Lockheed Harpoon, Ventura, and Lodestar - Native - Page 2
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Thread: Lockheed Harpoon, Ventura, and Lodestar - Native

  1. #26
    Should get out the early beta and painter's release today.

    I have all the basics completed for the variants of the "C" model, but still some little features left to implement.
    Attached Thumbnails Attached Thumbnails ms-2018-feb-22-001.jpg   ms-2018-feb-22-002.jpg   ms-2018-feb-22-003.jpg   ms-2018-feb-22-004.jpg   ms-2018-feb-22-005.jpg   ms-2018-feb-22-008.jpg  

    ms-2018-feb-22-009.jpg   ms-2018-feb-22-010.jpg   ms-2018-feb-22-011.jpg   ms-2018-feb-22-012.jpg  
    Milton Shupe
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  2. #27
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Should get out the early beta and painter's release today.

    I have all the basics completed for the variants of the "C" model, but still some little features left to implement.
    Yay! Already have the nose art going for PV-2 37230 "Rose's Raiders" on display at the Naval Aviation Museum, Pensacola.

  3. #28
    A big thank you. I was really missing those birds, now that I am moving to P3D.



    Gérard

  4. #29
    SOH-CM-2024 Duckie's Avatar
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    Milton, I've been unable to download Nigels paint kit as I get the message from SOH

    Off-site downloads have been disabled.]

    Is there a work around for this?

    Steve
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  5. #30
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Duckie,

    I'm getting the same thing...time to PM Milton!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  6. #31
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Rami View Post
    Duckie,

    I'm getting the same thing...time to PM Milton!
    Thanks Rami.
    Duckie

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  7. #32
    Quote Originally Posted by Duckie View Post
    Milton, I've been unable to download Nigels paint kit as I get the message from SOH

    Off-site downloads have been disabled.]

    Is there a work around for this?

    Steve
    Steve, same here; have reported issue to Staff Admins.

    EDIT: Other downloads seem to work fine, so I will re-upload the file, and report back here.

    EDIT2: Upload cancelled as Filesize too large :-/ Must see if I can get an exception.

    EDIT3: I see the issue now. I had originally uploaded this to the .net server due to size restrictions. I deleted that file off the .net server some time ago. Now re-uploading to the .net server. Will take an hour or so.
    Milton Shupe
    FS9/FSX Modeler Hack

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    Video Tutorials - Gmax for Beginners

  8. #33
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Steve, same here; have reported issue to Staff Admins.

    EDIT: Other downloads seem to work fine, so I will re-upload the file, and report back here.

    Thanks Milton. Standing by.
    Duckie

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  9. #34
    Quote Originally Posted by Duckie View Post
    Thanks Milton. Standing by.
    Back when this was first uploaded, the .zip file type upload restrictions was set at 512MB. That was changed to a much larger size and the file was uploaded here. Sometime later the old file-size/file type restrictions were re-invoked. So, I am asking that the fix gets revisited.

    Meanwhile I am uploading to the .net server again hoping that the download will be allowed from the other server until this gets corrected. Should be finished in 60 minutes from my post time so I can test it.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  10. #35
    Well, I uploaded to the .net server but I the message is still the same:

    "Off-site downloads have been disabled."

    So, instead, I will give you a direct link to the download on that server until we can get it uploaded properly to the library.

    http://www.sim-outhouse.net/download...onPaintkit.zip
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  11. #36
    Good evening Milton,

    For me as great idea as to spend the Harpoon, Ventura and Lodestar native FSX!
    Thank you for this work!
    As your team!


    Alain

    -

  12. #37
    Downloading the kit now.....
    If I can manage to load the psd/s into PSP I'll look at some painting too...

    [gonna need a plane to stick 'em on tho]

  13. #38
    Okay, looks like the download is working.

    Give me a few hours in the Painter's release; I will have it up today barring any export/compile issues.
    Milton Shupe
    FS9/FSX Modeler Hack

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  14. #39
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Jafo View Post
    Downloading the kit now.....
    If I can manage to load the psd/s into PSP I'll look at some painting too...

    [gonna need a plane to stick 'em on tho]
    Jafo, you probably already know this but, depending on your PSP version, you can load the PSDs, save them as PSPIMAGE (not just "psp") files and preserve the layer groups. I use PSP and this works for me.

    Steve
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  15. #40
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Okay, looks like the download is working.

    Give me a few hours in the Painter's release; I will have it up today barring any export/compile issues.
    Got it Milton and have successfully converted them to PSPIMAGE files for my painting app. All work just fine.

    Thank you, and Nigel for uploading them.
    Duckie

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  16. #41
    Quote Originally Posted by Duckie View Post
    Jafo, you probably already know this but, depending on your PSP version, you can load the PSDs, save them as PSPIMAGE (not just "psp") files and preserve the layer groups. I use PSP and this works for me.

    Steve
    Yes....with good old PSP6 the issue is always about size and running out of mem in a 32bit app and its inability to recognize some advanced layer features in later PSD versions.
    I've been known to effectively redraw an existing paintkit just so I can manage sizes etc and use my fave paint app..... particularly if I feel there's an advantage such as going from 1024 to 4096 res as well...
    In this case I'd imagine 2048 would be fine...
    I've redrawn several of Piglet's this way.

  17. #42
    The Painters' Release and Limited Beta is posted.

    Includes four "C" models; the "D" models will come a little later.
    The only "C" model differences are in weapons.
    Texture mapping is the same for these four models.
    The civilian model will also come later.

    I put this package together quickly so forgive me any oversights.

    Anyone is welcome to download and treat as an early beta.
    There are still some things that I want to change or that need attention.

    Please report any issues right here.

    Thanks

    http://www.sim-outhouse.com/sohforum...23427&catid=37
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  18. #43
    A big thank you. I was really missing those birds, now that I am moving to P3D.
    Wonderful development!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  19. #44
    SOH-CM-2024 WarHorse47's Avatar
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    I have the prior FSX port-overs from 2015 and they work really well. However, one problem that seems to carry over to the FSX Native models is the overhead compass. Mine is black and has no directional ribbon. I believe this compass works fine with the AT-11, so I wonder what is so different with the Harpoon series? Anyways, here's one item for the list.
    -- WH

    If at first you don't succeed, try, try,try again. ... or go read the manual.

  20. #45
    Quote Originally Posted by WarHorse47 View Post
    I have the prior FSX port-overs from 2015 and they work really well. However, one problem that seems to carry over to the FSX Native models is the overhead compass. Mine is black and has no directional ribbon. I believe this compass works fine with the AT-11, so I wonder what is so different with the Harpoon series? Anyways, here's one item for the list.
    Thank you; yes, I am aware of this. I think its boundaries are just outside the bmp and FSX does not like that.

    It's on the list but not to it yet.

    EDIT: Looked at his issue. Yes, the area mapped is too close to the top-right edge of the bmp and doesn't allow for the full gauge and ribbon to show. Will make it larger and move inward abit.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  21. #46
    Thank you so much for the Harpoon. I loved this series in FS9 and it flies great in P3D. You and your groups value to this hobby just can't be measured.

  22. #47
    Quote Originally Posted by semo View Post
    Thank you so much for the Harpoon. I loved this series in FS9 and it flies great in P3D. You and your groups value to this hobby just can't be measured.
    Thank you Semo. Still early in beta with lots of things to improve on just yet. Please post here any issues/concerns or improvements you think should be made.
    Milton Shupe
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  23. #48
    SOH-CM-2024 WarHorse47's Avatar
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    Yes. Thanks for converting these to FSX Native, Milton. As requested, here's a little more feedback.

    I just finished a flight with the Navy Reserve PV-2 with torpedo. Didn't see any torpedo, externally or within the bomb bay, but it did have drop tanks. Was I supposed to see a torpedo?

    No problem with the flight dynamics, sound or views. I did notice some switches on the panel just right of the yoke that were missing labels. All the VC switches worked fine. I did notice a difference between the switches on the left VC panel as compared to the popup Elect Panel. The VC panel had separate switches for the Nav and Recognition lights, whereas the popup panel had a switch for the Nav lights that was labeled as "Recognition."
    -- WH

    If at first you don't succeed, try, try,try again. ... or go read the manual.

  24. #49
    m of no help in the working of it,but id sure as hell fly it.

  25. #50
    Quote Originally Posted by WarHorse47 View Post
    Yes. Thanks for converting these to FSX Native, Milton. As requested, here's a little more feedback.

    I just finished a flight with the Navy Reserve PV-2 with torpedo. Didn't see any torpedo, externally or within the bomb bay, but it did have drop tanks. Was I supposed to see a torpedo?

    No problem with the flight dynamics, sound or views. I did notice some switches on the panel just right of the yoke that were missing labels. All the VC switches worked fine. I did notice a difference between the switches on the left VC panel as compared to the popup Elect Panel. The VC panel had separate switches for the Nav and Recognition lights, whereas the popup panel had a switch for the Nav lights that was labeled as "Recognition."
    WH, thanks for the feedback. LOL Yes, I lost the torpedoes in the conversion and was not in a hurry to recover them this morning; wanted to get the package out. But, they are now back and ready for the Navy liveries. :-)

    The switch differences: the popup electrical panel is borrowed from the D18S or AT-11 as I have no panel/gauge programmer so I am cobbling things together the best I can. ;-)

    Yes, wish I could redo the textures for the panels and ECU because of the text; maybe that will happen before the final release.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

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