Is it just my imagination or has anyone else noticed that helis seem to be flying better in version 4.2. Also, has anyone figured out how to start the new ch-53 that LM gave to us with this update?
LouP
Is it just my imagination or has anyone else noticed that helis seem to be flying better in version 4.2. Also, has anyone figured out how to start the new ch-53 that LM gave to us with this update?
LouP
its the old dated nemeth ch53, hence why its now a freebie
there is no quick start, however there are some utube videos on starting it
Ah, I thought it looked familiar. Thanks, Matt.
LouP
I can't get the free LM CH-53 - or any other of the default a/c - to even appear in v4 for some reason!
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Ah, the CH-53 they included in P3Dv4.2 is from Nemeth ? I thought it was from Virtavia like the BlackHawks ?
No its nemeth i have the other one, it was thier first fsx native
@ expat did you install content along with the cilent?
So I visited hovercontrol last night and per some posts there, LM did make a lot of changes to the helicopter model in an attempt to do something to fix the heli problems in the sim. The bad news is that the changes are now giving the creators of the new Dodosim problems and it's slowing down the release. But it might all be worth it from what I am experiencing :-)
LouP
My first P3D version was 4.0 and now on 4.1. Both client and content added initially and for the upgrade. Sorry, I have all the LM flyable defaults e.g., the Raptor, Connie, F-16 (non-working vc) working in the sim.
It's the default LM AI helos, CH-46, CH-53. The files are there in the right place, but adding these to traffic.bgl's continue to be no shows.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Ah, thanks for the explanation.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
I was hoping that I would be seeing ai heli traffic with this update but not so sure now. I wish that heli traffic addon from years ago woukd be updated to work in p3d.
LouP
My initial impression (I hope I'm wrong) is that AI helicopters are only present when programmed into a scenario.
Andy
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
If your interested i was able to locate and configure the new 4.2 helo autopilot that works almost identical to Dirks HAP
Ive placed a link in the 4.2 update thread
It leaves the door open for 3rd party development if someone wishes
I had a quick play lastnight with a bit more code to the engine you should be able to have it 24/7
The problem we now face is we need fsx core built models fs9 converted have the usual control surfaces errors
I have never got the LM default CH-46 and CH-53 to even appear in the start up preview window in v4.0 and 4.1. Anyone else have this?
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
just on another note, you should be now able to merge the new MH-60R VC with the Aerosoft seahawk so you can have it flying again
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
That extra code is outside my knowledge
Justflight are in the process of doing a new ai package, maybe if there is enough interest people might be able to convince Martyn to investigate and add them
Flight1 ulitmate live developers have gone quiet again and arent responding to requests and support on thier forums so it could be fair to say less than low probabilty from them
Make that two!
I've sorely missed Flight1's HeliTraffic 2009 (almost 10 yrs old!). I've been praying for a replacement since they stopped updating it
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
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