Does anyone know the reason they won’t release to a Professional P3Dv4 license?
Reggie
Does anyone know the reason they won’t release to a Professional P3Dv4 license?
Reggie
Because they only have a license to develop for the Academic version?
Does anyone know the reason they won’t release to a Professional P3Dv4 license?
Reggie
Current System Specs :
FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply
It is no surprise to me that they're charging again for a P3D v4 release and I was braced for this, so to speak. In v3 I was a SB & TP user, but given the price, and my relative lack of SB flying, I'm likely to save money by only buying TP.
I'm also actively looking into the FREE vACMI by SSW as a viable alternative.
I do fly DCS, but the ability to fly anywhere in the world, with a greater variety of aircraft, with things that also go bang, is what keeps me coming back to P3D + TacPack. I also love the TacPack-ed JF Hawk, whereas the Hawk in DCS is still only Early Access after aaaaaggggggeeessss of waiting.
Another alternative I'm looking into is weapons in X-Plane 11, which seem promising. I'm flying more and more XP11 these days, so it'd make sense.
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
As I recall, when TACPAC first came out, VRS Management said that if they sold it to Professional users, they would no longer have control of selling it to other Pro users. I think, and these are my thoughts only, they were afraid that a flight sim company would buy one or two licenses and then use it for all their sims. Remember, LM's primary market are the corporate flight sim world and military customers of the world. A country like Iran could buy one copy, crack it and then provide it to all their sim locations. Or, maybe LM put pressure on them. I have gleaned from reading posts by Varmint that LM doesn't like VRS. Maybe it is because VRS is Boeing? Regardless to what the reason was, VRS stated that after long discussion a decision was made to only sell to Academic and that decision was final.
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
Many years ago, I dropped bombs in Vietnam. I understand war and its "collateral damage," a pitiful euphemism, if there ever was one. I was speaking tongue-in-cheek when I said unsuspecting airliners. Obviously, if you want to learn the weapons systems in the VRS F-18, you do so on AI aircraft, and bomb autogen buildings. That being said, I can understand your reluctance to attack "civilian targets."
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
"Illegitimum non carborundum".
Phanteks Enthoo Evolv X D-RGB Tempered Glass ATX Galaxy Silver
Intel Core i9 10980XE Extreme Edition X
ASUS ROG Rampage VI Extreme Encore MB
Corsair Vengeance LPX 128GB (8x16GB), PC4-30400 (3800MHz) DDR4
Corsair iCUE H100i ELITE CAPELLIX White Liquid CPU Cooler, 240mm Radiator, 2x ML120 RGB PWM Fans
Samsung 4TB SSD, 860 PRO Series, 2.5" SATA III x4
Corsair 1600W Titanium Series AX1600i Power Supply, 80 PLUS Titanium,
ASUS 43inch ROG Swift 4K UHD G-Sync VA Gaming Monitor, 3840x2160, HDR 1000, 1ms, 144Hz,
Thanks John. That being said. I probably would have made a different license decision when I bought P3Dv4.
Cheers and Merry Christmas,
Reggie
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
I'd use the academic version if I wouldn't also develop for P3D. If one does so one's stuck with the Professional version.
Can't have it all, as it seems. But I won't buy the academic version just to run Tacpack.
My only hope is that maybe someone who is a good coder would start a freeware / open source project that has this functionality.
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Sorry, I can't answer your questions directly, but I can tell you that DCS World is free to download and use, although with just two aircraft but of course you can install it yourself and find the answers to your questions.
It is a truly spectacular simulator and I suspect once you have been "bitten" it could then start costing you money.
Personally I rarely fully master the various weapons systems of the modern aircraft (that would involve quite a lot of time) but I enjoy just flying them around.
Try it and see for yourself.
Ian
Full disclosure: I haven't actually dug into this...
DCS has native Lua scripting builtin. In fact a lot of the addons and components are run by Lua programs. Regards the interfaces between hardware simpit and the simulator, there are at least a couple of options. One of the options (the acronym name is escaping me) is designed specifically for controlling the VC's of the aircraft.
Sorry I don't have more information...on vacay with wife and child right now so flightsim time is restricted :-(
2c here to those comparing VRS to Milviz and other devs and complaining about the upgrade price (P.S. I don't work for VRS but having spent 7 years in this industry working for Milviz I do have the perspective of just what sort of sacrifices are often made to make these products).
1: The "maintenance" charge is a legit fee to cover server costs. VRS largely bypasses this though by releasing installers in their support forums when they do upgrades. Milviz can largely get away with lower profit margins due to not charging clients for this service because of the shear number of prodcuts we have available. We have 29. VRS has 1 aircraft, 1 utility (add 1 to each of the preceding if you count the separate P3D/FSX versions), and 3 scenery packages. That's only 5 products. These things don't sell like hotcakes. For a military addon, 1000 sales is a blockbuster release.
2: With the previous in mind, Jon Blum has hired new developers for upcoming products who have to be paid as well. But otherwise the core VRS team consists of 2 people. Jon Blum and Chris Tracy. Chris has a fulltime job to take care of and is the key guy behind the difficult programming that makes VRS products so good. And believe me, creating an aircraft to the level VRS has achieved is not your run-of-the-mill task that some of the other mil aircraft devs have. It is replicating almost single-handedly a feat of engineering that took a whole team of engineers years to complete. Yes it is a lot easier since it is virtual, not real, and we have the luxury of working backwards from the finished product, but the amount of things to design and keep track of is far greater than most of you can appreciate. Jon is full time VRS with a family to support. By comparison, Milviz is over 20 people, many of them part time or able to get income from other lines, with a few full timers and of course Colin has more than one source of income.
If you still think it is less than fair of VRS to expect an upgrade fee (P.S. I have observed a very active and helpful support in their forums contrary to the experience described by some here, which also takes of Jon and Chris's time), that's your choice. I will leave this post here however, to give you all an objective insight into the behind-the-scenes life of developers which I believe many of you take for granted.
-JB
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
Just FYI, I believe Eagle Dynamics (DCS) are close to merging version 1.5 and version 2 in to a new version called version 2.5. It sounds like you are just starting with version 2 (as that is the only version with the Nevada terrain) so it shouldn't be an issue. I would suggest checking out their forums for heaps of info and news. If you sign up to the newsletter they will send it out around once a week. There are also constant upgrades to the sim, but that is handled automatically. There also ways to upgrade manually, if you don't want to upgrade a certain time you open the sim for example. All good info regarding this and more about the sim and all the modules can be found on the ED forum.
https://forums.eagle.ru/?langid=1
Cheers,
"Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".
Great post Naruto-kun.
Having spoken with other devs, I know that what you say is absolutely true.
Flight simming is a niche market anyway....and the military part of it is even more so.
Current System Specs :
FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply
I have played around with DCS (LOVE the A-10C) and I'm pretty sure it can work with simpits....but I haven't paid too much attention to it, since I'm not in a position to build a pit myself.
DCS has so many great features..... but the "world" you can fly in is limited. If it offered the whole world, I would ditch P3D and never look back.
Current System Specs :
FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply
just got the p3dv4 version from the fsx version. well worth the asking price and glad to support the guys at vrs. i look at it this way: for the price of few screen shot queens (looking at you carenado), i get an accurate rendition of one of the most advanced strike fighters on my desktop.
the ability to fly anywhere in the world in real time wx and the tacpack enabled avionics/sensors is just precious.
Yes, I will probably pick up the pair at some point too. I miss the Superbug, and I would like to see how Dino's Eurofighter
performs in v4 with Tacpack added. But like others here, I was hoping there would be a bigger discount for previous users.
When I picked up the Superbug and Tacpack for FSX, I was working and the Canadian dollar was much stronger
against other currencies. Now I'm retired, with only a fraction of the income, and the Canadian dollar is pretty weak.
The cost, even buying each separately, is going to take a big chunk out of currently available income.
Oh well, maybe next spring once bills are out of the way, or as was said earlier, maybe there will be a sale with
an additional discount.
Merry Christmas! - Rob
ps: but where's the little breaky lightbulbs?
Pay for hours spent working on creating an iteration of a product to improve and/or add new features is not wrong. And if that amount of work basically equals creation of brand new product, the pay should equal it as well. I'm paying for a military simulation because I've had a passion and profession for military history and aviation since I was 17. I want the best, and VRS is the standard, in fact their works in this arena are the first I remember but I could be wrong. No doubt there other quality developers in the military arena, but VRS is still with us producing more excellent products and since I see their products that way, I'll be updating my p3d v4 after gladly paying the price they ask.
Very Respectfully,
Jim 'Doc' Johnson, SMSgt, USAF (Ret)
Fac Fortia Et Patere
____________________________________________
Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293
Three great things in life are a good landing, a good orgasm and a good bowel movement. The night carrier landing is one of the few opportunities in life where you get to experience all three at the same time
I'm a TacPack newbie, but as a simmer since FS2 and a modder since FS4 I can at least state so much:
TacPack works its way deep into the simulation engine, so a switch to 64bit probably requires a lot of recoding, depending on what libraries they used. Other developers have to recode one or two dlls, or just have to alter the installer.
Also consider that TacPack is a niche within a niche. Their sales numbers are probably nowhere near anything to brag about. As Naruto-kun already expanded on it is a difference whether you have one selling point or twenty.
If you begrudge them their shirt on the back then - for God's sake - leave an FSX or P3D3 version on your disk, so you can throw stuff without paying again for a 32bit code you bought years ago.
With 64bit we are at a crossroad we were all longing for. I happily pay the price for the next generation sim platform, be it VRS or A2A. IMHO with P3Dv4 and it's surprising backward compability we tend to be a little spoiled. At least I am.
Just my 2 pence.
Merry Christmas, y'all
P3D v4.5, DCS, AF2
W10 64bit Pro
Core i7 6770K @ 4,3 GHz
32 GB DDR4 2666
RTX 2080 Super 8 GB
Oculus Rift S
Cable 1000 Mbit/s
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