Cheers, MZee ...
W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.
All white "Arctic" build.
Are there any good 2D panel for the B-50? I like 2D panels. Bob.
many thanks to the whole team behind this,
I finally got around to installing this today, and the level of detail is astonishing, it clearly puts some payware to shame
Can I suggest for a future update, instead of the turrets just rotating 360*, they move around a little more realistic like track up down and back and forth in traverse (minor details)
but a beautiful package
Matt, it`s about time you start painting it!
Cheers, Marc
The Boeing B-50 yoke decal:
http://www.nationalmuseum.af.mil/Upc...to/2000530059/
It is at least in this picture different from the B-29 decal.
Best regards
Jens-Ole
Repainting since FS5..
Zolt. Copy all the [Windowxx] entries from the original B-50 panel file and over-write those in the B-29 panel file. The monitor should show then.
Dave
'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway
Zsolt
I think you may be the victim of a corrupted download. Happened to me the first time I downloaded the B-50. Even had an MD-3 GPU sticking out of the top of the fuselage. Try deleting your current file, download it again, and start from scratch. Not what you want to hear, I know, but I think it may solve your problems. Good luck my friend...
The OMS
Are the graphic hiccups perhaps related to FSX being run in DX9 mode I am beginning to wonder?
As one of the suspicions is that the Sim_B50. xml gauge is at fault, you could try eliminating <elements> sections in that gauge one by one (or half by half) to see if the finger can be pointed at one element in particular. Nowhere in that code is there any reference to autogen or street lighting, or dx mode.
As I said, I am only concerned with setups that come out of the box.
For instance, out of the box, the turrets should operate just fine, both in increments, and up and down. A panel merge might kill that.
Let me follow up another suspicion, this time related to the fact that the mdl is FSX/P3D. I'll offer a dedicated FSX test model here to see if that avoids the horroshow effects shown by by MZee, Warhorse and ZSolt. Stand by.
I removed the (Sim_B50.xml) file and the abolition of the graphical anomaly
After the "flight reset", even occurs
How to remove your pilots how to add external objects (GPU, fire extinguisher etc)?
Thank you for all efforts!
Zsolt
RB-50F "47-144" with red artic markings.
Scrshot679 by Jens-Ole Kjølberg, on Flickr
Scrshot680 by Jens-Ole Kjølberg, on Flickr
Best regards
Jens-Ole
Repainting since FS5..
Thanks. Yes, the paintkit is included in the release. Check the extra folder
Best regards
Jens-Ole
Repainting since FS5..
No, it is in the folder named "paintkit".. Everything you need for a basic layered texture with the exception of the alphachannel texture.
Scrshot688 by Jens-Ole Kjølberg, on Flickr
Best regards
Jens-Ole
Repainting since FS5..
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