The original release Ventura Paint Kit by Firekitten is in the SOH library and will not change:
http://www.sim-outhouse.com/sohforum...=20563&catid=7
The original release Ventura Paint Kit by Firekitten is in the SOH library and will not change:
http://www.sim-outhouse.com/sohforum...=20563&catid=7
Note on fuel systems. Usually in an engine out situation IRL some manipulation of crossfeed and pumps will be necessary. The flow differential between tanks of differing distances (i.e. the one on the dead engine side) is very significant. A long engine out flight will keep someone quite busy!
These are a very nice series of airplanes!
Cheers: Tom
Cheers
Pat
"Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).
Just uploaded the FSX Native Harpoon PV-2 Fire Tanker Beta if anyone would like to help shake it out.
Thanks in advance :-)
http://www.sim-outhouse.com/sohforum...23475&catid=34
Has anybody worked out the coordinates for the recognition lights under the fuselage just behind the forward aerial?
Regards Paul Day.
Hi Milton
Unless there are different flight characteristics different from the PV-2 that I should look for the fire tanker flies pretty much the same (to me) as the PV-2. The drop mechanism and drop itself worked flawlessly as far as I could determine. I couldn't make the aliased sound work in P3D V4 so I just copied the existing PV-2 sound over.
All good so far.
Thanks for doing this airplane.
Warren
Same flight model, just weight differences. I also reduced fuel capacity so that the retardant load could be at max.
The alias statement points to the correct Harpoon folder here and works; not sure why it did not work for you assuming you have not changed the Harpoon folder name from HarpoonFSX.
If you did change the folder name, then change the alias statement to be the name of the Harpoon folder, or just copy the Harpoon Sound folder over.
Last edited by Milton Shupe; March 17th, 2018 at 10:42.
The Ventura textures show 3 recognition lights just behind the pitot. I assume that is what the question refers to?
If so, I can get those coordinates to you.
EDIT: Light coordinates for the Ventura
front - green
7.302', 0.00, -3.085'
center - red
6.426', 0.00, -3.131'
rear - amber
5.471', 0.00, -3.206
Posted above, but here is what I used for the Ventura as a test.
light.12 =7, 7.302, 0.00, -3.085, fx_recog_G //recog - green
light.13 =7, 6.426, 0.00, -3.131, fx_recog_R, //recog - red
light.14 =7, 5.471, 0.00, -3.206, fx_recog_A, //recog - amber
Those lights are old FS9 lights and would probably draw every enemy in every type of aircraft or vessel within 100 miles to shoot your butt down. LOL
Just took a quick look at the Ventura just now - very nice work Milton and team!
Here's some helpful information for potential painters - http://www.microworks.net/pacific/av...pv_ventura.htm
Of course this great speech by Quint from Jaws came to mind too - https://www.youtube.com/watch?v=jMl1NbR0h_A
"It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses". - Elwood
Learn more about the mission of the Collings Foundation here - www.collingsfoundation.org
Collings Foundation Facebook page - http://www.facebook.com/collings.foundation
Hi Milton
Thanks very much for the recognition light coordinates, they work a treat. I got my aerials and pitot tubes mixed up. I use shockwave recognition lights which are'nt too overpowering at all. Thanks again.
Regards Paul Day.
Thank you. I shall do that.
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
http://rnzaf.hobbyvista.com/Images/venreco.jpg
Under the nose of the B-34 survivor in NZ is a row of 3 recogition lights between the pitot tube and the bomb bay.
I gave the tanker a quick spin and I have to say I like it a lot. I tested it in P3D v4.2.
From the instructions it sounded like I had to click the Retardant Drop Management popup panel to drop the retardant, but when I opened the bomb bay doors using Shift-E-[234] the retardant dropped automatically. Not complaining about that, its not a bad interface, but its not was was described.
Second after dropping and closing the bomb-bay doors the retardant was automatically re-filled and I could repeat this as many times as I liked.
Lastly when I opened the doors on the ground I got this interesting effect.
Joe Cusick
San Francisco Bay Area, California.
I am serious, and stop calling me Shirley.
Good, it works just like it does here. :-)
Yes, the programming uses doors 1-4. And, for some reason, the simconnect programming is not emptying the tanks.
Yes, that's the way the effect looks if you dump it while on the tarmac.
You do not say which version of P3D but I do not believe the effect works well in v2.3+.
If you want to offer advice or programming, I am open to suggestions.
Milton for another fine freeware update.
After I download and fly your works, I always end up googleing the heck out of them... just to learn a little bit more about the old gals.
Thank you Sir
Just uploaded the Harpoon Gold release. If you have made changes to personalize your beta copy, be sure to preserve them to apply to this release.
http://www.sim-outhouse.com/sohforum...n-Gold-Release
To follow on with Milton's Harpoon Gold release announcement, the FSX paint kits have now been uploaded. They can be found in the SOH Library in the FSX "Other" and "Utilities" categories.
There are two paint kits, one in PSP format, and one in PSD format, neither using layer groups. Included with each paint kit is a set of bump maps. Be sure to read the README carefully.
Hope you enjoy them.
PSD link when approved:
http://www.sim-outhouse.com/sohforum...6&linkid=23673
PSP link when approved:
http://www.sim-outhouse.com/sohforum...6&linkid=23672
Duckie
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My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
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