Grumman Mallard Turboprop for FSX Native/P3D - Page 2
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Thread: Grumman Mallard Turboprop for FSX Native/P3D

  1. #26
    Thank You and Merry Christmas Milton Shupe and your team

  2. #27
    Great job ! Thanks, Milton ! Merry Christmas to you !

  3. #28
    Hi Milton
    I've been using the turbine Mallard in P3D V3.4 (one of the last versions before V4) and it works well. I experienced quite a buzzing with the original sound set at idle so I switched it for a package designed for a Dash-7 and after some fiddling it works well. I will go back and revisit the original set at some point. Aside from that (which could be something in my computer) the machine flies really well for me. My wife gave me a new joystick for Christmas (tired of the cursing I think) and now I can almost stay on the runway, so progress in all directions.
    Thanks for doing this Mallard and the best for 2018.
    Warren (aspen31)

  4. #29
    A wonderful aircraft! Thank you so much Milton!

    Brian

  5. #30
    Thanks for the Christmas present!

  6. #31
    Milton, thank you for this wonderful bird. This is the first TP I am using...
    Any chance to have an update also for the radial engines versions (or did I miss it)?
    Anyway, one more brilliant addition to my hangar!
    All the best to you
    Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 32 Gb DDR4 RAM, RTX3060 12Gb, P3D v5 latest edition, mesh Toposim, packs ORBX FTX Global Base + Vector + OpenLC, + Trees HD, ASP3D, ASCA, P3D v6 latest edition, mesh Toposim + TEP, X-Plane 12, simHeaven X-World, M2XP Antarctica

  7. #32
    Quote Originally Posted by aspen31 View Post
    Hi Milton
    I've been using the turbine Mallard in P3D V3.4 (one of the last versions before V4) and it works well. I experienced quite a buzzing with the original sound set at idle so I switched it for a package designed for a Dash-7 and after some fiddling it works well. I will go back and revisit the original set at some point. Aside from that (which could be something in my computer) the machine flies really well for me. My wife gave me a new joystick for Christmas (tired of the cursing I think) and now I can almost stay on the runway, so progress in all directions.
    Thanks for doing this Mallard and the best for 2018.
    Warren (aspen31)
    That is interesting to hear Warren. There were no changes to the original sound package but maybe being native has some affect on the sounds.

    Quote Originally Posted by Gooneybird565 View Post
    Milton, thank you for this wonderful bird. This is the first TP I am using...
    Any chance to have an update also for the radial engines versions (or did I miss it)?
    Anyway, one more brilliant addition to my hangar!
    All the best to you
    Thank you Sir (and thanks to all of the other comments).

    I have not done the radial version yet as LDR did a native version with a full 3D gauge cockpit and some nice extras that is very nice.

    If there is demand for my original, then that will be considered.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  8. #33
    Thanks for the nice Grumman, very nice aircraft, on a related note anyone know of a good SA or HU-16B albatross other than Virtivia's that works with P3D V4 ?

  9. #34
    Hi Milton
    I'll admit I didn't spend much time with the original package and once in a while with my system it appears that there can be some "teething" problems when I first use a package which on subsequent use disappear so I will try the original again. I did notice on a recent flight that the "Yoke" icon is unusable for me. It highlights but does not cause the yoke to disappear. I am referring to the icon to the right of the GPS icon which I assume to be the yoke "appear / disappear" switch.
    Nice airplane
    Thanks
    Warren

  10. #35
    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by aspen31 View Post
    I did notice on a recent flight that the "Yoke" icon is unusable for me. It highlights but does not cause the yoke to disappear. I am referring to the icon to the right of the GPS icon which I assume to be the yoke "appear / disappear" switch.
    Nice airplane
    Thanks
    Warren
    No soup for you....1 year! You didn't read the documentation. Click spot for yoke removal is indicated by the red X in my screenshot. The YK ICON does nada.



    Attached Thumbnails Attached Thumbnails yoke.jpg   No joke  no yolk.jpg  
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  11. #36
    My motto is "Never cloud the issue with facts". If only it was that easy to fix my airmanship.
    Take care and thanks - Happy New Year!
    Warren

  12. #37
    My little contribution for those of you with the rxp gns2: I squeezed in a 430. It looks ok to me.

    In vc2 in the radio section (panel.cfg):

    gauge19=Bendix_King_Radio!Bendix-King Radio Audio, 442,699,415,60
    gauge20=rxpGNS2!GNS_430_1, 442,757,414,190
    gauge21=Bendix_King_Radio!Bendix-King Radio Nav-Comm 2, 442,946,412,104
    gauge22=Bendix_King_Radio!Bendix-King Radio ADF, 1031,722,411,87
    gauge23=Bendix_King_Radio!Bendix-King Radio DME, 1031,807,411,104
    gauge24=Bendix_King_Radio!Bendix-King Radio Xpndr, 1031,909,411,102

    In Window02 (panel.cfg):

    Background_color=0,0,0
    size_mm=456,460
    window_size_ratio=1.000
    position=0
    visible=0
    ident=GPS_PANEL
    window_size= 0.110, 0.300
    window_pos= 0.000, 0.000
    gauge00=rxpGNS2!GNS_430_1, 0,0,456,460

    LouP

  13. #38
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    That is interesting to hear Warren. There were no changes to the original sound package but maybe being native has some affect on the sounds.



    Thank you Sir (and thanks to all of the other comments).

    I have not done the radial version yet as LDR did a native version with a full 3D gauge cockpit and some nice extras that is very nice.

    If there is demand for my original, then that will be considered.
    I'd vote for that!

  14. #39
    Quote Originally Posted by aspen31 View Post
    Hi Milton
    I'll admit I didn't spend much time with the original package and once in a while with my system it appears that there can be some "teething" problems when I first use a package which on subsequent use disappear so I will try the original again. I did notice on a recent flight that the "Yoke" icon is unusable for me. It highlights but does not cause the yoke to disappear. I am referring to the icon to the right of the GPS icon which I assume to be the yoke "appear / disappear" switch.
    Nice airplane
    Thanks
    Warren
    My apologies Warren. I guess I did not replace the panel.cfg in the final release.

    Comment out this line in the Vcockpit01 section of the panel.cfg like so:

    gauge49=//ST_Mallard!Yoke Icon, 197,839,45,45
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  15. #40
    Thanks Milton! Great stuff !

    "Hornets by mandate, Tomcats by choice!"

  16. #41
    SOH-CM-2021 BendyFlyer's Avatar
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    Well a very interesting amphibian the Grummman Mallard (PT6) has rebounded into FSX nicely. All I can say Milton, is that thanks because today I spent several wonderful hours on a run in the new FSX Native TP Mallard from Ushusia Naval Base in Argentina, down to Cape Horn and then back to Rio Grande, low, mid and FL's. Thoroughly good fun, great model, ho bugs, no hitches nothing just so pleasant to fly. The textures are crisp and in FSX-A, operated flawlessly. Very nice work. Had a great day thanks to Milton. Perfect score!!

    Outbound early am.




    ORBX South America LC/Global. Seems to be very good with detail and brings South America alive to my mind, just in case any one was curious. Weather real time via FSXWX using REX Textures. Aeroplane by Milton Shupe. Gold Star.
    Attached Thumbnails Attached Thumbnails tn_2017-12-27_20-4-18-481.jpg   tn_2017-12-27_20-19-3-397.jpg   tn_2017-12-27_22-31-46-876.jpg   tn_2017-12-27_22-37-7-940.jpg  

  17. #42
    Happy holidays and a big thank you for all the wonderful vehicles (I have to include the Bounty!) you give us Milton!

    - JP
    - Jens Peter "Penz" Pedersen

  18. #43
    Very nice present to have for Christmas - thanks Milton. Looks great at all angles.






    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  19. #44
    Thanks everyone for your comments. We are appreciative. Let's remember that products like this come only through the excellent teamwork and contributions of many talented contributors.

    These people contributed and/or worked tirelessly for a long time to get to this point.

    Grumman Mallard G-73AT


    Team Contributors


    Gmax Model by Milton Shupe


    Flight Model, Panel and gauge setup by Milton Shupe and Roman Stoviak


    Original Gauges by Scott Thomas with mods by Milton Shupe, Nigel Richards, and Roman Stoviak


    Special effects, Fuel Selectors, DME, Shadin, Starters, AI, AP, 2D Popups, custom XML assistance, and special function gauges by Roman Stoviak


    Sounds by Nigel Richards


    Early Paint Kits by Rachael Whiteford, Rui Cristina (now dated)


    Current Paint Kit by Nigel Richards (available at sim-outhouse.com)
    http://www.sim-outhouse.com/sohforum...1683&catid=176


    Original Pilot Figure donated by Craig Richardson ("Full")


    Textures by Rui Cristina, Nigel Richards, William Ellis, and Martial Feron


    The FSX native conversion was done by Milton Shupe.


    My thanks go out to all the efforts everyone put into the Mallard series and the final products.


    Milton Shupe
    July 2016
    FSX/P3D native conversion December 2017
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  20. #45
    Well,

    Thanks to everyone involved for providing us with this great Christmas gift.
    One day without laughter, is one day without living.
    One day without Flight Simming, is one day lost living.

  21. #46
    Charter Member 2012 nigel richards's Avatar
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    The extra mile...

    Milton; you've made an awesome job of taking this Gal native - perfect for some much needed R & R holiday flying, just loving it!

    Thank YOU for going that extra mile, Sir :-)
    Most men often say what they think!
    An honest man usually means what he says!
    A gentleman always says what he means!

    "Αίεν Υψικρατείν "

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  22. #47
    Senior Administrator Roger's Avatar
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    Thank you Milton and team! What a great aircraft for coastal exploration
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  23. #48
    Quote Originally Posted by Milton Shupe View Post
    I have not done the radial version yet as LDR did a native version with a full 3D gauge cockpit and some nice extras that is very nice.
    Milton,
    No worries, I have the LDR buddy in my hangar. Will go on with it for the radial part, and when/if you release your own radial version, will add it to his other fellows.
    Once again thank you to the team!!!
    Blue skies
    Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 32 Gb DDR4 RAM, RTX3060 12Gb, P3D v5 latest edition, mesh Toposim, packs ORBX FTX Global Base + Vector + OpenLC, + Trees HD, ASP3D, ASCA, P3D v6 latest edition, mesh Toposim + TEP, X-Plane 12, simHeaven X-World, M2XP Antarctica

  24. #49
    Thank you Team Mallard, another wonderful turboprop to add to the stable, not sure about the boat part.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  25. #50
    Thank-you, Milton and co. for this FSX native model. It flies much smoother than the port-over and with better fps as well.

    Just one question.

    I tried adding some lighting to brighten up a bit the the cockpit panel esp. at dusk/night and must have done something wrong. When I click the 'panel' light switch 'on', I get the panel section lit up as well as the entire VC (overhead light), but no back cabin. When I click the 'cabin' light switch 'on', I get the cabin lights coming on as well as some more additional VC lights coming on.

    All of this is good, but here's my question : is there is a way of 'only' having the instrument panel lights come on without any VC (overhead) lighting when the 'panel' light switch is the only light switch turned 'on', and perhaps tying the overhead VC lighting to the 'cabin' light switch ?

    Here's my config with the changes I made :

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

    light.0=1, -26.158000, 0.000000, 13.389000, fx_beacon
    light.1=3, 0.030000, -32.870000, 1.653000, fx_navred
    light.2=3, 0.030000, 32.870000, 1.653000, fx_navgre
    light.3=7, -0.577000, 32.641000, 1.942000, fx_navwhi
    light.4=7, -0.577000, -32.641000, 1.942000, fx_navwhi
    light.5=9, -3.350000, -2.720000, -5.250000, SP2112_MALLARD_TRANSOM_DROP //LOGO
    light.6=9, -3.350000, 2.720000, -5.250000, SP2112_MALLARD_TRANSOM_DROP //LOGO
    light.7=10, 3.185000, -1.548000, -0.522000, fx_vclighth //cabinlites
    light.8=10, 3.185000, 1.548000, -0.522000, fx_vclighth //cabinlites
    light.9=10, -6.541000, -1.548000, -0.522000, fx_vclighth //cabinlites
    light.10=10, -6.541000, 1.548000, -0.522000, fx_vclighth //cabinlites
    light.11=4, 7.2, -1.15, -0.18, fx_vclight
    light.12=4, 7.2, 1.15, -0.18, fx_vclight
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

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