Seahawk you still have not answered me.
Did the numlock key enable you to use the controls for the nacelles?
Cheers Chris
NUMLock was correct so no effect.
I changed button assignments. Intermittent results.
Then I got flights with different nacelle settings.
Editing those I was able to change repaints without a complete reset.
Now I can fly and continue to work on my issues.
No magic solution, yet.
Tony,
Don't mean to horn in on your issues, but for me, I used that first suggestion in the manual "PART VIII: Miscellaneous Remarks and SIM controls" - AileronTrim Left (Ctrl + Num4) and AIleron Trim Right
(Ctrl + Right) with the Numlock key on and am able to raise/lower the nacelles. Now, the other alternative suggestion from the manual was Alternatively, you can control the nacelles with a free controller
axis lever or thumb wheel axis, assigned to the FS "Spoiler Axis" function. I'm not sure what that alternative thumb wheel axis is all about but the aileron trim commands work for me, at least in P3D V3.
Hope you get your issues ironed out.
Take care
Last edited by gray eagle; January 18th, 2018 at 12:54.
Oh thats great to hear! I still dont know what the issue was. But it may have something to do with the texture.af folder.
In release 2, the CV-22 texture used the folder "texture", which also included all of the other files that the other textures reverted to (like VC and lighting textures). In release 3.0, the CV-22 textures were separated into the new texture.af folder, while the other files that all of the other repaints used were kept in the texture folder. Now im not sure what exactly the issue was, but v2 of the Texture Package didnt correct for this when it installed textures and [fltsim] entries. I believe the cause may have lied somewhere in there.
If anyone else would like to try the v3 texture package, download from this link, and let me know if the textures do not show up in your P3D or FSX.
https://drive.google.com/open?id=1x_...kE4AzqKtrG6oin
This probably doesnt contribute to your issue specifically, But in the Key/button assignment settings, ensure the repeat slider is halfway. I would say put the slider at max, but during my testing in multiplayer, this makes the nacelles very glitchy to other players who have the MV-22
I am enjoying flying this aircraft and at first, found it a bit over whelming but taking little steps towards understanding how it functions, we'll get there.
I do have on minor issue and that is with the MFD screen displaying GPS info. I wish that the map had just a little clearer lettering on those airports and
the red lettered navigation points crowd out the blue airport stations, to where it's hard to make out or separate the two or not have them superimposed over
each other. I'm tempted to add my own GPS and assign it to a windows key for clarity of map detail. Other then that, I'm enjoying the challenge of getting this
aircraft started up and either VTOL or STOL takeoff.
Looks like the Navy is buying into the V-22 to replace the C-2A COD.
https://news.usni.org/2016/02/05/navys-osprey-will-be-called-cmv-22b-procurement-to-begin-in-fy-2018
look like it combine opportunity of CV-22 and MV-22. I can see on extended range fuel system, which is CV-22 have more fuel on board than MV-22. CV-22 have more air force stuff (which mean it heavier), while MV-22 have less stuff but strengthened to deal in combat.
Maryadi
If anyone detects this little "bug" ....:
"The fadec errors displayed on the center CDU-EICAS panel is correct when the engines are not running, but if you turn the left one off when the engine is running you get an error displayed for the right and vice versa."
I.o.w.: it gives a FADEC warning for the wrong (left/right) engine.
@Maryadi: very minor and simple issue to solve if you ever build a new version of the dll ..LoL
Rob
Hi Josh,
Yes, good advice.
This whole issue on controlling the nacelles via keyboard keys / controller buttons is a trade-off between:
- What's possible using a "proxy" function like AileronTrim and/or SpoilerAxis (to control a FS-unknown feature like nacelles tilting).
- Work around the FS-limitations of transferring such specific aircraft configuration data in SharedCockpit and MultiPlayer.
- Combined with the realism of implementing a maximum on nacelles-angle change speed.
Best regards, Rob
Little off topic from the flight sim world, can anyone tell me why the MV-22 makes a Darth Vader breathing noise when its shutdown? Is it the apu?
If so, would anyone know if FSX/p3d supports external apu sounds (as in you can hear it from outside, and not just VC)? haha
LIGHTING MV-22B_v2.0
my Sytem :
FSX / WIN-7 / 64bit
Process / Vorgehensweise
Sequence / Reihenfolge
1.) CDU
2.) LTS
3.) Master CTRL / than appropriate settings / dann entsprechende Einstellungen
Ulrich-Richard
What a fabulous freeware creation, many thanks to all who made this possible. Just performed my
first flight in FSX-A with no problems and just by using info from this thread. I'll delve into the
impressive manual when time allows to really do this fine bird justice.
One thing, on my aging system I get a dramatic fps hit when in VC view. External views always show
a (locked) 30fps but in VC I frequently drop under 20.
Any tips or tricks to optimize VC performance? I realize there's a lot of glass in the cockpit and no
doubt this contributes to the phenomenon; can any of the displays be adjusted, turned off, changed
to other pages, that may yield meaningful performance increases?
My fsx is already pretty much tweaked to it's maximum finely tuned potential, over the course of many years.
Got the paint kit 2.0. there is more detail in this paint kit than in the 1st. More shadows etc, Letourne (hope I spelled that right), added some other details in his repaints that I have transferred to this new paint kit that really give it attention to detail. Im adding some stains etc although not as dirty as my 1st repaints . Here is the 1st to be finished .
Bill
A big thank you to all involved in this project. Great model and great time flying it. Im running FSX accel windows 7 pro and have had 0 problems at this time
again Thank you for all your hard work
Bill
that's one on my orig ones Gray Eagle, it has some anomalies from the 1st paint kit, im redoing all of my repaints with the new paint kit , that one included .
Bill
P.S. I just need a little time lol
Hello Maryadi or Rob,
I have just installed your marvellous Rel. 2.0 of the MV-22 and it looks lovely! I'm running it in P3D v. 3.4.18 and all is well: the engines start and the nacelles rotate, etc.
I have one question though. In Rel. 1.0, I was able to have the PFD and the Map showing up as 2D windows in the Spot view, which I found useful (if Un-prototypical!), especially when hovering to pick up a load.
The additions I made to Panel.cfg (and put on the forum at the time) were as follows:-
[Window Titles]
Window00=PFD/MFD 1
Window01=MAP
... etc.
// PFD FOR EXTERNAL VIEWS
[Window00]
size_mm=512,512
window_size= 256,256
window_pos= 0,0.07
Type=SPECIAL
gauge00=Mar_MV22B!mar_pfd, 0, 0, 512, 512 ,1
//--------------------------------------------------------
// MAP FOR EXTERNAL VIEWS
[Window01]
Background_color=0,0,0
size_mm=512,512
window_size= 256,256
Type=SPECIAL
gauge01=mv-22b!peta, 420, 158, 92, 160
- and they worked well.
But in Re.2.0, neither of them work. I did add Mar_MV22B.dll to the Panel folder, but the best I could do was the produce a black rectangular window where the PFD should be.
Is there a reason for this change of behaviour - preferably one that I could find a workaround for?
Thanks for any help!
Mark
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