Junkers Ju-52/3m - Page 10
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Thread: Junkers Ju-52/3m

  1. #226
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    reading your last post, i thought,
    no, that doesn't sound right.
    so, i fired up the gaming machine,
    went into freeflight and got distracted.
    i needed an easily available ap gauge.
    lo and behold, the stock lear_45.autopilot.gau
    is almost identical to the dash88...close enough.

    with the ap1 you can not fine tune the altitude,
    or, for that matter, anything else.
    it's merely a set of ap on/off switches.
    need i say more?

    so, where was i? oh yeah, you need an auto pilot gauge.
    it's right there in your gauge folder.

    about the directional_gyro,
    hover your mouse above the lower left knob.
    it will say, "heading indicator adjustment knob"
    for the time being, don't click on this knob.
    (i'll try to explain later, if you want)
    now, hover over the lower right knob.
    it will say, "heading bug adjust"
    clicking on this knob + or -
    will move the orange bug
    and if auto pilot hdg is switched on,
    the gyro will indicate the aircraft is turning to that setting/heading.

    if you install the lear autopilot,
    you can also adjust the heading
    by clicking HDG readout + or -
    same goes for the altitude and vertical speed readouts.
    fyi, changing COURSE and IAS/Mach readouts do nothing.
    at least, they do nothing for me.

    update;
    rereading your post, to answer your question,
    yes, you can leave the panel as is
    and substitute the directional gyro.
    the lear auto pilot, or something like it,
    is not a requirement.
    it's just a personal preference.
    sometimes the magic works.
    sometimes it doesn't.

  2. #227

    More correct and useful instruments

    Hello Smilo,
    Yes, I agree that the lear45 autopilot is better, and probably
    more practical or useful.

    The only reason I was using AP1, was because itīs more vintage.
    Thinking about it, Iīll remove the AP1 then, and use only the
    lear45 one on both the main and the bomb aimerīs panels.

    Thanks for your comments - also for the details on the workings
    of the Ap and the Directional Gyro. Very helpful!

    Update:
    Hereīs 2 screenshots of how the 2 panels are now.
    The gear up/down lights on the main panel are there only to tell you
    if you will have the normal virtual cockpit view or the extra ones.

    Then, the Boost gauge on the bomb aimerīs panel is just so you
    check if you have WEP on or off, so that you can achieve the
    speed required by the scale.

    Cheers,

    Aleatorylamp
    Attached Thumbnails Attached Thumbnails panel.jpg   Drop1.jpg  
    Last edited by aleatorylamp; March 1st, 2018 at 05:24.

  3. #228

    New news: 4 guns also for the night-flier.

    Hello Folks,
    Itīs amazing what you donīt see on pictures or videos when you expect not to see it, or donīt look in the right place.

    The 3x725 Hp Tante Ju in night-flier camo, salvaged from Lake Hatrvikvannet, had two extra 7.92 mm fuselage guns, but not in the aft-most windows like on the g5e, but in the 4th counting from the front!

    They are clearly visible on the museum photos and on the salvage ones, but Iīd missed them!
    So that unit also has a respectable fire-power, and Iīll be making the necessary corrections to the model, Dp files and ,air file.

    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  4. #229
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    an interesting location, Stephan.
    i would think directly over the wing
    would severely limit the field of fire,
    but, then again, i don't know the reasons for doing so.
    whatever...someone, somewhere must have thought it a good idea.
    sometimes the magic works.
    sometimes it doesn't.

  5. #230
    Hello Smilo,
    I thought it was rather wierd myself - a terrifle field of fire!
    Iīm having a nightmare trying to write the guns into the SCASM code.

    I got them glued to the fuselage, but the wingroot causes bleeds, so
    they have to be written in glued to the wingroot, but itīs not working.

    One alternative is to put simplified guns into the AF99 model, re-compile
    it and repeat all the additional SCASM work I did... but itīs too much work
    for a debatable gun position!

    So, Iīve decided to use the other 4-gun model with the better-placed
    waist guns for the 725 Hp version, and texture that one with the camo
    night textures.


    Gun positions in the Ju52 fuselage were not fixed anyway, and could be
    changed around, so itīs a good solution.

    Why they had the machine-guns in the forward windows on that mission
    could really only be because the aft windows (and cargo doors) were blocked
    by the cargo. They were taking pieces of heavy artillery to prepare a mountain
    battery on higher ground some miles away from the lake.


    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  6. #231
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    sounds like a good solution, Stephan.
    sometimes the magic works.
    sometimes it doesn't.

  7. #232
    Hello Smilo,
    Thanks for your moral support!

    OK, Iīve just done it! It was a bit cumbersome, as I wanted different model and
    texture names, so I did it by renaming the SCASM code and its texture calls, to
    to compile the new corrected model. So it went OK!

    Good night now! Itīs cold, but at least the storm is over. Now they say thereīs
    another one with wind AND rain coming for the weekend.
    Thatīll be the 4th storm in 2 weeks!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  8. #233
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    four storms in two weeks?
    that sounds like the pacific northwest.
    so, i'm curious, what do you consider cold?
    be safe
    sometimes the magic works.
    sometimes it doesn't.

  9. #234
    Hello Smilo,
    Well, as soon as it gets below 14 degrees C (57-F), with the high humidity
    percentage where we live, the sensation of cold is quite strong.

    Then you have to add that nobody has any heating in their houses because
    winter is not so long and not so harsh, so you end up sitting at the computer
    with an overcoat.

    Anyway, further to the improvements on the two Tante Juīs with 4 guns:
    I was wondering why it was so quick to be shot down, so I continued fixing the
    Dp files. I had the engines at 100% damage each, and stock models only have
    35 or 40%, so itīs better now.

    Then I was also fine-adjusting the scale on both bomb aimer panels, and itīs
    more accurate now.

    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  10. #235
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    i considered teasing you about 57f being "cold",
    but, quickly reconsidered.
    it's all relevant to what you're accustomed to.
    i consider myself a weather wimp
    when it gets to the low 40s.
    we just had a couple weeks of snow and in the 20s.
    i thought it was cold, but friends in montana
    were enduring sub zero temperatures.
    (that's sub zero fahrenheit)

    back to the ju52;
    other than a few damaged engines
    incurred during head on passes,
    i hadn't noticed the ju52 being easy to shoot down.
    but, then again, i was only going up against
    one rookie at a time...in a hurricane.
    i can't imagine a ju52 being all that hard to knock down,
    but, i have no facts to back it up.
    good call, lowering the dp engine damage.
    sometimes the magic works.
    sometimes it doesn't.

  11. #236

    3x725Hp Night-flier WIP

    Hello Smilo,
    Well, today we have a sunny day!
    We had sunny days between the last three storms...
    Letīs see what happens at the weekend.

    After all the trouble I have had with the night-flier version,
    I was making sure that everything is OK.

    I also got all the underneath grey bits and pieces of the
    other armed version into dark olive, and the textures are all
    correct, so I think itīs OK now.

    I was wondering, just to be on the safe side, if you would
    like to check that allīs in order with this version.
    Just in case Iīve missed something!
    If you donīt have time, donīt worry.
    Hereīs a WIP for the armed g4e attached.

    As an added incentive, this one already has the precise
    bomb-aimerīs panel, as well as the adjusted Dp files.
    Here are 2 screenshots. The panels are those shown in post #225

    Thanks!
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails CA+JY-2.jpg  

  12. #237
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    sure...i'll have a look as soon as i can.
    will try to finish up by monday, okay?
    sometimes the magic works.
    sometimes it doesn't.

  13. #238
    Hello Smilo,
    OK then! Thanks a lot, that will be fine.
    You can also check how the 3-VC views work with the landing gear down for
    the normal VC, and with it up, it toggles the 2 extra views with the Spoiler key.
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  14. #239
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    ...will do.
    sometimes the magic works.
    sometimes it doesn't.

  15. #240
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    well, that was fun.
    lots of time spent in quick combat,
    making bomb runs while fending off attacking fighters.
    toggling back and forth from padlock mode
    and the three available vc views,
    then, back to the bomb aimer view,
    trying to get lined up for the bomb run.
    fun stuff, maynard.

    all in all, i give the gunship a thumbs up.
    although, it does take one a bit to figure out
    how to toggle the three vc views in padlock mode.
    especially, when under pressure from attackers.
    i am curious about the ventral view.
    which crew member does this view represent,
    or is it just a better, unobstructed aft view
    from the aircraft center of gravity?
    that huge engine blocking the forward view
    of oncoming attackers makes one quickly learn
    to toggle the cockpit gunner's view with the / key.

    as for the bomb aimer panel, i like it, but,
    found the "adjust and centre map window" feature,
    shall we say, a bit cumbersome.
    of course, that's just a personal preference.
    to explain would entail another long winded post
    and possibly, a whole other thread.
    sometimes the magic works.
    sometimes it doesn't.

  16. #241
    Hello Smilo,
    Well, Iīm glad you give it the thumbs up, and Iīm glad you had fun with it.
    Thatīs the whole point anyway, and thanks for your testing.
    So Iīll proceed with the uploads.

    To centre the map view window on the bomb aimerīs panel is quite easy:
    Just drag the botom border down with the mouse until the centre crosshairs
    line up with the centre of the bomb symbol. It was a bit too long to describe
    in the sparse on-panel instructions, but the readme mentiones it.

    OK then!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  17. #242

    Two armed Ju52/3m versions uploaded.

    Hello folks!
    Here are the two armed versions of the Ju52/3m:

    The g5e in green-grey livery with light-grey underneath, as in the Balkans campaign:
    http://www.sim-outhouse.com/sohforum...id=19&id=23459

    ...and the g43 night-flier as recovered from Lake Hartvikvannet in Norway in 1983:
    http://www.sim-outhouse.com/sohforum...id=19&id=23461

    Special thanks go to Ivan and Smilo for their inestimable help and advice during the
    construction of these models, without which they would doubtlessly not have come
    out so well.
    Enjoy!

    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails g5e_guns.jpg   g4e CA+JY-1.jpg  
    "Why make it simple if you can also make it complicated?"

  18. #243
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    well, that was a quick upload.

    i guess i won't bother telling you
    how to preset the bomb aimer,
    map view center cross hair, without using the mouse.
    or, suggest that you have a look at the aimer bitmap
    while flying over light colored terrain or water.
    or point out a few minor editing errors
    in the file id, readme and check list documents.
    or, that i didn't see any reference or instructions
    as to toggling the different vc views.
    especially, in padlock mode.

    i had compiled a list of minor issues
    that i thought we might go over before release,
    but, i didn't want to bombard you with it
    on the first post after testing.
    so much for that idea...and so it goes.

    the best laid plans of mice and men
    sometimes the magic works.
    sometimes it doesn't.

  19. #244

    CFS1 Ju-52-3m_J10.zip


    A new entry has been added to Add-Ons Library, category CFS 1 Aircraft Add-Ons

    Description: CFS1 Armed Ju-52/3m g5e.
    -------------------------------
    This military version of the original Ju52/3m tri-motor passenger and cargo aircraft, is armed with a cockpit 20 mm MG151/20 machine-cannon, a dorsal 13 mm machine-gun and two 7.92 mm waist machine-guns in lateral fuselage positions, and has a capacity for 10 x 110 lb bombs, or 3 tons of cargo.

    To make CFS1 air defense possible, apart from the normal Virtual Cockpit, two extra Virtual Cockpit views have been added, specially useful with the TG2 (Tail Gunner 2" Add-on), for Combat mode in Padlocked Chase View:
    One is from the cannon gunstation above the cockpit, offering all-round views above the plane, and the other is a virtual view from inside, behind the cabin, offering downwards views between the winds and landing gear. Some elements of the aircraft remain visible, but it is the only method of standing a chance during attacks from below.
    This armed g5e transport/auxiliary bomber version has 3x830 Hp engines, and a top speed of 183 mph at S.L. The livery corresponds to a unit that saw service during the invasion of Crete in 1941.

    Several Ju52/3mīs are at present on display in very good condition in museums in different countries, and quite a few still fly today.

    Virtual and Transparent cockpit elements, and extra Virtual Cockpit Views added using SCASM. TG2 Add-on, Bomb Aimerīs Panel and Custom panel with customized engine gauges included. RPM and Boost Gauges programmed by Ivan.

    By Stephan Scholz

    To check it out, rate it or add comments, visit CFS1 Ju-52-3m_J10.zip
    The comments you make there will appear in the posts below.

  20. #245

    CFS1 Ju-52-CA+JY.zip


    A new entry has been added to Add-Ons Library, category CFS 1 Aircraft Add-Ons

    Description: CFS1 Ju-52/3m g4e armed transport/auxiliary bomber
    -------------------------------------------------------------
    The Ju-52/3m was originally designed as a passenger and cargo aircraft, and extensively used around the world by airlines of many different countries. With the outbreak of WW2, the design was militarized into different versions, including auxiliary bomber, logistics, paratrooper and troop transport, ambulance and even minesweeper.

    This g4e version has 3x725 Hp engines, a top speed of 172 mph at 3000 ft, with capacity for 18 troops, 3 tons of logistics or 10x110 lb bombs.

    This release in night-camo, corresponds to Factory Nr. 6657 Ca+JY, one of the units recovered in Norway from Lake Hartvikvannet in 1986, currently fully restored an on display at Forsvarets Flysamling Gardemoen. Several other restored units still fly today in different countries.

    Armament on the model is a cockpit 20 mm MG151/20 machine-cannon, a dorsal 13 mm machine-gun, and two MG15 waist guns, plus 10 x 110 lb bombs can be carried.

    Intended for use with TG2 ("Tail Gunner 2" Add-on): Three virtual cockpit views are featured, achieved with SCASM: Pilotīs view, cockpit gunnerīs view and ventral view, to facilitate aircraft defense. Virtual and transparent cockpit elements also added with SCASM. Bomb Aimerīs panel and Custom Panel with custom engine gauges included. RPM and Boost Gauges programmed by Ivan. TG2 "Tail Gunner 2" Add-on also included.

    By Stephan Scholz

    To check it out, rate it or add comments, visit CFS1 Ju-52-CA+JY.zip
    The comments you make there will appear in the posts below.

  21. #246
    Hello Smilo,
    I thought Iīd mentined how to access the three vc views in the readmes.
    Anyway, Iīll check and edit them if need be.
    Thanks!
    Cheers,
    Aleatrylamp
    "Why make it simple if you can also make it complicated?"

  22. #247
    Hello again,
    Iīve checked and thereīs detailed info in the Readmes,
    so I believe itīs OK.
    Enjoy!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

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