One that I'm working on. Think I need to tone down the alpha some as she looks to polished, but you can blame it on my
ground crew.
Joe
One that I'm working on. Think I need to tone down the alpha some as she looks to polished, but you can blame it on my
ground crew.
Joe
I7 6700K @ 4.8 / Gigabyte Z170X UD3 / 16GB G.Skill TridentZ 3200mhz / EVGA GTX 1070 Ti FTW Ultra 8GB / EVGA SuperNova 750 G2
Samsung 960 Evo NVMe M.2 250gb Boot Drive / 960 Evo 1 TB SSD - Game Drive / WD Blue 500GB SSD - Sim Drive / WD Black 1TB HD
Fractal Design Celsius S36 AIO Cooler / Fractal Design Define R6 / LG 32GK850G-B 32" 1440P 144Hz G-Sync Monitor
Nice one!
Just one question though: why would they have overpainten the fuselage stripes, but not those on the wings?
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
I7 6700K @ 4.8 / Gigabyte Z170X UD3 / 16GB G.Skill TridentZ 3200mhz / EVGA GTX 1070 Ti FTW Ultra 8GB / EVGA SuperNova 750 G2
Samsung 960 Evo NVMe M.2 250gb Boot Drive / 960 Evo 1 TB SSD - Game Drive / WD Blue 500GB SSD - Sim Drive / WD Black 1TB HD
Fractal Design Celsius S36 AIO Cooler / Fractal Design Define R6 / LG 32GK850G-B 32" 1440P 144Hz G-Sync Monitor
One of your's in P3D4.1 Jan.
Tweaking light settings but other than that minor issue with the glazing it works really well.
"Illegitimum non carborundum".
Phanteks Enthoo Evolv X D-RGB Tempered Glass ATX Galaxy Silver
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Corsair 1600W Titanium Series AX1600i Power Supply, 80 PLUS Titanium,
ASUS 43inch ROG Swift 4K UHD G-Sync VA Gaming Monitor, 3840x2160, HDR 1000, 1ms, 144Hz,
Duckie
"I hate to see you go, but I love to watch you leave!"
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My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
amazing job thank you again
Thursday, November 27 2014 I Lost My Best Friend My Uncle! He Was Amazing person He was a volunteer For Las Vegas metro Police he will be missed, I Volunteer with him Many Times With LVMPD And USFS
THOMAS CURTIS
Thursday Nov 27th 2014
==Punisher of Arizona == Thin Blue Line
you find it here.
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
coming soon:
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
Lovin' your repaints, jankees It will be tough to decide on which ones! I finally got to spit out the bomb bay and have it smack the ground.
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
JanKees,
Really like these latest four variants; very life-like and appealing to me.
The gear indicator always shows wheels up for me. Is anyone else having this issue ?
dvm,
Thanks for the heads-up. The bmps are missing from the gauge folder.
Attaching here for you, and anyone else who wants them. They go in the Panel/MS_Marauder gauge folder.
-------------------------------------------------------------------------------------------------------------------------------
Working on v1.4 release that contains updates to just about everything there is except sounds.
Here's a list of everything I can think of that's changed since v1.3:
Martin Marauder B-26B10-B26C55 Updates for V1.4
Model
- Deleted redundant parts
- Added Turret animation
- Corrected Panel Instrument and Nav light switches
- Removed or corrected panel material settings re: specular
- Corrected Pilot visibility issues
- Corrected material settings exterior textures
- Added night lighting to cockpit, bombardier/nav/radio areas
- Darkened tail gunner textures
- Remapped inner cockpit window frames to use interior colors (important for bare metal liveries)
- Adjusted C-Gear bay mapping
- Reset model position to agree with tech specs
Panel
- Change ASI to use MPH rather than KIAS
- Added Yoke Visibility Icon
- Added new model specific 4-6 tank fuel gauge
- Added missing Gyro Set knob
- Added Generator Warning lights
- Improved night time gauge back lighting; added PDI to night map
- Added exterior spot view panel also night lit to improve visuals
- Added missing bmps to MS_Marauder gauge folder
Textures
- Reduced some texture sizes and corrected some sizing and format of textures
- Added night enhancement textures to cockpit, navigator and radio operator areas
- Added bump map textures for interior
- Changed turret rail color
- Updated liveries folders to resize or correct textures
- Corrected bomb bay camera glass issue
Flight Model - Aircraft.cfg
- Adjusted for aircraft re-position to spec (lights, contact points, effects, prop thrust location, eye point)
- Adjusted New Camera views as result of above changes
- Adjusted starter torque
- Adjusted flaps drag and pitch
- Changed Bomb bay door assignment
- Cleaned up documentation
Effects
- Adjusted start up effects to offset based on changed engine/prop thrust locations
If anyone has reported an issue I have overlooked, please inform me.
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
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My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Milton, I have one question: the front and rear gun barrels seem so long to me. Are you sure they are the right length?
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
Ferondoe has just released some lovely looking repaints in the library but they are for P3/P4 so are they not usable in FSX with acceleration?
Regards Paul Day.
First I want to thank everyone involved for a great airplane. I also want to thank Joe for the eye point fix and camera definitions. The eye point fix is spot on in my opinion. I did make one change to suit my preference in the co-pilot camera view by changing the zoom to .6 putting me closer and more like the default pilot view. If you want a thrill do a takeoff from the bombardier position. One last thought for those that have Accu-Feel since the default open exit command is mapped to the cockpit windows you can hear the increase in sound when you open the windows. I turned the prop/turbine volume to 100 percent for better effect. For those that don't have the A2A Accu-Feel it is worth the twenty bucks as far as I'm concerned.
cheers,
Vince
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Report on gun lengths in question, I just measured in gmax:
For the gun pods:
I have 28" of the 36" barrels showing, assuming part of the barrel lengths are inside the pods.
For the Turret:
I have 34" of 36" barrel from barrel tip to the gun case, assuming 2" inside the gun casing.
I have no way of knowing if that is correct but it seems like it may be pretty close.
It could be that the gun pods (modeled to the 3-view) are small and making the barrels look long?
EDIT: I found the best pic I have, side view of gun pods, compared to screen shot in gmax, and my gun barrel exposure seemed long.
EDIT2: I found the lengths of the nose and tail guns were 40", 4" too long, so they too have been shortened.
I shortened them by about 4".
Thanks to JanKees for the discriminating eye, and to Duckie for the specs.
First of a few more Marauders on the way from me...
"Willie Jr."
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
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