A "GSX" type add-on needed for military bases...
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Thread: A "GSX" type add-on needed for military bases...

  1. #1

    A "GSX" type add-on needed for military bases...

    I don't have GSX. Looks like a nice add-on, but I rarely ever fly civilian type aircraft; leastwise not often enough to buy that add-on.

    But if one could be developed for military bases, i.e. hot refuel pits, ordnance load area? Now that would be cool! NC

  2. #2
    +1, great idea indeed!
    ....my other Stryker is a 2019 Challenger Hellcat Redeye.....

    Matt

  3. #3
    I am clueless how to work with such things, but as I understand it, software like SODE would allow for animation like this. NC

  4. #4
    Admittedly, I too am clueless and just prefer to pay for other people's brilliant work. It's my lack of knowledge that enables my justification at times for spending much more than I should, but always justify that I am paying for their labors of love and attention to detail, not to mention their time spent. It is also why I would never balk at freeware stuff. I always feel elated to have such great artists abounding in the community and companies like Lockheed-Martin have enough forethought to keep much of the FSX stuff port-over capable.

    But, in keeping with your original train of thought, it would be great indeed to see something akin to GSX for military specific airfields, though I will tell you that having GSX and REX Airport enhancement set, they do provide some sprucing up on the military fields I do use regularly.
    ....my other Stryker is a 2019 Challenger Hellcat Redeye.....

    Matt

  5. #5
    Quote Originally Posted by strykerpsg View Post
    Admittedly, I too am clueless and just prefer to pay for other people's brilliant work. It's my lack of knowledge that enables my justification at times for spending much more than I should, but always justify that I am paying for their labors of love and attention to detail, not to mention their time spent. It is also why I would never balk at freeware stuff. I always feel elated to have such great artists abounding in the community and companies like Lockheed-Martin have enough forethought to keep much of the FSX stuff port-over capable.

    But, in keeping with your original train of thought, it would be great indeed to see something akin to GSX for military specific airfields, though I will tell you that having GSX and REX Airport enhancement set, they do provide some sprucing up on the military fields I do use regularly.

    I think I have REX airport enhancement addon, (I have too many add-on, bought over the years; some of which are useless now, having made the move to V4). But all GSX would need to do is add military type equipment to their inventory for military bases. I guess it comes down to demand. Not enough people want it. NC

  6. #6
    That's a great idea. I wish a developer, like SimWorks Studios for instance, would tackle something like this. They have already made animated deck crew and a driveable tug vehicle for their carriers. I'm sure they could figure out how to do this sort of stuff on land too.
    Maybe someone could start a petition so they can see how many people would like to see it?

    Quote Originally Posted by Navy Chief View Post
    I don't have GSX. Looks like a nice add-on, but I rarely ever fly civilian type aircraft; leastwise not often enough to buy that add-on.

    But if one could be developed for military bases, i.e. hot refuel pits, ordnance load area? Now that would be cool! NC
    Current System Specs :
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  7. #7
    Quote Originally Posted by awstub View Post
    That's a great idea. I wish a developer, like SimWorks Studios for instance, would tackle something like this. They have already made animated deck crew and a driveable tug vehicle for their carriers. I'm sure they could figure out how to do this sort of stuff on land too.
    Maybe someone could start a petition so they can see how many people would like to see it?

    I'll do better than that...I will contact Alex directly! NC

  8. #8
    Its been asked dozons of time on their forums including by myself a few yrs back

    It cant beacause it goes of the data and parking codes on the afacad

    Since afacds dont have the data the says its a civil or mil base there is no way for the program to differentiate bewtween the two

    Even a helo director has be asked for helipads or landing spots to no avail


    You guys should get on thier forums and read the addon suggestion thread it normslly has a dozen plus posts of ideas a day for the past several yr its been available

  9. #9
    Quote Originally Posted by jeansy View Post
    Its been asked dozons of time on their forums including by myself a few yrs back

    It cant beacause it goes of the data and parking codes on the afacad

    Since afacds dont have the data the says its a civil or mil base there is no way for the program to differentiate bewtween the two

    Even a helo director has be asked for helipads or landing spots to no avail


    You guys should get on thier forums and read the addon suggestion thread it normslly has a dozen plus posts of ideas a day for the past several yr its been available
    I guess I don't understand. There are payware sceneries with animated gateways and hangar doors. There are a lot of things in add-ons now that we didn't believe possible a few years ago. NC

  10. #10
    Oh Ye, of little faith....
    It was said that AI couldn't take off and land from moving carriers too....yet SWS has managed to do it.


    Quote Originally Posted by jeansy View Post
    Its been asked dozons of time on their forums including by myself a few yrs back

    It cant beacause it goes of the data and parking codes on the afacad

    Since afacds dont have the data the says its a civil or mil base there is no way for the program to differentiate bewtween the two

    Even a helo director has be asked for helipads or landing spots to no avail


    You guys should get on thier forums and read the addon suggestion thread it normslly has a dozen plus posts of ideas a day for the past several yr its been available
    Current System Specs :
    FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
    Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
    CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
    GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
    HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply

  11. #11
    Quote Originally Posted by awstub View Post
    Oh Ye, of little faith....
    It was said that AI couldn't take off and land from moving carriers too....yet SWS has managed to do it.
    Yep. And I messaged Alex (Simworks) expressing this idea to him. NC

  12. #12

  13. #13
    Quote Originally Posted by awstub View Post
    Oh Ye, of little faith....
    It was said that AI couldn't take off and land from moving carriers too....yet SWS has managed to do it.
    You cant make a dev, develop something theyre not really interest in

    I pushed for mil gsx then they went quiet and stop replying, they have done the same will a few similar requests

    if theyre not interested, theyre not interested

    there has been very little action on the addition of addons within GSX, de icers where the last major improvement and that was yrs ago
    Last edited by jeansy; February 11th, 2018 at 22:46.

  14. #14
    Quote Originally Posted by fsafranek View Post
    really frank? your missing out

  15. #15
    Quote Originally Posted by jeansy View Post
    Its been asked dozons of time on their forums including by myself a few yrs back

    It cant beacause it goes of the data and parking codes on the afacad

    Since afacds dont have the data the says its a civil or mil base there is no way for the program to differentiate bewtween the two

    Even a helo director has be asked for helipads or landing spots to no avail


    You guys should get on thier forums and read the addon suggestion thread it normslly has a dozen plus posts of ideas a day for the past several yr its been available


    Military parking spots are actually specified in AFCADs and Aircraft.cfgs.

    So I am thorough I will include a quote from jvile on FSDeveloper:

    "
    MIL_COMBAT comes from the Aircraft SDK and goes in the aircraft.cfg / fltsim.n / atc_parking_types= line. The allowable entires in FSX and FS2004 are:


    RAMP
    CARGO
    GATE
    DOCK
    MIL_CARGO
    MIL_COMBAT


    The RAMP_MIL_COMBAT comes from the BGLComp SDk and goes in the TaxiwayParking node properties. The allowable entries in FSX are:


    NONE
    DOCK_GA
    FUEL
    GATE_HEAVY
    GATE_MEDIUM
    GATE_SMALL
    RAMP_CARGO
    RAMP_GA
    RAMP_GA_LARGE
    RAMP_GA_MEDIUM
    RAMP_GA_SMALL
    RAMP_MIL_CARGO
    RAMP_MIL_COMBAT
    VEHICLE
    "


    So airports themselves are not specified as military or civilian (apart from the name) but a military airport and in particular it's parking spots can be identified by the above labels. GSX in particular takes info from the parking spot such as size, type of parking (gate or ramp) etc, so it should be able to differentiate with a military parking spot too.


    As you all said though, it really needs a developer of this type of addon to be interested in military ground services. It would be cool to have it as an option. FS2Crew are in the process of creating "Ultimate Ground Crew X", maybe someone should ask them (? Bryan) to have a look at it while the product is in development. I'm not sure how that product is going to work, but hopefully it is not restricted to separate aircraft only like FS2Crew, and has an option to be used on a global scale. I do like FS2Crew, and GSX, so to have a product which implements both ideas, and adds military ground services, would be really cool.

    Cheers
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  16. #16
    Quote Originally Posted by scotth6 View Post
    Military parking spots are actually specified in AFCADs and Aircraft.cfgs.

    So I am thorough I will include a quote from jvile on FSDeveloper:

    "
    MIL_COMBAT comes from the Aircraft SDK and goes in the aircraft.cfg / fltsim.n / atc_parking_types= line. The allowable entires in FSX and FS2004 are:


    RAMP
    CARGO
    GATE
    DOCK
    MIL_CARGO
    MIL_COMBAT


    The RAMP_MIL_COMBAT comes from the BGLComp SDk and goes in the TaxiwayParking node properties. The allowable entries in FSX are:


    NONE
    DOCK_GA
    FUEL
    GATE_HEAVY
    GATE_MEDIUM
    GATE_SMALL
    RAMP_CARGO
    RAMP_GA
    RAMP_GA_LARGE
    RAMP_GA_MEDIUM
    RAMP_GA_SMALL
    RAMP_MIL_CARGO
    RAMP_MIL_COMBAT
    VEHICLE
    "


    So airports themselves are not specified as military or civilian (apart from the name) but a military airport and in particular it's parking spots can be identified by the above labels. GSX in particular takes info from the parking spot such as size, type of parking (gate or ramp) etc, so it should be able to differentiate with a military parking spot too.


    As you all said though, it really needs a developer of this type of addon to be interested in military ground services. It would be cool to have it as an option. FS2Crew are in the process of creating "Ultimate Ground Crew X", maybe someone should ask them (? Bryan) to have a look at it while the product is in development. I'm not sure how that product is going to work, but hopefully it is not restricted to separate aircraft only like FS2Crew, and has an option to be used on a global scale. I do like FS2Crew, and GSX, so to have a product which implements both ideas, and adds military ground services, would be really cool.

    Cheers
    yeah ive used that argument as im not a newbie scott, ive been playing around with afacds since fs2002 however there has only been a handful of us to request it/ bug them then pest them when they were requesting ideas for additions, we flew that flag and had come backs to thier answers to no avail, just to get deciers only

    no point flogging a dead horse, just like Daubes efforts with Aeroplane heaven for Tacpack integration

    at present the only thing you can do is use the paint kits the paint default to vehicles and assign them to MIL Cargo and MIL combat spots and your desired aircraft. You can download that addon there or somewhere like avsim.

    trust me since the day it was released this is a topic that appears every few months that becomes letters and words in cyber space with no end product create a facebook page asking for a million likes to forward on to them saying you want them,

  17. #17
    SOH-CM-2023 Manschy's Avatar
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    My 50 cent:

    Everything is possible, depending on what you are looking for or what limitation you are about to accept. Those days I created the RAF Gutersloh scenery for FS9, I managed fuel truck models animated by NAV frequencies. They were built in Gmax, simply moving on a spline. I rejected this project just because my skills weren't (and are lol) good enough for a serious release...
    Certainly, you can manage cars, loading scenes or animated GSE much better by SODE now. I don't see any restrictions for a mil GSX version when it's running on military air bases in stand-alone. Where no civil aircraft land, no civil GSX is needed. Please correct me if I'm wrong, but GSX comes with some few payware airports where GSX work with - using GSX doesn't mean you are able to run GSX on all airports you want. So why not with MilGSX (wow, I like this word, sounds like a copyright affair near future ) only on selected military air bases?
    In my opinion anyway, it just depends on a designer who is about to start with
    Best regards, Manfred.

  18. #18
    FFS im not saying its impossible, im saying there is next to no interest from FSDT doing it or anyone soon

    @Manfred, as long as it has a afcad it will work both payware or freeware or default, hence why GSX owner detest addon airports that dont include afcads

    there is a mil set of paints already done via paintkits, the addition of mil specific items like stores loaders etc, they have no interest in as they target the civil community as it was a global alternative to Aerosoft AES where you had to pay for airport credits in order for it to work with

    im done flogging this horse, before it was released i was active on the forums seeking additional items and the next 12mths while they look to include additional items, for the mil flyer the best we got was a paint kit where olive drab and yellow vehicles where painted.

    after reading the how to , you can add those to paints aircraft airline codes as thats how you assign paints to aircraft, types are based on the size of the aircraft

    and for FSDT to share their coding in order someone to make money off their work, reading the early posts they stated it took them years to fine tune the RC, it would be far easier for developers to include such vehicles in their releases, as the number of warbirds, types of stores and zyx location to enter for a 3rd party to create from scratch, knowing it takes over a year at times just for a aircraft to be developed , number crunching alone will take for ever

    pessimistic yes but i cant see anything happening soon, I can only base my experiences working for payware devs as beta testers or painters

    if anything you want a runtime or java based program like aicairrers that isnt linked to an airport but just a popup window, to have something as complex as gsx will be a joke noting the large scale of variables hence why even GSX is very rigid in the execution and limited choices in comparison to what could be offered in real life
    Last edited by jeansy; February 12th, 2018 at 03:16.

  19. #19
    Here's an interesting thread by someone with the same idea NC.

    https://www.fsdeveloper.com/forum/th...ements.434178/

    Cheers,
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  20. #20
    Quote Originally Posted by scotth6 View Post
    Here's an interesting thread by someone with the same idea NC.

    https://www.fsdeveloper.com/forum/th...ements.434178/

    Cheers,

    Wow! That is a great post! My head was spinning, with so much information; most of which I could not understand NC

    And that was from 2015

  21. #21
    I am bumping this, as I still am interested in this! NC


    Quote Originally Posted by scotth6 View Post
    Here's an interesting thread by someone with the same idea NC.

    https://www.fsdeveloper.com/forum/th...ements.434178/

    Cheers,

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