How to Make Splash Screens? Help Please - Page 2
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Thread: How to Make Splash Screens? Help Please

  1. #26
    It was a full moon, and I brightened the picture so you'd have a chance of seeing the night fighter they were shooting at. It was actually pretty dark looking at it live.

    If you want the terrain at night to be darker there are parameters in the suneffect.xml that control that. The version I provided for use with AnKor's shaders are a lot darker than the CFS3 defaults, but you can edit them to something even darker if you like.
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  2. #27
    SOH-CM-2023 mongoose's Avatar
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    Ah! Missed the night fighter. Any chance of grey scale land at night or would that involve terrain changes and night eras only (which I have)?

    I have used this way back which is not too bad. Might resurrect it.


    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  3. #28
    Andy, the code you posted was a nice improvement over what I had before, thanks!

  4. #29
    SOH-CM-2023 mongoose's Avatar
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    Quote Originally Posted by MajorMagee View Post
    To make a full size jpeg work for me I had to turn off scaling, and center the position.

    Original:
    <Dialog Image="common_screens\splash.bmp" ScaleToScreen="Yes" ZOrder="Background" Clippable="No"/>

    Revised:
    <Dialog Image="common_screens\splash.jpg" ScaleToScreen="No" ZOrder="Background" Clippable="No" Position="Center"/>
    There are 3 splash screens:-

    The splash24b being changed (in ETO) through the era batch file. I changed this to a jpg and enlarged it. That seemed to mess up my install and CTD
    There are 2 in the uires folder. I changed both to jpgs. there are 2 files in the dialogs folder (dlgsplash and dlgsplash2). I changed both to

    <Dialog Image="common_screens\splash.jpg" ScaleToScreen="Yes" ZOrder="Background" Clippable="No" Position="Center"/>

    The result was centered but not scaled to screen. I changed them back to bmps and they scaled to screen.


    What I imagine you mean; or at least it;s what I want, is the original picture is either screen size (1920 x 1080 in my case), or scaled up to it; and only then made into the 3 splash screens. You dialog entries would then ensure that all were full screen. ??

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  5. #30
    Yes, if I remember correctly the jpg format does not work with CFS3'c code for scale to screen, so make the file the size you want to display. The center command is needed to keep it from being shifted to the bottom and clipped.

    I'm not sure what the Era selector might be doing to get in the way of this working, but since it renames files it's probably just a matter of presenting it with the right names (meaning bmp and not jpg) so it can change them when it wants to. The only way around this would be to update the ETO startup script.

    p.s. I've also noticed that the CFS3 display code for this adds an overall layer of random noise dithering so your picture won't be as clear as the original screenshot you took. My guess is that they were assuming that the small size 16 bit files they were using would need some dithering to make them presentable.
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