Lockheed Harpoon, Ventura, and Lodestar - Native - Page 8
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Thread: Lockheed Harpoon, Ventura, and Lodestar - Native

  1. #176
    Quote Originally Posted by AussieMan View Post
    Milton, is there going to be a paintkit for the Ventura? Or have I missed it somewhere along the line. I am assuming I may have missed it as I don't have it in my paint work folder.
    The original release Ventura Paint Kit by Firekitten is in the SOH library and will not change:

    http://www.sim-outhouse.com/sohforum...=20563&catid=7
    Milton Shupe
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  2. #177
    Note on fuel systems. Usually in an engine out situation IRL some manipulation of crossfeed and pumps will be necessary. The flow differential between tanks of differing distances (i.e. the one on the dead engine side) is very significant. A long engine out flight will keep someone quite busy!

    These are a very nice series of airplanes!

    Cheers: Tom

  3. #178
    SOH Staff .."Bartender" AussieMan's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    The original release Ventura Paint Kit by Firekitten is in the SOH library and will not change:

    http://www.sim-outhouse.com/sohforum...=20563&catid=7
    Thank you Milton.


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  4. #179
    Just uploaded the FSX Native Harpoon PV-2 Fire Tanker Beta if anyone would like to help shake it out.

    Thanks in advance :-)

    http://www.sim-outhouse.com/sohforum...23475&catid=34
    Milton Shupe
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  5. #180
    Has anybody worked out the coordinates for the recognition lights under the fuselage just behind the forward aerial?

    Regards Paul Day.

  6. #181
    Quote Originally Posted by paul day View Post
    Has anybody worked out the coordinates for the recognition lights under the fuselage just behind the forward aerial?

    Regards Paul Day.
    Which aircraft? My 3-views show no recognition lights on top or bottom on the fuselage.

    Do you have pics?
    Milton Shupe
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  7. #182
    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Which aircraft? My 3-views show no recognition lights on top or bottom on the fuselage.

    Do you have pics?
    This is the only light that I see. This is the Ventura. I'll have to look closer at the Harpoon and Lodestar.

    Click image for larger version. 

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    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  8. #183
    Hi Milton
    Unless there are different flight characteristics different from the PV-2 that I should look for the fire tanker flies pretty much the same (to me) as the PV-2. The drop mechanism and drop itself worked flawlessly as far as I could determine. I couldn't make the aliased sound work in P3D V4 so I just copied the existing PV-2 sound over.
    All good so far.
    Thanks for doing this airplane.
    Warren

  9. #184
    Quote Originally Posted by aspen31 View Post
    Hi Milton
    Unless there are different flight characteristics different from the PV-2 that I should look for the fire tanker flies pretty much the same (to me) as the PV-2. The drop mechanism and drop itself worked flawlessly as far as I could determine. I couldn't make the aliased sound work in P3D V4 so I just copied the existing PV-2 sound over.
    All good so far.
    Thanks for doing this airplane.
    Warren
    Same flight model, just weight differences. I also reduced fuel capacity so that the retardant load could be at max.

    The alias statement points to the correct Harpoon folder here and works; not sure why it did not work for you assuming you have not changed the Harpoon folder name from HarpoonFSX.

    If you did change the folder name, then change the alias statement to be the name of the Harpoon folder, or just copy the Harpoon Sound folder over.
    Last edited by Milton Shupe; March 17th, 2018 at 10:42.
    Milton Shupe
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  10. #185
    Quote Originally Posted by MrZippy View Post
    This is the only light that I see. This is the Ventura. I'll have to look closer at the Harpoon and Lodestar.

    The Ventura textures show 3 recognition lights just behind the pitot. I assume that is what the question refers to?

    If so, I can get those coordinates to you.

    EDIT: Light coordinates for the Ventura

    front - green
    7.302', 0.00, -3.085'

    center - red
    6.426', 0.00, -3.131'

    rear - amber
    5.471', 0.00, -3.206
    Milton Shupe
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  11. #186
    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    The Ventura textures show 3 recognition lights just behind the pitot. I assume that is what teh question refers to?

    If so, I can get those coordinates to you.
    I'll take 'em!
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  12. #187
    Quote Originally Posted by MrZippy View Post
    I'll take 'em!
    Posted above, but here is what I used for the Ventura as a test.

    light.12 =7, 7.302, 0.00, -3.085, fx_recog_G //recog - green
    light.13 =7, 6.426, 0.00, -3.131, fx_recog_R, //recog - red
    light.14 =7, 5.471, 0.00, -3.206, fx_recog_A, //recog - amber

    Those lights are old FS9 lights and would probably draw every enemy in every type of aircraft or vessel within 100 miles to shoot your butt down. LOL
    Milton Shupe
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  13. #188
    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Posted above, but here is what I used for the Ventura as a test.

    light.12 =7, 7.302, 0.00, -3.085, fx_recog_G //recog - green
    light.13 =7, 6.426, 0.00, -3.131, fx_recog_R, //recog - red
    light.14 =7, 5.471, 0.00, -3.206, fx_recog_A, //recog - amber

    Those lights are old FS9 lights and would probably draw every enemy in every type of aircraft or vessel within 100 miles to shoot your butt down. LOL
    Thanks, Milton I'll practice my bobbing and weaving

    Click image for larger version. 

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    Last edited by MrZippy; March 17th, 2018 at 11:58.
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  14. #189
    Just took a quick look at the Ventura just now - very nice work Milton and team!

    Here's some helpful information for potential painters - http://www.microworks.net/pacific/av...pv_ventura.htm

    Of course this great speech by Quint from Jaws came to mind too - https://www.youtube.com/watch?v=jMl1NbR0h_A
    "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses". - Elwood
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  15. #190
    Hi Milton
    Thanks very much for the recognition light coordinates, they work a treat. I got my aerials and pitot tubes mixed up. I use shockwave recognition lights which are'nt too overpowering at all. Thanks again.

    Regards Paul Day.

  16. #191
    SOH-CM-2024 WarHorse47's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Just uploaded the FSX Native Harpoon PV-2 Fire Tanker Beta if anyone would like to help shake it out.

    Thanks in advance :-)

    http://www.sim-outhouse.com/sohforum...23475&catid=34
    Got it. Thanks.

    One short flight so far, all works except the upper compass ribbon is not visible.
    -- WH

    If at first you don't succeed, try, try,try again. ... or go read the manual.

  17. #192
    Quote Originally Posted by WarHorse47 View Post
    Got it. Thanks.

    One short flight so far, all works except the upper compass ribbon is not visible.
    Thank you Sir; looks like I forgot to fix that.

    You can, if you wish, correct that in the panel.cfg Vcockpit02 section by replacing gauge02 with this gauge line:

    gauge02=ST_Harpoon!magcompass, 804,12,210,204
    Milton Shupe
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  18. #193
    SOH-CM-2024 WarHorse47's Avatar
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    Thank you. I shall do that.
    -- WH

    If at first you don't succeed, try, try,try again. ... or go read the manual.

  19. #194

    Recogition lights

    Quote Originally Posted by Milton Shupe View Post
    Which aircraft? My 3-views show no recognition lights on top or bottom on the fuselage.

    Do you have pics?
    http://rnzaf.hobbyvista.com/Images/venreco.jpg

    Under the nose of the B-34 survivor in NZ is a row of 3 recogition lights between the pitot tube and the bomb bay.
    Mark


  20. #195
    I gave the tanker a quick spin and I have to say I like it a lot. I tested it in P3D v4.2.

    From the instructions it sounded like I had to click the Retardant Drop Management popup panel to drop the retardant, but when I opened the bomb bay doors using Shift-E-[234] the retardant dropped automatically. Not complaining about that, its not a bad interface, but its not was was described.

    Second after dropping and closing the bomb-bay doors the retardant was automatically re-filled and I could repeat this as many times as I liked.

    Lastly when I opened the doors on the ground I got this interesting effect.

    Attached Thumbnails Attached Thumbnails 2018-3-17_21-58-1-623.jpg  
    Joe Cusick
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  21. #196
    Good, it works just like it does here. :-)

    Yes, the programming uses doors 1-4. And, for some reason, the simconnect programming is not emptying the tanks.

    Yes, that's the way the effect looks if you dump it while on the tarmac.

    You do not say which version of P3D but I do not believe the effect works well in v2.3+.

    If you want to offer advice or programming, I am open to suggestions.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  22. #197
    Quote Originally Posted by mrogers View Post
    http://rnzaf.hobbyvista.com/Images/venreco.jpg

    Under the nose of the B-34 survivor in NZ is a row of 3 recogition lights between the pitot tube and the bomb bay.
    Thanks Mark.

    My statement referred to the Harpoon since the OP did not specify. I do have Ventura drawings that show the lights.
    Milton Shupe
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  23. #198
    Milton for another fine freeware update.

    After I download and fly your works, I always end up googleing the heck out of them... just to learn a little bit more about the old gals.

    Thank you Sir

  24. #199
    Just uploaded the Harpoon Gold release. If you have made changes to personalize your beta copy, be sure to preserve them to apply to this release.

    http://www.sim-outhouse.com/sohforum...n-Gold-Release
    Milton Shupe
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  25. #200
    SOH-CM-2024 Duckie's Avatar
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    To follow on with Milton's Harpoon Gold release announcement, the FSX paint kits have now been uploaded. They can be found in the SOH Library in the FSX "Other" and "Utilities" categories.

    There are two paint kits, one in PSP format, and one in PSD format, neither using layer groups. Included with each paint kit is a set of bump maps. Be sure to read the README carefully.

    Hope you enjoy them.



    PSD link when approved:

    http://www.sim-outhouse.com/sohforum...6&linkid=23673

    PSP link when approved:

    http://www.sim-outhouse.com/sohforum...6&linkid=23672
    Attached Thumbnails Attached Thumbnails PSD.jpg   PSP.jpg  
    Duckie

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