I try to do a free flight, get the engines started ,full throttle and just as I pull back on the stick the engines die!
Any ideas
I try to do a free flight, get the engines started ,full throttle and just as I pull back on the stick the engines die!
Any ideas
I only have the Virtavia FSX version, but does yours have the [piston engine] section in your aircraft cfg. file? If so, post it and I'll see how it compares to mine.
Josh
Interesting. I don't know enough about the .cfg file but there is no piston or propeller in it.
Wonder if I could take a .cfg file from a stock b-24 and use it??
FS04/FSX style [piston engine] is not used in CFS2.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Jim,
I thought about this on my drive home from Boston and remembered that Oglivie released modified air and .cfg files that correct many of the issues with the Alphasim B-24: http://www.sim-outhouse.com/sohforum...tid=52&id=3547
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
I beg to differ. This modified section is taken from my "stock" Corsair:
[piston_engine]
power_scalar = 1.10
cylinder_displacement = 205.821429
compression_ratio = 7.5
number_of_cylinders = 18
max_rated_rpm = 3700
max_rated_hp = 3200
fuel_metering_type = 0
cooling_type = 0
normalized_starter_torque = 0.033
turbocharged = 1
max_design_mp = 54
min_design_mp = 9
critical_altitude = 29500
emergency_boost_type = 1
emergency_boost_mp_offset = 10.000000
emergency_boost_gain_offset = 47.660000
fuel_air_auto_mixture = 0
auto_ignition = 0
max_rpm_mechanical_efficiency_scalar = 1
idle_rpm_mechanical_efficiency_scalar = 1
max_rpm_friction_scalar = 1
idle_rpm_friction_scalar = 1
emergency_boost_duration=600.00000
And mind you, in the sim, the flight model answers to every entry of this section. Been at this for years. I also added a corresponding Propellor section to complement these power settings:
[propeller]
thrust_scalar = 1.432
propeller_type = 0
propeller_diameter = 13.33
propeller_blades = 3
propeller_moi = 53
beta_max = 65
beta_min = 15
min_gov_rpm = 405
prop_tc = 0.01
gear_reduction_ratio = 2
fixed_pitch_beta = 30
low_speed_theory_limit = 80
prop_sync_available = 0
prop_deice_available = 1
prop_feathering_available = 0
prop_auto_feathering_available = 0
min_rpm_for_feather = 700
beta_feather = 88.5
power_absorbed_cf = 0.9
defeathering_accumulators_available = 0
prop_reverse_available= 0
minimum_on_ground_beta= 0.000
minimum_reverse_beta= 0.000
rotation = 1
These settings, combined with a rock solid dp and corrected guns dice, makes my stock Corsair a legend around Bearcat Hangars and the scourge of the IJN
P.S. Feel free to sample...
♠ ♠
"If you're in a fair fight, you didn't plan it right"
Well, I installed the files by Oglivie and now the Alpha B-24J doesn't show up in FF ? What happened to it?
Jim,
Hang on, I will look at it.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Highpockets,
The Alphasim setup is very confusing. Try these...
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Thanks Rami
That fixed it.
I live in an Independent Retirement community and the veterans here are having a meeting in December. The guy who is making a presentation was a navigator in a B-24J in the Pacific and I am going to demo for him and the others the sim with the B-24J. I also will demo the B-26 Marauder as a bombardier on one in the ETO lives here as well.
I will put it on a big screen TV. Should be COOL.
Yes they are 95 and 96 years respective and two sharp fellas.
bearcat241
I've tried it and it doesn't work. CFS2 doesn't have those key with in the sim1.sim or any of MODULES .dlls. Using the code is nothing but a placebo effect.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Allen,
I have to agree with Bearcat. I put his entries into your F6F-3 Hellcat and got an increase in performance. Went from 353 mph at 1,000 ft to 373 mph. Overall, the aircraft accelerates better, climbs faster and just works better. I have no idea why, it just does. I also got similar results in the DB Corsair and the Alpha P-47D. Same engine and essentially the same propeller. As I said, don't know why. I'll leave that up to Bearcat's "magic".
Bob
"These Blockbuster Bombs don't go off unless you hit them JUST right". "Agent Provacateur".
I tested again. Only
[piston_engine]
power_scalar = #.#
[propeller]
thrust_scalar = #.#
rotation = #
work.
The rest looks to be SnakeCode™. I tested number_of_cylinders, max_rated_rpm, max_rated_hp, max_design_mp, emergency_boost_type and emergency_boost_gain_offset for [piston_engine] and it dose nothing.
min_gov_rpm and gear_reduction_ratio for [propeller] also no effect.
I can only guess that you have a later CFS2 that has the FS2004 code or your falling for the SnakeCode™.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
I'm a part-time snake charmer on the side...been at it for yearsI can only guess that you have a later CFS2 that has the FS2004 code or your falling for the SnakeCode™.
♠ ♠
"If you're in a fair fight, you didn't plan it right"
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