I have an XP install and the win10 with Ankor's shaders. I develop in XP and test in win10. This is what I have found, in XP the lights track about the same if not exactly the same as they do in the win10 w/ the new shaders. So as far as I can tell there is no accuracy difference, appearance yes, but how they track not really. Without the older versions of the lights, the planes that I used to test the lights (all in the win10 with the new shaders) were only silhouetted by the light beams and never "light up", that is until I installed the older effects code the planes were just dark images in the light beams. Once I installed the GC code the planes were then in light and reflected the bursts.
The beams themselves have taken on a different look with the new shaders and some work (In my opinion) is needed to make them appear more realistic if that is even possible.
I have a set of lights that we worked on last summer or so but as with all the versions of the lights they do not track.
Want you to think about something for minute - the guns we have on planes even if the rate is high still have limited accuracy and tracking ability - I believe that is a coding scheme by MS to represent the difficulty in aerial combat. I offer that unless there is new code developed for a gun that addresses this or a work around, I doubt any improvements will be possible in how these lights track - limitations of the sim. Of course I just push polys around and coding is not my skill so I am most certainly handicapped by my limited knowledge.
So for me, I like the older version since in my install (most likely I have done something wrong) the reflected light although random at times is far superior to the silhouetted appearance without these light bursts.
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