Finally had some time to test this one.
First, altering the tank volume is not necessary to increase endurance. Just increase the MTOW by 10000 pounds as this is its most restrictive characteristic. Imagine having an aircraft with the capacity of a 727 (170 seats, 190000 lbs) with the maximum takeoff weight of a smaller 737-200 (120 seats, 128000 lbs). Not a great combination.
Second, the aircraft makes a great impression inside and out. Yes, the interior textures could come with a higher resolution, but who cares when this thing has brains!?
Third, I love the cockpit caution and warning sounds. Distinctly different from the klaxons in the US counterparts.
Fourth, I don't think that the autopilot performs as it's supposed to. Airspeed hold hardly works (if at all), NAV/LOC mode more often than not deviates from the set course and snakes around the signal and altitude select mode just nails the vertical speed at +/- 1000 fpm instead of leaving the vertical speed to the pitch or IAS hold modes. Fortunately...
Fifth, the airplane is an excellent hand flier.
Sixth, the HUD is really cool!
Seventh, you can get rid of the fixed paths for the sound gauge and subsequently install the plane in any folder you want. Copy dsd_fsx_xml_sound.gau from "panel" to "sound" and alter the panel.cfg line to point to the new location like this:
Code:
gauge31=..\sound\dsd_fsx_xml_sound!Sound, 1053,930,20,20, Mercure_sound.ini
Then open sound\Mercure_sound.ini and get rid of any instance of "./SimObjects/Airplanes/Mercure MN FSX/sound/" in the [Sounds] section. The resulting lines will look like this:
Code:
Sound00=GPWS/10.wav
...
Sound33=Mercure_APU_start.wav
Eighth, add the following to the end of the sound.cfg to get rid of the annoying fuel pump sounds:
Code:
[fuel_pump]
maximum_volume=3000
Ninth, some fictional liveries of U.S. or international carriers would be cool, in case somebody has an urge to paint it.
Tenth, the dynamic checklist is awesomely helpful!
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