.0 (for 2.60 above) ****


    http://thefreeflightsite.com/Design.htm
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

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