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Thread: Vought RF-8 Crusader project, 2018

  1. #151
    Quote Originally Posted by Jafo View Post
    http://www.sim-outhouse.com/sohforum...d=117&id=18834

    Time flies....did a widescreen 2D panel for the Alpha F8 5 years ago, with the AB effects included....tho at that time via the light section...which is not ideal as it conflicts with actual lights....if you are going to have beacons, strobes et al.
    Here's a pic of the panel...


    What the AB looks like as was uploaded...
    That's a nice full burner can AB effect but I was unable to obtain those results, more of a pencil flame effect.

  2. #152
    Quote Originally Posted by spokes2112 View Post
    If the light controlling gauge is done "properly" it will make no difference whatsoever.

    So you have your AB set to 'type' 3 and you flick your Nav lights panel switch and your AB goes out....
    No, there can be issues....and there are only so many light 'types' and so many actual lights that can be listed in an ac.cfg.

    Meanwhile, I've lit up all 6 burners in an XB-70 via smoke with 3 stages each, and vortex effects on canards, wings and fins, with 'smoke' to spare....
    ....and flicking panel switches isn't an issue...but each to his own...

  3. #153
    Quote Originally Posted by gray eagle View Post
    That's a nice full burner can AB effect but I was unable to obtain those results, more of a pencil flame effect.
    The panel upload included the specific effects used/altered and the gauges...and entries in the panel and ac cfg's...so results 'should' be the same...

  4. #154

    Fix kit works fine

    Hi SPOKES2112

    thanks for the Fix kit...

    Fast fotoshootings in the heart of Russia make more fun now...




    Many greetings RS
    Attached Thumbnails Attached Thumbnails 2019-9-9_17-26-55-626.jpg  

  5. #155
    Quote Originally Posted by Jafo View Post
    So you have your AB set to 'type' 3 and you flick your Nav lights panel switch and your AB goes out....
    No, there can be issues....and there are only so many light 'types' and so many actual lights that can be listed in an ac.cfg.

    Meanwhile, I've lit up all 6 burners in an XB-70 via smoke with 3 stages each, and vortex effects on canards, wings and fins, with 'smoke' to spare....
    ....and flicking panel switches isn't an issue...but each to his own...
    Of course... But in this case type 3 isn't used at all for the AB or vortices. All I was trying to do is get this fixed as it was intended to work from the gauges provided. Not to reinvent the whole thing.
    An easy .cab replacement and a small aircraft.cfg edit is all it takes.
    Once the base part is fixed anyone can put their own effects in replacing the ones called in the kit and it will work.

    In our F-111 FSX release (also an ALPHA freeware) 14 out of a max 19 lights & 8 out of the 10 lighting circuits are being used along with 86 smoke effects.
    3 stages of AB, wing root vapors, wing tip vapors (swept and unswept), 2 different cockpit lighting colors with adjustable intensity, flares, fuel dump, formation lights etc..
    Yes.. A lot can be done using both smoke and lights as long as it is engineered correctly from the start.
    Putting in an "effect kit" from something else without looking and, confirming for compatibility, the aircraft.cfg smoke/light sections, the gauge running the effect(s) can only give you one thing - a headache..

    Quote Originally Posted by gray eagle View Post
    That's a nice full burner can AB effect but I was unable to obtain those results, more of a pencil flame effect.
    Quote Originally Posted by Jafo View Post
    The panel upload included the specific effects used/altered and the gauges...and entries in the panel and ac cfg's...so results 'should' be the same...

    Butch,


    It all depends on the effect file itself. IIRC P3D version "don't remember" changed how effects work in the Y axis and temperature settings. Some FSX derived effects file just don't work correctly. Henrik had this problem with his AI boat package and wakes going vertical. Will just have to try different effect file calls to find one that suits you.

    Quote Originally Posted by RS View Post
    Hi SPOKES2112
    thanks for the Fix kit...
    More than welcome! Glad it worked well for you.

    ----------------------------------------------------------------- EDIT
    Butch...
    Kept going with this to try to get you going. Downloaded an F-8 that included the effects you want to use.
    Keep in mind this is FSX, if it doesn't work well with P3D then you will have to find different effects.

    1) Download the kit here and install it.
    2) Addendum to kit. Modify the aircraft.cfg as follows:

    Entries in blue are modified from the original RF-8G download
    Entries in red are modified post - fix kit install

    [lights]
    // 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    // 6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
    light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
    light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
    light.3 = 7, -11.46, -17.55, 1.33, fx_fueldump
    light.4 = 7, -11.46, 17.55, 1.33, fx_fueldump
    light.5 = 9, -22.00, 0.00, 0.00, fx_F8_engsmoke
    light.6 = 9, -22.00, 0.00, 0.00, fx_HeatShimmerDCB
    light.7 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB
    // light.8 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old


    [smokesystem]
    // ALL ENTRIES REMOVED

    [effects]
    water = fx_spray
    dirt = fx_tchdrt
    concrete = fx_sparks
    touchdown = fx_tchdwn_s, 1
    windshield_rain_effect_available = 1
    vaportrail_l= fx_dummy
    vaportrail_r= fx_dummy
    startup=fx_CrusaderStartDCB // COMPLETELY OPTIONAL
    Last edited by spokes2112; September 9th, 2019 at 11:55.
    Roman



  6. #156
    Quote Originally Posted by spokes2112 View Post
    Of course... But in this case type 3 isn't used at all for the AB or vortices. All I was trying to do is get this fixed as it was intended to work from the gauges provided. Not to reinvent the whole thing.
    An easy .cab replacement and a small aircraft.cfg edit is all it takes.
    Once the base part is fixed anyone can put their own effects in replacing the ones called in the kit and it will work.

    In our F-111 FSX release (also an ALPHA freeware) 14 out of a max 19 lights & 8 out of the 10 lighting circuits are being used along with 86 smoke effects.
    3 stages of AB, wing root vapors, wing tip vapors (swept and unswept), 2 different cockpit lighting colors with adjustable intensity, flares, fuel dump, formation lights etc..
    Yes.. A lot can be done using both smoke and lights as long as it is engineered correctly from the start.
    Putting in an "effect kit" from something else without looking and, confirming for compatibility, the aircraft.cfg smoke/light sections, the gauge running the effect(s) can only give you one thing - a headache..





    Butch,


    It all depends on the effect file itself. IIRC P3D version "don't remember" changed how effects work in the Y axis and temperature settings. Some FSX derived effects file just don't work correctly. Henrik had this problem with his AI boat package and wakes going vertical. Will just have to try different effect file calls to find one that suits you.



    More than welcome! Glad it worked well for you.

    ----------------------------------------------------------------- EDIT
    Butch...
    Kept going with this to try to get you going. Downloaded an F-8 that included the effects you want to use.
    Keep in mind this is FSX, if it doesn't work well with P3D then you will have to find different effects.

    1) Download the kit here and install it.
    2) Addendum to kit. Modify the aircraft.cfg as follows:

    Entries in blue are modified from the original RF-8G download
    Entries in red are modified post - fix kit install

    [lights]
    // 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    // 6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
    light.1 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
    light.2 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen
    light.3 = 7, -11.46, -17.55, 1.33, fx_fueldump
    light.4 = 7, -11.46, 17.55, 1.33, fx_fueldump
    light.5 = 9, -22.00, 0.00, 0.00, fx_F8_engsmoke
    light.6 = 9, -22.00, 0.00, 0.00, fx_HeatShimmerDCB
    light.7 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB
    // light.8 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old


    [smokesystem]
    // ALL ENTRIES REMOVED

    [effects]
    water = fx_spray
    dirt = fx_tchdrt
    concrete = fx_sparks
    touchdown = fx_tchdwn_s, 1
    windshield_rain_effect_available = 1
    vaportrail_l= fx_dummy
    vaportrail_r= fx_dummy
    startup=fx_CrusaderStartDCB // COMPLETELY OPTIONAL
    My P3D V3 sim ignores the light entries and if I block the smoksystem
    there isn't an AB effect at all. I've tried light entires ^ and those don't work for me.
    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
    light.1 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
    light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
    light.3 = 7, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


    //[smokesystem]
    //smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
    //smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
    //smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
    //smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
    //smoke.4 = -11.46, 17.55, 1.33, fx_fueldump

  7. #157
    Quote Originally Posted by gray eagle View Post
    My P3D V3 sim ignores the light entries and if I block the smoksystem
    there isn't an AB effect at all. I've tried light entires ^ and those don't work for me.
    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
    light.1 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
    light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
    light.3 = 7, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


    //[smokesystem]
    //smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
    //smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
    //smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
    //smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
    //smoke.4 = -11.46, 17.55, 1.33, fx_fueldump
    Now your mixing and matching stuff..
    Make sure you have the effects in your effects folder.
    The comment out of the header [smokesystem] probably caused it.
    Light circuit index #7 is for G vapor.
    Light circuit index #9 is for AB
    Make sure that this line is NOT commented out - afterburner_throttle_threshold=0.95

    Try this with the kit.
    [lights]
    // 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    // 6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
    light.1 = 9, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
    light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
    light.3 = 9, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


    [smokesystem]
    // NOTHING HERE NOR DO YOU COMMENT OUT THE HEADER ABOVE
    Roman



  8. #158

    Working on it

    It needs some more tweaking but I'm getting there.






    Don't know what the sparklies (in red box) are all about or how to get rid of them.

  9. #159

    Icon23 Sparklies

    [QUOTE=gray eagle;1196664]It needs some more tweaking but I'm getting there.

    Don't know what the sparklies (in red box) are all about or how to get rid of them.]


    Hi gray eagle...

    You should check your virtual engine lubrication... Too much afterburner and a low oil level stress the engine!
    Where metal bears against metal...




    greetings RS
    Attached Thumbnails Attached Thumbnails sparklies.jpg  

  10. #160
    SOH-CM-2019 MrZippy's Avatar
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    Just checking back in to see if I can help. I remembered a great effect on Milton's XF-92 which was for engine glow. I have added it to my
    RF-8 to see the difference it makes. Not too shabby Thanks to Milton and Team!

    I added it to smoke.4

    smoke.4 = -18.60, 0.00, 0.15, xf92a_engine

    Click image for larger version. 

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  11. #161
    Quote Originally Posted by MrZippy View Post
    Just checking back in to see if I can help. I remembered a great effect on Milton's XF-92 which was for engine glow. I have added it to my
    RF-8 to see the difference it makes. Not too shabby Thanks to Milton and Team!

    I added it to smoke.4

    smoke.4 = -18.60, 0.00, 0.15, xf92a_engine

    Sounds promising! Just sitting back here, and being appreciative of everyone's contributions towards improving the Crusader!

  12. #162
    Quote Originally Posted by MrZippy View Post
    Just checking back in to see if I can help. I remembered a great effect on Milton's XF-92 which was for engine glow. I have added it to my
    RF-8 to see the difference it makes. Not too shabby Thanks to Milton and Team!

    I added it to smoke.4

    smoke.4 = -18.60, 0.00, 0.15, xf92a_engine

    I like that! Now I have to find the XF-92 and borrow the appropriate effect(s).


    What about Henk's entries in the .cfg file - do you keep the smokesystem intact?
    Just add the one extra line to the lights or just you one light entry?

    What changed from the original .cfg file? Just added the smoke entry? Kept the Lights entry?

  13. #163
    Not too shabby. Would of liked a little more cowbell (orange) blended in.








    I like seeing the flames from fuel injector nozzles and the orange color of the exhaust. I think this effect is part due to the bmp textures under the effects






    Been thinking about moving the burner ring a little closer to the rear of the engine and see what that looks like. If I only knew how to edit out the sprites (twinkles).

  14. #164
    SOH-CM-2019 MrZippy's Avatar
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    Quote Originally Posted by gray eagle View Post
    I like that! Now I have to find the XF-92 and borrow the appropriate effect(s).


    What about Henk's entries in the .cfg file - do you keep the smokesystem intact?
    Just add the one extra line to the lights or just you one light entry?

    What changed from the original .cfg file? Just added the smoke entry? Kept the Lights entry?
    Did nothing to the [lights] section. This is my [smokesystem] entry:

    [smokesystem]
    smoke.0 = -17.55, 0.00, 0.15, fx_ALPHA_F8_TF_AB
    smoke.1 = -22.00, 0.00, 0.00, fx_HeatShimmerDCB
    smoke.2 = -11.46, -17.55, 1.33, fx_fueldump
    smoke.3 = -11.46, 17.55, 1.33, fx_fueldump
    smoke.4 = -18.60, 0.00, 0.15, xf92a_engine
    Charlie the "Balldude" Running FSX With SP1 and SP2 2GHZ processor with 2Gbits Memory Computer running Windows EXPEE (This is not a bladder condition)

  15. #165
    Tinkered with the early stages of the AB in P3Dv3 for ya! Flaming tail part give that a go Butch.




    AB file...
    fx_ALPHA_F8_AB.zip

    [smokesystem]
    smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB //RED: Centers rings in tube.

    Rings fit in the tube...
    Attached Thumbnails Attached Thumbnails AB FIRE.jpg  
    Last edited by TuFun; September 12th, 2019 at 22:00.





  16. #166
    Added another element to the mix... nice blowtorch! Notice the difference of the cruise flame effects (size).

    Burn baby burn!!! Can you FEEL the HEAT!

    P3Dv3





  17. #167
    Awesome work everyone, those burner flames are looking seriously hot!!
    I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/

  18. #168
    Little update on the cruise or low AB effects. Timing is off so will work on that later today. Old AB zip file is not revelant any longer. (POST#165)






  19. #169
    Quote Originally Posted by TuFun View Post
    Little update on the cruise or low AB effects. Timing is off so will work on that later today. Old AB zip file is not revelant any longer. (POST#165)

    That's is awesome Ted! Looking less of a flashlight and has more realistic colors.

    What I'd like to know is will the line that goes into the aircraft.cfg (Lights section) from this effect be added to Henks' lights section or
    exactly what will be the changes made? The ab effect I used was from the old AS AVRO-CF105 and there were sprites (clinkers) coming out the tailpipe. Don't know what caused that. How did ya make the ring larger to fit?

    Your low AB test looks like perhaps multistage AB effect i.e., low orange flame to a bright yellow flame. I like it..

    Ted: It's been awhile and I forgot some of the techniques you showed me to edit within the appropriate effect files, but interested in (relearning) remedial training. Send me a training PM please.
    Thank you much, I do appreciate it.




    Edit: smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB //RED: Centers rings in tube.
    Original entry: smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB


    Back in the day, the old AB effect from AS CF-105 worked good in FSX but for some reason not so good in P3D V3. See below,




    Thanks
    Butch
    Last edited by gray eagle; September 13th, 2019 at 06:36.

  20. #170
    Quote Originally Posted by TuFun View Post
    Tinkered with the early stages of the AB in P3Dv3 for ya! Flaming tail part give that a go Butch.




    AB file...
    fx_ALPHA_F8_AB.zip

    [smokesystem]
    smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB //RED: Centers rings in tube.

    Rings fit in the tube...

    Ted,
    That file seems to contain an afterburner boom effect.

    A few years ago you made this one that was your AB effect in FSX

    https://www.mediafire.com/file/ff6mv...er_Effects.zip


    light.x = 9, -42.80, 0.00, 0.15, fx_ALPHA_F8_TFF_AB

  21. #171
    Quote Originally Posted by TuFun View Post
    Added another element to the mix... nice blowtorch! Notice the difference of the cruise flame effects (size).

    Burn baby burn!!! Can you FEEL the HEAT!

    P3Dv3
    Just an FYI, a few years ago, Don "fxsttcb" Bodenstedt put together an eclectic collection of files for the F-8 crusader
    and it included your AB effect files (fx_ALPHA_F8_TF_AB.fx). But you already knew that right?

    https://flyawaysimulation.com/downlo...-f-8-crusader/

    This was the lights entry back then:

    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light, 10=Cabin Light
    light.0 = 4, 21.55, 0.00, 0.85, fx_vclight //Cockpit/Panel, Bright VC
    light.1 = 2, 21.50, 0.00, 0.80, fx_vclightDR //Strobe, Dim Reddish VC
    light.2 = 6, -22.00, 0.00, 0.00, fx_HeatShimmerDCB //Taxi Lights
    light.3 = 9, -18.00, 0.15, 0.15, fx_ALPHA_F8_TF_AB //Logo Lights <<<< this looks like your (Ted) exhaust effect in lights section.
    light.4 = 7, -0.01, 0.01,-0.01, fx_F8_fueldump_Dual //Reco Lights
    //light.5= 10, -1.00, 0.00, 0.00, fx_RCB_machenvlop,1 //Cabin Lights, SonicBoom visual effect
    //USED IN MODEL: 3=navigation, 5=landing, 8=wing light(Wing Triggered by Nav Light Switch in Panel)
    //USED IN PANEL: 2=strobe, 4=cockpit, 6=taxi light, 7=recognition light, 9=logo light,
    //AVAILABLE: 1=beacon, 10=Cabin Light


    Only one entry in the smoke section back then:
    [smokesystem]
    smoke.0 = 0.00, -22.00, 0.00, fx_eng_exhaust_gry

  22. #172
    SOH-CM-2019 MrZippy's Avatar
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    I have also switched over to Ted's burner effect (Thanks!) I got rid of the Heat shimmer effect and used another one that eliminates all of the smoke and added a MACH envelope effect.

    Burner
    Click image for larger version. 

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    MACH Envelope
    Click image for larger version. 

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  23. #173
    Quote Originally Posted by gray eagle View Post

    What I'd like to know is will the line that goes into the aircraft.cfg (Lights section) from this effect be added to Henks' lights section or
    exactly what will be the changes made? The ab effect I used was from the old AS AVRO-CF105 and there were sprites (clinkers) coming out the tailpipe. Don't know what caused that. How did ya make the ring larger to fit?

    As for the [lights] section I made no changes or add anything.

    X & Y Scale changes the size of the sprites.

    [Particle.0]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=0.40, 0.40
    Y Scale=0.40, 0.40

    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.70, 0.70
    Fade Out=0.7, 0.7
    Rotation=0.00, 0.00
    Static=1
    Face=0, 0, 0


    smoke.2 = -17.60=+forward or -backward, 0.00=+right to -left, 0.10=+up or -down

    Edit: smoke.2 = -17.60, 0.00, 0.10, fx_ALPHA_F8_AB //RED: Centers rings in tube.
    Original entry: smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB

    All lines cross at 0.00.
    Attached Thumbnails Attached Thumbnails Datum.jpg  





  24. #174
    Update to the AB files and didn't mod the AB exhaust flames. Give you guys something to do! Mod away!!!

    Have great weekend!

    F8 AB EFFECTS.zip





  25. #175
    Quote Originally Posted by TuFun View Post
    Update to the AB files and didn't mod the AB exhaust flames. Give you guys something to do! Mod away!!!

    Have great weekend!

    F8 AB EFFECTS.zip
    Thanks for the files.

    This is what it looks like with your new effect files.

    Stage one




    Max smoke:



    Is this the way it should look in P3D V3?
    Screen one with about half throttle shows a change in burner effect.
    Screen two IMHO looks to be the same as before. I wish I knew how to make that CF-105 burner work in P3D.

    Thanks again Ted.

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