With the MiG-17 sitting in the back burner for a bit in favor of the CVN-68 which is feverishly worked on, I thought we should show off some of the new naval stuff our ship programmer has been working on.
The new thing in this deck is that motion of the ship is a factor of wind direction, strength and the ship itself. We're generating waves based on wind and calculating the ship's motion based on its geometry. Trapping an aircraft on this deck is more challenging than the regular garden pool sailing that we're used to.
Unfortunately, P3D doesn't allow for breaking waves and foam yet. While the above should work in FSX, it won't look as good for obvious reasons.
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