FSX Native B-26 Marauder Beta Package Uploaded. - Page 4
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Thread: FSX Native B-26 Marauder Beta Package Uploaded.

  1. #76
    One that I'm working on. Think I need to tone down the alpha some as she looks to polished, but you can blame it on my
    ground crew.





    Joe
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  2. #77
    Nice one!
    Just one question though: why would they have overpainten the fuselage stripes, but not those on the wings?
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  3. #78
    Quote Originally Posted by jankees View Post
    Nice one!
    Just one question though: why would they have overpainten the fuselage stripes, but not those on the wings?
    Hi jankees,
    I recovered your textures from B26 on OZx, Bravo beautiful work.
    Kind Regards
    Marty

  4. #79
    Quote Originally Posted by jankees View Post
    Nice one!
    Just one question though: why would they have overpainten the fuselage stripes, but not those on the wings?
    That's because I borrowed the wings and nacelles from another one of my paints so I could see what the paint
    looked like in sim instead of MCX.

    Joe
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  5. #80
    One of your's in P3D4.1 Jan.
    Tweaking light settings but other than that minor issue with the glazing it works really well.




    "Illegitimum non carborundum".

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  6. #81
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by jankees View Post
    just uploaded all my paints so far on OZX, plus this one:

    ...enjoy them, and if you do, post a screenshot please?
    Good stuff there jankees! Thank you.
    Duckie

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  7. #82
    amazing job thank you again
    Thursday, November 27 2014 I Lost My Best Friend My Uncle! He Was Amazing person He was a volunteer For Las Vegas metro Police he will be missed, I Volunteer with him Many Times With LVMPD And USFS


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    ==Punisher of Arizona == Thin Blue Line

  8. #83
    Just to drop another Thank you for this plane, as also a video of her
    level bombing Havre's port :



    Norden bombsight I used, may be found at Warbirds library/panels, last page.
    My Military Flight Videos :

  9. #84




    you find it here.
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  10. #85
    coming soon:


    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  11. #86
    SOH-CM-2024 MrZippy's Avatar
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    Lovin' your repaints, jankees It will be tough to decide on which ones! I finally got to spit out the bomb bay and have it smack the ground.

    Attached Thumbnails Attached Thumbnails Bomb Bay open.jpg  
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  12. #87






    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  13. #88
    JanKees,

    Really like these latest four variants; very life-like and appealing to me.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  14. #89

    gear indicator

    The gear indicator always shows wheels up for me. Is anyone else having this issue ?

  15. #90
    Quote Originally Posted by dvm View Post
    The gear indicator always shows wheels up for me. Is anyone else having this issue ?
    dvm,

    Thanks for the heads-up. The bmps are missing from the gauge folder.

    Attaching here for you, and anyone else who wants them. They go in the Panel/MS_Marauder gauge folder.

    -------------------------------------------------------------------------------------------------------------------------------

    Working on v1.4 release that contains updates to just about everything there is except sounds.

    Here's a list of everything I can think of that's changed since v1.3:

    Martin Marauder B-26B10-B26C55 Updates for V1.4

    Model
    - Deleted redundant parts
    - Added Turret animation
    - Corrected Panel Instrument and Nav light switches
    - Removed or corrected panel material settings re: specular
    - Corrected Pilot visibility issues
    - Corrected material settings exterior textures
    - Added night lighting to cockpit, bombardier/nav/radio areas
    - Darkened tail gunner textures
    - Remapped inner cockpit window frames to use interior colors (important for bare metal liveries)
    - Adjusted C-Gear bay mapping
    - Reset model position to agree with tech specs

    Panel
    - Change ASI to use MPH rather than KIAS
    - Added Yoke Visibility Icon
    - Added new model specific 4-6 tank fuel gauge
    - Added missing Gyro Set knob
    - Added Generator Warning lights
    - Improved night time gauge back lighting; added PDI to night map
    - Added exterior spot view panel also night lit to improve visuals
    - Added missing bmps to MS_Marauder gauge folder

    Textures
    - Reduced some texture sizes and corrected some sizing and format of textures
    - Added night enhancement textures to cockpit, navigator and radio operator areas
    - Added bump map textures for interior
    - Changed turret rail color
    - Updated liveries folders to resize or correct textures
    - Corrected bomb bay camera glass issue

    Flight Model - Aircraft.cfg
    - Adjusted for aircraft re-position to spec (lights, contact points, effects, prop thrust location, eye point)
    - Adjusted New Camera views as result of above changes
    - Adjusted starter torque
    - Adjusted flaps drag and pitch
    - Changed Bomb bay door assignment
    - Cleaned up documentation

    Effects
    - Adjusted start up effects to offset based on changed engine/prop thrust locations

    If anyone has reported an issue I have overlooked, please inform me.
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  16. #91
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    dvm,

    Thanks for the heads-up. The bmps are missing from the gauge folder.

    Attaching here for you, and anyone else who wants them. They go in the Panel/MS_Marauder gauge folder.
    Thanks Milton. That fixed it.
    Duckie

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  17. #92
    Milton, I have one question: the front and rear gun barrels seem so long to me. Are you sure they are the right length?
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  18. #93
    Ferondoe has just released some lovely looking repaints in the library but they are for P3/P4 so are they not usable in FSX with acceleration?

    Regards Paul Day.

  19. #94
    Quote Originally Posted by paul day View Post
    Ferondoe has just released some lovely looking repaints in the library but they are for P3/P4 so are they not usable in FSX with acceleration?

    Regards Paul Day.
    These repaints will work perfectly in FSX.
    The Old MSgt

  20. #95
    First I want to thank everyone involved for a great airplane. I also want to thank Joe for the eye point fix and camera definitions. The eye point fix is spot on in my opinion. I did make one change to suit my preference in the co-pilot camera view by changing the zoom to .6 putting me closer and more like the default pilot view. If you want a thrill do a takeoff from the bombardier position. One last thought for those that have Accu-Feel since the default open exit command is mapped to the cockpit windows you can hear the increase in sound when you open the windows. I turned the prop/turbine volume to 100 percent for better effect. For those that don't have the A2A Accu-Feel it is worth the twenty bucks as far as I'm concerned.

    cheers,
    Vince

  21. #96
    Quote Originally Posted by jankees View Post
    Milton, I have one question: the front and rear gun barrels seem so long to me. Are you sure they are the right length?
    No, I modeled to the 3-views so doubtful. I do not have specs for the proper lengths in either instance.
    Willing to adjust with better data.

    Thanks
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  22. #97
    SOH-CM-2024 Duckie's Avatar
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    Found these specs that may be helpful. The left column is the aircraft ANM2 Browning .50

    The right column is the heavy infantry AFV .50

    Click image for larger version. 

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    Click image for larger version. 

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ID:	57412
    Duckie

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  23. #98
    Quote Originally Posted by Duckie View Post
    Found these specs that may be helpful. The left column is the aircraft ANM2 Browning .50

    The right column is the heavy infantry AFV .50



    Thank you Sir; that will be some help :-)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  24. #99
    Report on gun lengths in question, I just measured in gmax:

    For the gun pods:

    I have 28" of the 36" barrels showing, assuming part of the barrel lengths are inside the pods.

    For the Turret:

    I have 34" of 36" barrel from barrel tip to the gun case, assuming 2" inside the gun casing.

    I have no way of knowing if that is correct but it seems like it may be pretty close.

    It could be that the gun pods (modeled to the 3-view) are small and making the barrels look long?

    EDIT: I found the best pic I have, side view of gun pods, compared to screen shot in gmax, and my gun barrel exposure seemed long.

    EDIT2: I found the lengths of the nose and tail guns were 40", 4" too long, so they too have been shortened.
    I shortened them by about 4".

    Thanks to JanKees for the discriminating eye, and to Duckie for the specs.
    Attached Thumbnails Attached Thumbnails ms-2018-jan-24-001.jpg   ms-2018-jan-25-002.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  25. #100
    SOH-CM-2024 Duckie's Avatar
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    First of a few more Marauders on the way from me...

    "Willie Jr."







    Duckie

    "I hate to see you go, but I love to watch you leave!"

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