Cfs aircraft sounds - Page 2
Page 2 of 2 FirstFirst 12
Results 26 to 40 of 40

Thread: Cfs aircraft sounds

  1. #26

    Sounds: P47d vs Extra300

    Hello Smilo,
    Following on from your comments on the P47d sounds to be used
    with a modified (or not...) Merlin Sound.cfg file by Minuteman10:

    I had already put the Merlin Sound.cfg in with the P47d sounds.
    so, I just moved the whole sound file over into the Ju-52 one.

    The sounds themselves are nicely noisy and clanky, and the
    only thing to be corrected would be to make .wav sound 4 higher
    in pitch, because the revs sound a bit too slow - low in pitch.

    However, from your comment on the other thread, I suppose it
    canīt be done in the Sound.cfg only, because it would entail the
    engine itself having to raise its RPM to increase sound pitch.

    So, I suppose, itīs no good.

    Thatīs probably why the Extra300 sound sounds quite good with
    the Ju-52īs low
    RPMīs - because itīs really a very high pitched
    sound on a high-rev engine.

    Hmmmm... No pun intended...
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  2. #27
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    real puny, Stephan.
    which in turn, adds to my confusion.
    (don't even think about apologizing.
    it's my nature to be confused.)

    i haven't aliased the p47d sounds to the ju52, yet,
    so, i don't know how they sound
    in conjunction with the ju52 air file.
    ie, the lower engine rpms.

    as i see it, the problem with the 300 sound.cfg
    is that it's a fs98 file.
    remember the limitations?
    we can still use the waves, though.
    once again, with the modified merlin sound.cfg as a base.

    my main knock with the merlin sound.cfg
    was the lack of low rpm pitch increase with acceleration.
    you know, the old same story.
    it's not a problem anymore.
    i was able to modify it.

    so, when we get it all straightened out
    and we're satisfied with the overall sound,
    THEN, we need to make it for multi engines.
    like it's been said before,
    it's always somethin'

    ~~~~~~~~~~~~~~

    i just aliased the stock p47d sound
    to the new ju5-3m.
    it doesn't sound half bad.
    especially, in the 50-90% throttle range.
    100% is okay, but, i prefer the lower settings.
    sometimes the magic works.
    sometimes it doesn't.

  3. #28
    Hello Smilo,
    OK! Thatīs what I thought as well after using the stock P47d sounds
    with the "new" Merlin Sound.cfg (I left in the idle .wav of the Merlin).
    So it seems that we are getting somewhere, doesnīt it?
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  4. #29

    FW 190A Sounds

    Hello Gentlemen,

    Have either of you checked out the stock FW 190A sounds?
    I tend to prefer those over the P-47D because even though I know in reality it is a smaller engine, it sounds a bit more throaty.

    One of our game machines has resisted booting for about a week now but last night, my Son managed to get it started with no effort at all.

    - Ivan.

  5. #30
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    maybe, yes...maybe, no.

    if i might ask again,
    what do you think of the stock p47d sounds,
    aliased to your ju52?

    am i correct in that, it's all good,
    except for the 90 to 100% throttle range?
    is that higher pitch "noise" distracting?

    another quick question,
    why did you leave in the merlin idle?
    i mean, what ever you do is okay with me,
    but, i thought we were trying
    to develop radial sounds.

    i know i jump around all over the place.
    sometimes, no, most of the time,
    it is difficult to stay focused.
    it's that old man, adhd thing
    and it's very aggravating.

    okay, it just dawned on me,
    (captain obvious strikes again)
    what i'm suppose to be doing here
    is trying to understand the workings
    of cfs1 sound.cfg files.
    radial, inline, or jet, it doesn't matter.
    i want to know the basics.
    how and when are wave files called,
    manipulated and then, blended
    to achieve a properly functioning,
    quality sound for any cfs1 aircraft,
    vehicle or ship.

    no small task, i dare say.
    ...where to start?
    well, much as i like the work done
    within the merlin sound folder,
    i believe i need to set it aside
    and backtrack to the stock cfs aircraft sounds.
    first, analyze each sound.cfg,
    find and note any similarities and differences.

    when that's done, the next step will be
    to choose one and dissect it,
    analyzing each filename= "wave call"
    paying close attention to each V & R params entry
    in an attempt to suss out what the entries mean.

    as i've said, it's no small task,
    but, what else do i have to do?
    sometimes the magic works.
    sometimes it doesn't.

  6. #31
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    funny you should mention the fw190.
    as i was comparing sound.cfg files,
    i noticed that, other than the wave names,
    the p47d and fw190 v & rparams= entries
    are exactly the same.
    then, it dawned on me that i hadn't listened
    to the fw190 in game....ooops.
    you are absolutely correct,
    thank you for the reminder.
    the 190 does have a more "throaty" tone,
    and yes, i've just aliased it and am testing now.
    ...much more betta than the p47.


    me thinks we have a candidate
    for the sound.cfg dissection
    sometimes the magic works.
    sometimes it doesn't.

  7. #32

    Sound "tasting" with the Merlin Sound.cfg

    Hello Smilo, hello Ivan!
    Until I donīt get my fingers into actually modifying the entries and seeing
    the effects, I wonīt understand the workings of the numbers in a Sound.cfg.
    Your work in this aspect, Smilo, is indeed commendable.

    So, all Iīve been doing with the sounds, is using the "more progressive"
    Merlin Sound.cfg to experment with quite a number of .wav sounds.
    Calling different sounds with the Sound.cfg file - or rather, renaming the
    .wav files to match the calls in this Sound.cfg.

    The P47d sound is great because it has a distinctive rumble to it, and yes,
    the FW190A sounds are also very good because of their throatiness!

    What I was complaining about on the 90-100% throttle range for the P47d
    being too low-pitched was a mistake
    on my part: I was testing with an old
    FS98 Ju52 which didnīt get the
    revs up enough so that trial was a false negative!

    Anyway: I think both the P47d and the FW190A sounds would definitely qualify
    as candidates in the Stock Engine Sound Group!


    Smilo, you are completely right about the Merlin Idle sound! Iīd kept it in for the
    FW190a by mistake, because it hadnīt occurred to me that sound No. 1 there
    is in effect the Idle Sound! Stupid me - an error in appreciation...

    Trials with the Extra300 sounds have the disadvantage that Sound No.4 is far
    too high pitched - OK for smaller, faster running engines! If there is a possibility
    of lowering the pitch in the Sound.cfg, for sound No. 4, it would be great, because
    the other sounds are fine! Then it could qualify as a good candidate too!

    Now for the non-stock sounds:

    Trials with the BMW 801 Radial Sounds from Simviation proved excellent,

    Trials with the DC3 Propliner sounds probably wonīt fit a non-luxury Trimotor
    because the distinct smooth rumble correspons more to better soundproofed
    passenger airliner.

    Trials with the Ford Trimotor sounds, would probably fit a more modern and
    less rudimentary aircraft.

    I havenīt tried out the radial sounds that come with some of the B25 or B26.
    I remember they had a great startup sound!
    Possibly their roar would be excessive
    for the Ju-52.

    The same would go for the Sakae radial sounds, also from Simviation - too big and
    too powerful!


    So, thatīs as far as Iīve got with the sound "tasting".

    Needless to say, Iīm quite curious about the Sound.cfg modifications Smilo is
    undertaking for some of the sounds!

    Ivan, I hope your gaming machine remains functional!

    OK, then! Cheers,

    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  8. #33
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    STEPHAN!!!..do i have your attention?

    many thanks for reminding me
    that the number 1 sound.cfg filename=entry
    represents the engine at idle.
    should be obvious, right?

    well, for some unknown reason,
    i spent an hour or so,
    fooling with the vparams with no success.
    all i wanted to do was adjust the idle rpm response
    to increasing the throttle percentage.

    then, i looked at the rparams second entry
    and started thinking...(another not so small task)

    in the fw190 sound.cfg, that value is 0.273000, 1.1766000
    okay, fine...what the hell does that mean?
    0.273000 is the rpm (roughly, 2730 rpms)
    at which the pitch is increased or decreased.
    0.0000 being not at all and 2.0000 being maximum,
    which increases the wave pitch by a full octave.
    therefore, if i modify the 0.273000 entry
    to say, 0.0900 i am able to lower
    the throttle/rpm response to about 5%
    or roughly, 1000 rpms in the fw190.
    OH, FOR JOY!!!

    carrying this a little farther to the over 90% "noise"
    i modified the [fe4b] final vparams entry a little.
    notice that all vparams values have 0.000000 as the second number,
    with the exception of the last 0.917000,100.00000
    the 100.00000 represents the maximum volume
    the wave will be played, beginning at the designated rpm.
    all the others with 0.00000 are silent.
    so what?
    just for grins, i lowered the 100.00000 to 60.0000
    and now, that 100% throttle the "noise" is still present,
    just not as over bearing as before.

    of course, the job is not complete.
    the exterior wave calls still need to be tweaked.
    but, i believe, i'm getting a handle on it.
    sometimes the magic works.
    sometimes it doesn't.

  9. #34
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    just for fun, i aliased the modified fw190 sound
    to the ju52/3m and took her out for a "spin".
    am cruising along at 6,000 ft, 70% throttle.
    wowzers...i love it.
    nice tones.
    sometimes the magic works.
    sometimes it doesn't.

  10. #35

    Sounding out the sounds

    Hello Smilo,
    Well, in fact it wasnīt all that obvious because the totally
    default run-of-the-mill Cessna182 has a specific Idle .wav
    and ALSO a No.1 .wav.


    I was thinking that maybe the FW190a was using a generic

    Idle from the general sound folder, but of course, thatīs not true.

    Anyway, to the interesting nitty-gritty you just discovered:
    With that, just for experimentīs sake, Iīll try to lower the
    Extra300 No.4 Sound pitch with this.


    Funny how it goes with tastes for sounds:
    I like the P47d ones a little more than the FW190aīs, for max. speed,
    but youīre right about the FW190a sounds for the Ju52/3m - they do
    fit very nicely!


    Update:
    Now Iīm curious about what happens with my "pet"
    Extra300 sounds
    that I always use, with their "ignominous" roar
    at lower rpmīs:

    No. 4 .wav has the typical Acro-Plane high-revved humming sound,
    and I tried to reduce it, but found it was still there, so better to just
    make the Sound.cfg ignore it altogether.

    So, for the 4th sound, I just called .wav No. 3 again, and it works fine!
    ... but the sounds from the FW190a and P47d are perhaps better.

    Thanks for the info!
    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; December 19th, 2017 at 00:01.
    "Why make it simple if you can also make it complicated?"

  11. #36
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    no, there is no generic idle sound wave.
    that will be the first [SOUND_ENGINE] filename=entry.
    but, if a sound.cfg does not call
    a specific start sound wave
    placed in the aircraft sound folder,
    by default, cfs uses the startpis wave file.
    this wave is found in the main sound folder.
    i believe the same holds true for wind
    and that annoying take off and landing bumping.

    it would seem to me, the 300 sounds you've mentioned,
    could be modified by playing with the v and r params
    in the rpm ranges that bother you.
    just remember, rparams modify the pitch
    by increasing or decreasing the playback speed
    and vparams modify the playback volume
    of specific waves at specific rpms.
    the trick is figuring out the location (rpm)
    of where you want to modify each wave.
    to add to the fun, ie, confusion,
    there can be up to 8 points (rpms)
    in each vparams where volume can be set.
    these are, basically, volume fade in/fade out settings.

    another important thing to remember;
    the overall aircraft sound in game is a blend
    of several filename wave entries called in the sound.cfg.
    each wave fades in and/or out, but also, in turn,
    overlaps the previous and/or following wave called to play.
    there by, with a little luck, producing a rich,
    fuller, multi faceted sound.

    next...tweaking the startup/idle timing
    and then, adding multi engines.
    sometimes the magic works.
    sometimes it doesn't.

  12. #37
    Hello Smilo,
    OK, Now I get it.
    With the rparams I was fiddling with the first entry of the pair,
    but that defines the rpm, which now Iīm thinking, is absurd.

    The second entry defines the pitch, and thatīs what I should work on. Thanks!

    Iīll give it a try, to see if I can lower the humming and turn it into a rumble.

    The overall view you describe on how the files interact with each other,
    would definitely make an art out of sound tuning!

    More later,

    Cheers,

    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  13. #38
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    yes indeed, it could.
    if one was patient, inquisitive and tenacious.
    it also might not hurt
    if one was a former rock and roll sound man.
    funny how things seem to work out.
    sometimes the magic works.
    sometimes it doesn't.

  14. #39
    Hello Smilo,
    Yes, you have an advantage there, with your experience on sound mixing tables!
    Slowly this sound.cfg business is beginning to make sense.

    The results on the Extra300 + Merlin Sound.cfg combination:

    Yes!! Wow!! I not only got the No. 4 .wav humming pitch down, but also
    lowered .wav No.3, and
    the roar is now slightly lower pitched, which I find
    better.


    Now thereīs one more thing I have to do: Increase 1000-1600 RPM volume
    because
    itīs rather quiet there, but it should be quite straight forward for
    me to manage that.


    Itīs nice to be getting some good results when one knows what one is doing.
    Of course,
    Iīm benefiting from your hard decyphering work, combined with
    your explanations!

    Update:
    I believe Iīm getting the mid-range RPM volume sounds sorted out too.
    It appears that in
    the vparams lines, the rpm/volume parameter pairs arenīt
    always placed in order,
    but OK!

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; December 19th, 2017 at 10:47.
    "Why make it simple if you can also make it complicated?"

  15. #40
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    this pleases me greatly.
    i love it when a plan comes together.

    i'm still not positive about
    the six digit decimal/rpm relationship.
    please, let me know if you find out
    anything during your experiments.
    sometimes the magic works.
    sometimes it doesn't.

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •