ok, soo, general update from the peanut gallery here..
After discussing sevcerlthings about the fde with the team, we've narrowed the initial thrust of it down to a more or less exact set of behaviors we need to see.. Some of it, we're beginning to see. Other things will take some time..
You see, I'm trying to set this up exactly like the experiments back in 1954. Heres the issue..
In flightsim ( any flight sim ) there are very specific and defined ways that each component of an fde interacts with each other and with the environment.
In real life, the is a very specific way thteach component of an aircraft interacts with each other and the environment.
The two arent the same.
So what has to be done is to translate the real world, into flight sim values, allowing the aircraft to fly in the envioronment it was designed for, and do it within the sim.
Currently, the Alpha 1.01 fde has been given to the team to beat up. They in turn have been providing me with tons of valuable insight and information, and i;m moving forward with the initial debugging phase, creating a seconf baseline to which i can add in all the personality and behaviors this plane had, at a later time. The speed is slightly too high, the engine too underpowered, P3D cant seem to thell the difference between 1000 feet and 30000 feet. The environment hasntbeen bjuilt according to the world the plane lived in is what that tells me.. Bear with me.. I'm working on it..
Pam
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