Thank you Warren; advice posted above in previous response here:
http://www.sim-outhouse.com/sohforum...=1#post1130033
Thank you Warren; advice posted above in previous response here:
http://www.sim-outhouse.com/sohforum...=1#post1130033
This is what I took the engine starting torque up to for VC engine startup: Works like a champ!
normalized_starter_torque =0.14347 //0.033
I thought the 0.30347 might be a little high so I compared it to the B-26 Marauder and went a tweachy bit higher.
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
I recently D/L a harpoon file (fsxharpoon.zip) and today I D/L (fsxharpoonbetav1.0.zip)
Are they the same aircraft & liveries? What are the differences between the two files?
THanks
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
I saw that one and it looks like the same textures are in the latest release. http://www.sim-outhouse.com/sohforum...7&linkid=23445
Okay.... how do you turn on the tail wheel castor on (locked) off (Free)? Or is that not modeled in yet?
Last edited by Milton Shupe; March 2nd, 2018 at 15:03.
Milton,
May want to check the tgh model, external view under the Port wing. Looks like some kind of artifact.
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
That's exactly what I did, Milton. I converted/flipped only the FS9 main fuserear, fuse, eng, wing, tail textures to DDS and put them in one of the distributed folders with the new and updated textures. Only trouble is that I couldn't copy the new alpha textures over so there aren't alpha textures at the moment. I'm learning and it's a bit of a learning curve for me to understand how to do the textures with bump mapping, etc for FSX.
Mark,
You do not have to convert the FS9 bmp textures; just copy them over and use as they are.
However, if you want to convert them, there is no need to do that manually.
Attached is a bmp2ddsdxt5 folder that will do it for you.
Just unzip the folder.
Put any bmps in the folder you wish to convert and run the "bmp2ddsconvert.bat file.
In a few seconds, the conversion is done for you.
Then just copy the new dds textures to your aircraft texture folder.
Gray Eagle,
The initial release was an early beta and painters' release. (fsxharpoon.zip) It had 4 liveries I think and only the "C" model variants.
The new file is the official beta full release. It has 8 liveries, 5 based on the "C" model and 3 based on the"D" model.
The civilian model is a "C".
Milton, the information regarding the PV-1 cockpit wall/bulkhead area I was waiting for hasn't come through , and the pictures I found on the web could be of some help, but aren't clear enough to show enough information and most of them have now gone with the photobucket whatnot in their place unfortunately. I do have one good picture though that shows clearly the wall/bulkhead behind the pilot's seat. This one is a PV-1 restoration in Australia
Some more pictures picked from what I found, hopefully they show up.
The PV-1, B-34 and RAF ventura all had the same cockpit bulkhead and basic cockpit structure. I understand that there was a radio operator's room behind the partial bulkhead and then another bulkhead following right behind that room. Not sure if you want to go that far Milton with all that, but if you did just that partial bulkhead in the cockpit that would be enough. I would completely understand if you just wanted to leave things as they are.
Hi Mark,
Nice pics of the seat there; I had not seen that one. The others I have.
Mark, I am not looking to change the completed model beyond the hundreds of animations, tags, and textures that are involved in the conversion. It will be the same as the FS9 model otherwise the interior textures will have to be redone. This is a "me" project, not a team one. :-) Thanks
I just finished a night flight. Good job on the lighting both VC and exterior.
I am curious as to why the aircraft is without any external beacon or strobe lights. I assume this is intentional?
-- WH
If at first you don't succeed, try, try,try again. ... or go read the manual.
Making good headway on the Ventura glass nose version. Just got the basic exterior model work completed. although a few tweaks to be done.
Focus moving the the interior model now.
My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
Hi Milton
I did some night flying with the P2V in P3D V4.2 and found that, at least for these old eyes the blue pitch controls are very had to see at least to perform an adjustment. I'm using a fairly good monitor and reasonable background light levels but could no precisely manipulate the pitch.
Might just be my setup but I thought I would pass it along.
Great airplane by the way - looking forward to a cargo version.
Thanks for doing it.
Warren
Good observation Warren; corrected.
I do not recall a cargo version in FS9.
This is a conversion project, not a construction effort. Sorry.
I suppose the Civilian version could be used but I cannot make changes that might be expected for a larger door, cargo, and interior changes without a team effort to accomplish it all.
Regarding the beta test phase, I will hold the beta open for changes/corrections until Thursday morning, UTC -7. After that, I would like to prepare a "Gold" release package.
If you have any issues, problems, concerns, try to get them posted by late Wednesday/early Thursday.
Thanks for your help shaking this one out.
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