It was a full moon, and I brightened the picture so you'd have a chance of seeing the night fighter they were shooting at. It was actually pretty dark looking at it live.
If you want the terrain at night to be darker there are parameters in the suneffect.xml that control that. The version I provided for use with AnKor's shaders are a lot darker than the CFS3 defaults, but you can edit them to something even darker if you like.
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