Vought RF-8 Crusader project, 2018 - Page 5
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Thread: Vought RF-8 Crusader project, 2018

  1. #101
    DL, thanks for the info - the hump will always be shorter because the original model is split into four lengths, and to reshape the wing section to recreate the hump correctly would require reanimation of the entire wing, which I don't have enough time for, hence this simpler approximation of that area of the fuselage. I'm hoping that in the future I will have time for a more accurate representation though.



    Attached Thumbnails Attached Thumbnails RF8b.jpg   RF8c.jpg  
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  2. #102
    Charter Member 2015 delta_lima's Avatar
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    Ok - a bit of an better effort on my part, showing the overall "footprint", from the fwd edge of the hump the aft end, and the location of the apex of the hump. No surprise that it nearly coincides with the location of the dorsal anti-collision light.

    I hope this helps. I found a picture that shows the left side of the plane, to compare against the port side screenshot. Hopefully it's a small little tweak to reflect how hard you've worked at this project.

    cheers,

    Daniel

    Ps - good catch on Tarp's part re the flat refueling door, that was one I clearly knew about but forgot to mention earlier. We're blessed to have many eyes on this one.

    And great to know about the interior vc night light maps. I'm excited to see how the new VC looks.

    PPS- sorry Dean - I posted this while you posted your last note about the fuselage construction. A bummer, but I fully understand the issue of having to choose between the lesser of two evils. I suppose I'd have chosen a slight flatter profile, within the confines of the shorter footprint you had to work with - but of course, that was your call to make. The wing animation was tricky back then, and functional compromises in both Carl's original model and subsequent ports have been necessary, so I sympathise.

    No worries - it'll be thoroughly enjoyed either way, and have a preeminent place in my hangar, without a doubt. And without a question, any future tweaks
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  3. #103
    Alphasim RF-8G virtual cockpit night-lighting underway. The gauges are not night lit as standard, so some XML coding might be needed as well as LM gauge textures - will tinker with that over the coming days.

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  4. #104
    Charter Member 2015 delta_lima's Avatar
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    Nice Dean. A great deal better than the original.

    Will your XML coding work in P3DV4?

    cheers,

    dl

  5. #105
    Quote Originally Posted by delta_lima View Post
    Nice Dean. A great deal better than the original.

    Will your XML coding work in P3DV4?

    cheers,

    dl
    Yes, XML coding doesn't change much between FSX and P3D, only DLL files are non-interchangeable unless altered. All Alphasim gauges for the Crusader are XML.
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  6. #106
    It turns out that XML coding for night lighting has zero effect on already-compiled gauges, sadly. However, some careful fiddling with texture assignments is bearing some fruit, slowly but surely...

    Attached Thumbnails Attached Thumbnails RF-8G_Night.jpg  
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  7. #107
    Thank you, Dean, for your efforts! Looking forward to whatever improvements you make. Pete

  8. #108
    Quote Originally Posted by Navy Chief View Post
    Thank you, Dean, for your efforts! Looking forward to whatever improvements you make. Pete

    Thanks Pete! Final night map for you. This was the best compromise method, which happily also makes the HUD visible at night also. Final tasks now are fuselage bump maps and one or two colour schemes and she's done!



    Attached Thumbnails Attached Thumbnails Night.jpg  
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  9. #109
    Looks perfect to me! Pete

  10. #110
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by DC1973 View Post
    Thanks Pete! Final night map for you. This was the best compromise method, which happily also makes the HUD visible at night also. Final tasks now are fuselage bump maps and one or two colour schemes and she's done!



    Hi Dean,

    Looking really good indeed.

    When you say “HUD”, I’m assuming you mean gunsight, yes?

    There was no HUD in Crusaders.

    Thx!

    Daniel

  11. #111
    The ALPHASIM Crusader seems to have a normal Heads up Display, probably just there for convenience rather than reality. It can easily be switched off via the panel.cfg for those that would rather not have it there
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  12. #112
    Charter Member 2015 delta_lima's Avatar
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    Ok. Thx.

    I had forgotten about whether the original FS9 one did or not.

    Looking great Dean - appreciate the attention to the details you’re adding.

    DL

  13. #113

  14. #114
    Quote Originally Posted by SiR_RiPPER View Post
    Brilliant, that's very interesting indeed, many thanks!
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  15. #115
    Cracked it!!

    The answer was to use a coloured night texture (LM), mapped to the $VC texture, and to assign the $VC texture the emissive setting "Multiply Blend". This brings out all the instrument gauge details while ignoring the overall VC texture map. Really chuffed that this shows up as well as it does ( this is P3D v4 ).

    Just colour schemes to go now, should be released very soon.

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  16. #116
    Whoa! That looks so clear! It will be even more amazing in VR😁😁NC

  17. #117
    Charter Member 2015 delta_lima's Avatar
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    Looks superb, Dean!

    Did you make the VC textures more crisp? Looks better than the default VC from memory.

    You had mentioned a few other repaints, including a later/TPS era - which is awesome. The USMC VMJ birds, as well as the later era lower vis and (full TPS / low-vis) rarely get much love. To that end, will there be a paint kit? I could imagine a few repainters here might look to dip a brush or two.

    cheers,

    dl

  18. #118
    Thanks, guys,

    DL - the paint kit used is the standard Alphasim / Virtavia one available on their freeware page. The VC textures are also standard - I simply created light-map versions and assigned them to the existing ones. I think that the textures just look a little sharper due to the contrast and also the rather cool back-lighting technique I discovered

    I'm hoping to do about three paint schemes, including the later low-vis version, before release. Plenty of scope for repainters thereafter.
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  19. #119
    Looking good so far, like the lines of the F-8, sleek bird, the landing gear seems too weak for a carrier based fighter though in IRL.

  20. #120
    Two further schemes completed today - VFP-306 and VMCJ-3. Might be able to do one more next week, probably the low-vis late model, before releasing the package.

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  21. #121
    It's not a RF-8 (rather, a F-8H), but I worked on this one at Pax River in the early 70s. Egress system. Heavy Martin Baker seats. Unlike later models, it was a one-piece seat. NCClick image for larger version. 

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  22. #122
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by DC1973 View Post
    Two further schemes completed today - VFP-306 and VMCJ-3. Might be able to do one more next week, probably the low-vis late model, before releasing the package.

    Looks awesome - the VMCJ-3 was the USMC paint I had hoped for - woohoo!!

    A small point re the VFP-206 and VFP-306, the black anti-glare didn't end as a round above the nose - it went to a point, right to the tip of the radome:

    https://www.aviationphotocompany.com...2558/e8b23925d

    https://www.alamy.com/stock-photo-rf...ip%3d0%26pl%3d

    I've only seen one pic that deviated from that, and even there, the glare paint extended all the way to the tiny radome "cap", which was white. I should have pointed that out earlier, and since I was looking at a tiny iphone screen, I didn't catch it until now. My earlier links show this:

    https://www.flickr.com/photos/skyhawkpc/22836094525

    http://vfp62.com/IMAGES/scarborough_905.jpg

    You can see the glare paint doesn't end before reaching the nose - it goes all the way to the border with the radome cap.


    Russell Smith did a late period VFP-206 paint for the original fighter model, as a stand-in/faux-"RF-8", that was quite well done, if that helps you. Not sure how low vis and/or late you want to go, since by 1979 they started into low vis, first with doing away with the white under, but keeping full size and full high vis colour national markings, to going to large black national markings, to small but still black national markings, to full TPS, with small and subdued national markings.

    Any of those would be lovely.

    I hope that helps, and thanks again, for this!

    dl

  23. #123
    VFP-63's Bicentennial paint job was the most colorful scheme ever applied to the aircraft. Would be nice if somebody skilled in striping could do this skin. I can change tail codes and other details but I haven't mastered curved lines.
    Attached Thumbnails Attached Thumbnails 146858_Bicentennial.jpg  

  24. #124
    Just updating this thread to announce that the RF-8G has been uploaded and should be available within a day or so of this post. I ran out of time for extra paints ( three are included ) but everything else is in place. I do hope one day to have the time to continue with the true HD version, but hope this keeps 'Sader fans happy in the meantime until the RFN Crusader makes an appearance
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  25. #125
    Quote Originally Posted by DC1973 View Post
    Just updating this thread to announce that the RF-8G has been uploaded and should be available within a day or so of this post. I ran out of time for extra paints ( three are included ) but everything else is in place. I do hope one day to have the time to continue with the true HD version, but hope this keeps 'Sader fans happy in the meantime until the RFN Crusader makes an appearance
    Dean, thank you SO much for all the work you have put into this. You are a busy man, and I am glad to be back in the air in a Crusader! A few screenshots from some evening pattern work at Eglin AFB. NC

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