From photos and other information...here is a Glossy Sea Blue F9F-8 Cougar of VA-192 I have a list made out from the photos that I have been able to find for the aircraft numbers and the only photo I have blue is 211 and 212 so I will be labelling this one as that aircraft with those side nos.and try and find the correct Serial Numbers.
I have the single seat Cougar and have done a Blue Angels paint for it. But there is no Spec texture and I just cannot get that polished aluminum effect I want. The screenshot here is a faux metal effect I put in, but I have another set of textures that normally work with a Spec texture and Alpha.
Cazzie
I have done a repaint for the Calclassic DC6/R6D and created a spec texture by studying other textures. I suggest you download it from the Calclassic website and study what they have done for the polished metal "tubeliners" which is how I by far not a texture expert did polished aluminum or stainless steel effects. They are achieved (hope I am not preaching to the choir here) by overlaying gray/dark gray/black. over the actual texture. Hope that helps what little I can.
Last edited by tgycgijoes; May 31st, 2018 at 11:47.
Here is a complete repaint for VA-192 Golden Dragons of "Dragon-203" aboard USS YORKTOWN CVA-10 in the Summer of 1957. The squadron had a mix of glossy sea blue and gull gray textures evidenced from actual photos. The repaint for Rob's Cougar will be available in the Warbirds.
That helps and I have made Spec texture, but the aircraft had a spec texture to begin with and mine replaced it for the particular paint I did. Most FSX aircraft have a base spec texture, usually in the texture folder with the bump map textures. Rob's has a bump map, but no spec texture whatsoever. If I were to make one, how would the .mdl even recognize it? And for most metal textures for FSX I used gray base, dark gray alpha, and black spec. Just not working with Rob's Cougar to give that shine I like for the polished aluminum.
Cazzie
I created spec for the fuselage and the wing for my repaint as well as an alpha and either the mdl ignored it or accepted it because the texture works as you can see above blue VA-192 I didn't get a black aircraft meaning that the mdl didn't recognize the texture or it was in the wrong format from my past experience.
I know that Rob has been following this thread from a PM I had last night about my latest repaint so maybe he will give you some advice since he created this aircraft from the beginning.
Thanks to tgycgijoes for this paint.
I noticed that both the cougar and panther used the same engine,
When in full throttle, would like to see the cougar modded with the same burner glow effect like the panther. Only see a little nozzle flame effect during the spooling then it extinguishes.
I'm sure it would amount to placement of the same effect used by the panther i.e. fx_AfterBurnerFire1.fx
The various J-48 versions used in the Panther and Cougar did not have a "Burner" i.e. afterburner, of course, but the combustion section did glow noticeably (forward of the turbine disk) if you looked directly up the tailpipe - it was not visible otherwise, and modulated with power setting. Your picture looks pretty realistic for cruise flight, a little brighter at full power as I recall. The J-48 was a centrifugal compressor design, quite robust and reliable, but had the typical drawback of a "fat" cross section necessitated by the use of a plenum chamber built into the fuselage to feed the dual sided compressor disk.
This is another great work of art by Rob. I enjoy this one as well as the Banshee,
One minor thing is that I wish the wheel chocks were yellow like they were in the Banshee,
The gun ranging radar dome was normally a dark gray fiberglass, but later when the Reserves and Training Command were using them without the radar they were often painted over. The "stabilizers" are wing stall fences and usually left bare metal along the line of the bare leading edges
Hello,
-GrayEagle,i use:
[SMOKESYSTEM]
smoke.1=-30.00, 0.0, 0.0, fx_Sea_Venom_smoke
Smoke.2 = -12.05, 0.05, -0.02,fx_AfterBurnerFire1.fx // X----Y----Z
And it work !
Alain
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[QUOTE=Cees Donker;1210255]This is indeed one I did. And the one from post 133 in this thread.
Cees[/QUOTE
I didn't see that one there (133) I saw this one instead
I thought this one was a WIP.
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