How to use Tacpack?
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Thread: How to use Tacpack?

  1. #1

    How to use Tacpack?

    I had Tacpack for FSX, and recently bought it for V4. Still do not understand how to use it though.

    Take for example Dino's great S-3, which is Tacpack enabled. I have configured Tacpack for my Trigger and Pickle controls, etc.... I am able to add ordnance to the S-3, and see them loaded, etc...

    I select the Master Arm switch on the S-3 Left Console. I can see the ordnance load reflected on a screen on the fwd cockpit display.

    But how do I drop the ordnance???

    NC

  2. #2
    SOH-CM-2024 jmig's Avatar
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    That depends on the aircraft, Chief. Usually, you have to turn on the Master Arm then select the ordinance you wish to use. Most are released using the Pickle. If you are using an aircraft that has some sort of automatic release, it can get more complicated.

    I hope this helps and I didn't just preach tot he choir.
    John

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  3. #3
    Quote Originally Posted by jmig View Post
    That depends on the aircraft, Chief. Usually, you have to turn on the Master Arm then select the ordinance you wish to use. Most are released using the Pickle. If you are using an aircraft that has some sort of automatic release, it can get more complicated.

    I hope this helps and I didn't just preach tot he choir.

    Hi John,

    No, you're not preaching to the choir; I just have not determined how to select the ordnance from within the cockpit. I am able to select Master Arm, and the ordnance is indicated on-screen in cockpit but switches do not appear clickable. NC

  4. #4
    Master Chief, in the docs folder there is a pdf file S-3B_FSXA_VNATOPS.pdf in chapter 9 has all the info for the tacpack:

    TACPACK FUNCTIONALITIES AND BASIC
    WEAPON OPERATION
    This S-3B rendition offers a very limited and very simplified set of tacitical functionalities. Real life
    weapon system of the S-3 is much more complex and most of its functions are either not supported
    or there were nor resources available for its simulation. At the time of writing following
    features are implemented:


    - A store station configurator to load / unload ordnance and other payloads from the aicraft.
    - Release of unguided ordnance (dumb bombs and rockest)
    - Release of guided ordnance (limited guidance functionalities, see below)
    - ECM (both on-board Jammer and decoys)
    - Integration with Tacpack generated Navaids (carriers or tankers)
    - In-flight refuel


    9.1.1 KEYBOARD COMMANDS
    When in virtual cockpit mode, following keyboard functions are assigned:


    Control + A : Master Arm switch toggle

    Shift + Control + W: Weapons reload (can be
    done anytime in single player, depends on host
    settings in multiplayer)

    Shift + Control + 1...6: Weapon station selection
    (port to starboard: W5, 1, 2, 3, 5, W6)

    Shift + k : ECM Arm switch toggle

    J : Sets ECM to Jammer mode

    F: Sets to ECM to Decoy mode, and if ECM is
    armed, release a single Flare

    C: Sets to ECM to Decoy mode, and if ECM is
    armed, release a single CHAFF cartridge

    Shift + Control + N: Night Vision Goggles

    I : Extend/retract

    Control + D : Fuel dump switch

    W : Weapon bay door open / close

    Shift + C : Flir/MAD Boom extend

    Note: The key settings above will overwrite FSX settings even if you do not have Tacpack installed.

    9.1.2 TRIGGER / PICKLE SETTINGS
    Trigger and pickle have been set as follows:
    - Tigger fires forward firing weapons
    - Pickle releases all other ordnance

    NOTE:
    A major difference from the real thing is that all the ordnance selected will release simultaneously, whereas in the real thing each depression of the button releases only one weapon. To fire a weapons, Master Arm switch must be on, and the relevant store station shall be selected.


    9.2 STORE STATION CONFIGURATOR

    Shift + 4 invokes a store station configurator.

    User can choose the desired load for each station – it will be immediately loaded onto the aicraft if it is allowed in the current session (otherwise it will be loaded on the next reload occasion)...more on the next page ...
    Very Respectfully,

    Jim 'Doc' Johnson, SMSgt, USAF (Ret)
    Fac Fortia Et Patere
    ____________________________________________
    Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293

  5. #5
    Doc,

    You are the man! Thank you so very much!!! I will check this out soon and report back with screenshots...I hope! NC

    Oh, and thanks for the "promotion". I never made it past E7. Refused to work certain areas of the squadron, i.e Quality Assurance and Maintenance Control. I knew my stress limits, and wasn't about to put myself in that briar patch. I was good at what I did (Line Div. CPO). Was always #1 CPO in the command, but because I didn't get the "checks in the blocks" for QA and M/C, I never made it to E8, etc... But I was happy being a "lowly" CPO NC

  6. #6
    Very nice Doc, thanks from the boys at MFC !

  7. #7
    Just doing my good deed for the day...
    Very Respectfully,

    Jim 'Doc' Johnson, SMSgt, USAF (Ret)
    Fac Fortia Et Patere
    ____________________________________________
    Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293

  8. #8
    ....sorry I had not seen this post earlier!
    Anyway, yes, each aircraft has its own weapon system which operates in different ways. As for the S-3, in order to fire a weapon, apart from the Master Arm, you also need to select a station and open the weapons bay, if the weapon is in it.

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