Originally Posted by
MajorMagee
Your proposal would work except that you still have to decide which version gets to use the original effect name, and which one gets modified. The loser then requires every reference that uses the old name to be changed to use the new one.
What I'm doing in my version of the combined effects.xml is to keep all the duplicate versions in the file with modified names by adding an x, y or z at the end. That way if I notice something is broken or looks bad I can easily swap the offending version for one of the others until I get it looking right again.
What I really wish we had is a preview editor so you can run the effects animation outside the game to see what each one is doing.
Bookmarks