Ambient Sounds in P3D_V4.2
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Thread: Ambient Sounds in P3D_V4.2

  1. #1

    Ambient Sounds in P3D_V4.2

    I am about to re-release my Tangier Island Scenery after an extensive overhaul. One of the additions was to add some ambient sounds that can be heard near the parking ramp (ocean waves and Sea Gulls). They work perfectly in FSX, but when I switch to P3D, I get no sound at all. This only affects the sounds I have added. . .all other Sim-related sounds work as normal.

    Any ideas or suggestions on what might be afoot here? I have played with the "Sounds" slider, specifically the "environment" slider but that had no affect.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  2. #2
    Hi Ed,

    did you place them via SBuiderX? If yes, it would be interesting to see the XML file that get's compiled (check sbuilders /tools/work folder, the XMLs of each compiled project should reside there).

    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  3. #3
    Quote Originally Posted by roger-wilco-66 View Post
    Hi Ed,

    did you place them via SBuiderX? If yes, it would be interesting to see the XML file that get's compiled (check sbuilders /tools/work folder, the XMLs of each compiled project should reside there).

    Cheers,
    Mark
    Mark, they were placed using a set of controllers, one for each effect and a sound placement bgl. The wav files are in the main sound folder, the controllers and the effects are in the effects folder and the placement bgl is in the Tangier Island scenery folder. Both FSX and V4.2 are using the same scenery so they are getting the info from the same files. It works fine in FSX, but nothing in P3D.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  4. #4
    Problem solved- While the files from the same scenery folder are being used by both. . .(the sound placement files). . .I failed to copy the remaining files to their respective P3D folders (sound, effects). I say this in all sincerity. . ."Getting Old Sucks". UUUgh.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  5. #5
    Glad it works, Ed
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

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