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Thread: MAW 1943 BETA, Link Provided

  1. #26
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    Missing Trees and Buildings Scenery

    There is a problem in the settings of some budgets file or other. I've tried Majormagee's solution (clear out the Assets folder except for the Model subfolder), and clearing out the Terraiins folder and copying over the contents of the Terrains folder from MAW v 1.31 - and it works fine. Trees and buildings come back. Try flying out of Heraklion, Crete, and there should be plenty of buildings and trees around the airbase.

  2. #27
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    Random Spawn Disabler

    If you want to put missions into this theatre, I recommend you obtain Ground Crew's Random Spawn Disabler, which works seamlessly to toggle between having random air spawns and not having them, which is the preferred configuration when flying missions.

    http://www.regshanger.net/Groundcrew...S3%20Stuff.php

  3. #28
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    I thought I had commented on Majormagees findings. I recommend to people that they remove the files in the MAW 1943 Assets folder (not of course in the subfolder topend models texture which is a stock feature of cfs3).

    Then I recommend they swap out the current contents of the Terrains folder in the 1943 install, and replace with the stock MAW 1.31 contents of the Terrains folder.

    This will give you your trees and buildings! Then I would recommend installing Stary's MAW textures which HH uploaded to SOH a while back.

    And an update - there have been 69 downloads of the MAW 1943 install thus far.

    If anyone wants to post their favourite settings for scenerybudgets.xml and terraintexturebudgets.xml for MAW 1943, that would be great.

  4. #29
    These are designed around using Level 5 Detail Settings across the board. Since everyone has a system with differing capabilities, the values here may or may not work for you. In particular, both of these try to minimize the sudden appearance of scenery objects and terrain changes by making the level of detail uniform out to great distances. This works for me because I have a sufficiently powerful CPU/GPU combination and limit the game to 77 FPS in the cfs3.xml so they can easily stay in step with one another. Having said that, if I push the MajorDensity values too high the system will start to bog down. I have even been able to push it so high that the game just runs out of memory space and crashes.

    compositescenerybudgets.xml

    <Budgets>
    <Budget Name="Debug">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0" MaxMilesPerHour="50">
    <Ring PatchWorldDim="64" RingDim="3" LOD="250" MajorDensity="0.0001"/>
    <Ring PatchWorldDim="128" RingDim="7" LOD="250" MajorDensity="0.0001" />
    <Ring PatchWorldDim="256" RingDim="7" LOD="20" MajorDensity="0.0001" />
    <Ring PatchWorldDim="512" RingDim="13" LOD="17" MajorDensity="0.0001" />
    </Rings>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="128" RingDim="7" LOD="250" MajorDensity="0.0001" />
    <Ring PatchWorldDim="256" RingDim="7" LOD="20" MajorDensity="0.0001" />
    <Ring PatchWorldDim="512" RingDim="13" LOD="17" MajorDensity="0.0001" />
    </Rings>
    <Rings AboveGroundLevel="250" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="256" RingDim="7" LOD="20" MajorDensity="0.0001" />
    <Ring PatchWorldDim="512" RingDim="13" LOD="17" MajorDensity="0.0001" />
    <Ring PatchWorldDim="1024" RingDim="13" LOD="17" MajorDensity="0.00005" />
    </Rings>
    <Rings AboveGroundLevel="500" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="512" RingDim="13" LOD="17" MajorDensity="0.0001" />
    <Ring PatchWorldDim="1024" RingDim="13" LOD="17" MajorDensity="0.00005" />
    <Ring PatchWorldDim="2048" RingDim="13" LOD="17" MajorDensity="0.000025" />
    </Rings>
    </Budget>
    <Budget Name="One">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="13" LOD="17" MajorDensity="0.00003" />
    <Ring PatchWorldDim="512" RingDim="19" LOD="25" MajorDensity="0.00010" />
    <Ring PatchWorldDim="256" RingDim="15" LOD="25" MajorDensity="0.00015" />
    <Ring PatchWorldDim="128" RingDim="11" LOD="250" MajorDensity="0.00015" />
    </Rings>
    </Budget>
    <Budget Name="Two">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="13" LOD="17" MajorDensity="0.00004" />
    <Ring PatchWorldDim="512" RingDim="19" LOD="25" MajorDensity="0.00015" />
    <Ring PatchWorldDim="256" RingDim="15" LOD="25" MajorDensity="0.00024" />
    <Ring PatchWorldDim="128" RingDim="11" LOD="250" MajorDensity="0.00024" />
    </Rings>
    </Budget>
    <Budget Name="Three">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="15" LOD="17" MajorDensity="0.00005" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00020" />
    <Ring PatchWorldDim="256" RingDim="17" LOD="25" MajorDensity="0.00035" />
    <Ring PatchWorldDim="128" RingDim="13" LOD="250" MajorDensity="0.00035" />
    </Rings>
    </Budget>
    <Budget Name="Four">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="21" LOD="25" MajorDensity="0.00008"/>
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00025"/>
    <Ring PatchWorldDim="256" RingDim="19" LOD="70" MajorDensity="0.00060"/>
    <Ring PatchWorldDim="128" RingDim="15" LOD="250" MajorDensity="0.00060"/>
    </Rings>
    </Budget>
    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="80" LOD="20" MajorDensity="0.00036"/>
    <Ring PatchWorldDim="512" RingDim="25" LOD="50" MajorDensity="0.00036"/>
    <Ring PatchWorldDim="256" RingDim="25" LOD="70" MajorDensity="0.00036"/>
    <Ring PatchWorldDim="128" RingDim="25" LOD="100" MajorDensity="0.00036"/>
    </Rings>
    </Budget>
    </Budgets>


    compositetexturebudgets.xml

    <Budgets PatchPixelDim="256" MinPatchDimUseThumb="4096">
    <Budget Name="One">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="2048" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="1024" ImageQuality="80"/>
    <ImageQuality PatchWorldDim="512" ImageQuality="75"/>
    <ImageQuality PatchWorldDim="256" ImageQuality="50"/>
    <ImageQuality PatchWorldDim="128" ImageQuality="25"/>
    <ImageQuality PatchWorldDim="64" ImageQuality="25"/>
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024"/>
    <Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="512"/>
    <Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="256" DetailTileCount="32"/>
    </Rings>
    </Budget>
    <Budget Name="Two">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="2048" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="1024" ImageQuality="80"/>
    <ImageQuality PatchWorldDim="512" ImageQuality="75"/>
    <ImageQuality PatchWorldDim="256" ImageQuality="50"/>
    <ImageQuality PatchWorldDim="128" ImageQuality="25"/>
    <ImageQuality PatchWorldDim="64" ImageQuality="0"/>
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024"/>
    <Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="512"/>
    <Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="256" DetailTileCount="32"/>
    </Rings>
    </Budget>
    <Budget Name="Three">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="2048" ImageQuality="80"/>
    <ImageQuality PatchWorldDim="1024" ImageQuality="75"/>
    <ImageQuality PatchWorldDim="512" ImageQuality="50"/>
    <ImageQuality PatchWorldDim="256" ImageQuality="25"/>
    <ImageQuality PatchWorldDim="128" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="64" ImageQuality="0"/>
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="7" MinMaskRadius="24576" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="7" MinMaskRadius="12288" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="7" MinMaskRadius="6144" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="7" MinMaskRadius="3072" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="7" MinMaskRadius="1536"/>
    <Ring PatchWorldDim="256" RingDim="7" MinMaskRadius="768"/>
    <Ring PatchWorldDim="128" RingDim="7" MinMaskRadius="384" DetailTileCount="16"/>
    </Rings>
    </Budget>
    <Budget Name="Four">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="2048" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="1024" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="512" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="256" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="128" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="64" ImageQuality="0"/>
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152"/>
    <Ring PatchWorldDim="8192" RingDim="7" MinMaskRadius="24576"/>
    <Ring PatchWorldDim="4096" RingDim="7" MinMaskRadius="12228"/>
    <Ring PatchWorldDim="2048" RingDim="9" MinMaskRadius="8192"/>
    <Ring PatchWorldDim="1024" RingDim="11" MinMaskRadius="5120"/>
    <Ring PatchWorldDim="512" RingDim="15" MinMaskRadius="3584"/>
    <Ring PatchWorldDim="256" RingDim="15" MinMaskRadius="1792"/>
    <Ring PatchWorldDim="128" RingDim="11" MinMaskRadius="640" DetailTileCount="16"/>
    </Rings>
    </Budget>
    <Budget Name="Five">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="0" />
    <ImageQuality PatchWorldDim="2048" ImageQuality="0" />
    <ImageQuality PatchWorldDim="1024" ImageQuality="0" />
    <ImageQuality PatchWorldDim="512" ImageQuality="0" />
    <ImageQuality PatchWorldDim="256" ImageQuality="0" />
    <ImageQuality PatchWorldDim="128" ImageQuality="0" />
    <ImageQuality PatchWorldDim="64" ImageQuality="0" />
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="19" MinMaskRadius="147456"/>
    <Ring PatchWorldDim="8192" RingDim="17" MinMaskRadius="65536"/>
    <Ring PatchWorldDim="4096" RingDim="15" MinMaskRadius="28672"/>
    <Ring PatchWorldDim="2048" RingDim="13" MinMaskRadius="12288"/>
    <Ring PatchWorldDim="1024" RingDim="11" MinMaskRadius="5120"/>
    <Ring PatchWorldDim="512" RingDim="9" MinMaskRadius="2048"/>
    <Ring PatchWorldDim="256" RingDim="9" MinMaskRadius="1024"/>
    <Ring PatchWorldDim="128" RingDim="9" MinMaskRadius="512" DetailTileCount="16"/>
    </Rings>
    </Budget>
    </Budgets>
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  5. #30
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    Thanks, majormagee!

    Anyone got any gameplay issues/comments?

  6. #31
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    Maw 1943

    Morning all,just a comment,iv`e just installed the Sim and so far so good,good job Daiwilletti.
    Just one thing do we use the standard Spawn`s for MAW 1943?
    alcanallen.

  7. #32
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    Quote Originally Posted by alcanallen View Post
    Morning all,just a comment,iv`e just installed the Sim and so far so good,good job Daiwilletti.
    Just one thing do we use the standard Spawn`s for MAW 1943?
    alcanallen.
    Well the spawn set is simplified by not including any of the mission-set specific spawns. Just spawn flavour for QC environment and campaigns. Most of the stock spawns have been modified to some extent or other. Slightly different ground.spawns, different ship formations, etc.

  8. #33
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    Quote Originally Posted by Daiwilletti View Post
    Well the spawn set is simplified by not including any of the mission-set specific spawns. Just spawn flavour for QC environment and campaigns. Most of the stock spawns have been modified to some extent or other. Slightly different ground.spawns, different ship formations, etc.
    The answer to Alcanallen's question is YES - standard (albeit modified) spawns. My last answer was a bit off track.

    Updated download figures: 82

  9. #34
    re-member,remem-ma-member popsaka's Avatar
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    Icon20 Yippee! I'm beside myself

    Am downloading now and I'm thrilled you did this.

    MAW has always been my favorite as well 'cause my old machine can deal with it (almost )

    So thanx so much for your work and I'll post by and by as I get things sorted out.
    cheers

  10. #35
    Bump, bump, bump!
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  11. #36
    Member sixstrings5859's Avatar
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    Wish we had a sticky for this one as it is one of my favorite installs.

  12. #37
    Ah hah here it is, thanks for the bump Major, and thanks Daiwilletti for the hard work

    Mick

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