SOH A-26 Invader, the story continues ...
Page 1 of 4 1234 LastLast
Results 1 to 25 of 76

Thread: SOH A-26 Invader, the story continues ...

  1. #1

    SOH A-26 Invader, the story continues ...

    Gordon's recent comments about re-visiting this beauty in his A-20 Havoc post finally convinced me to download it and play with it a bit. Following a few hours of 'research' here at SOH, I finally had the most updated version, with all the 'fixes'. I must admit that she even looks better in sim than the pictures here will do justice. Needless to say, after several minutes, no ....actually, several hours of flying this beauty, I am tinkering with a few mods for my personal use. Thank-you, again, Milton, John, Gordon and co. for providing this outstanding model to the sim community.

    Cheers,
    MZee

  2. #2
    Thanks for looking into this and sharing it. I also have the SOH Invader, but I'm probably not at the same mod level as you are. You indicated that you had to go through several threads to achieve this, and I must have missed one or even a few. I think it would be great if all this information could be condensed. Do you know or can trace back the mods you applied to achieve your current level you are at?


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  3. #3
    Lost track whether a native model conversion was ever done for this one.
    Well I've been to one World Fair a picnic and a rodeo and that's the stupidest thing I've ever heard come over a set of earphones.

  4. #4
    Quote Originally Posted by expat View Post
    Lost track whether a native model conversion was ever done for this one.
    Yes it was. John Terrell (Bomber_12th) converted the B and C versions some while ago. JensOle and I are currently playing with them. I've converted the K for my own use and added a payload.








    DaveQ
    Attached Thumbnails Attached Thumbnails B-26K Invader 1.jpg   A-26A Invader 2.jpg  
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  5. #5
    Quote Originally Posted by roger-wilco-66 View Post
    Thanks for looking into this and sharing it. I also have the SOH Invader, but I'm probably not at the same mod level as you are. You indicated that you had to go through several threads to achieve this, and I must have missed one or even a few. I think it would be great if all this information could be condensed. Do you know or can trace back the mods you applied to achieve your current level you are at?


    Cheers,
    Mark
    Yes, certainly. As I said, it took me several hours to do this looking-up, but in a nutshell, here's what I remember :
    1) Go to: http://www.sim-outhouse.com/sohforum...26&childcats=1 and install the third entry for the A-26 (manual install).
    2) For FSX, go to: http://www.sim-outhouse.com/sohforum...dcats=1&page=2 and install the A-26 conversion with fix.
    3) I then read thru this entire thread, but remember page 7 : http://www.sim-outhouse.com/sohforum...Download/page7 where in post #168, John has a mediafire link to fix glass issue. Download and install as per directions these files.
    4) Go to : http://www.sim-outhouse.com/sohforum...nks_search.php , search username gman5250 and install Gordon's new A-26 texture sets (third from bottom).
    5) Go to Avsim and install Richard Wisman's 'beech 18 auto-smoke xml gauge' found here : https://library.avsim.net/search.php...nMode=0&Page=2 , (second entry on page).
    6) Wing lite reflections I commented out as although I found them very nice, they were a bit too bright for my taste.
    In the aircraft config under [LIGHTS]:
    //light.11 = 5, 4.5, -18, -3.9, Newll //wing lite reflections
    //light.12 = 5, 4.5, 18, -3.9, Newll //wing
    7) I slightly darkened the VC lighting.

    As I mentioned, these mods I made for my own personal use according to my taste and not everyone may like these, but IMHO, they just add to the realism of this wonderful creation by the developers here at SOH.
    Thank-you, Gordon for the texture sets and for pointing me to the smoke gauge, and, of course, Milton and co. , for the wonderful aircraft model.

    Hopefully this helps sort things out a bit.

    Still, a WOP .... as I understand.
    Cheers,
    MZee

  6. #6

    Tire tread change to 'plus' or 'diamond' pattern

    I just tried the tire tread change to 'plus' or 'diamond' from this download for this FSX A-26 conversion : http://www.sim-outhouse.com/sohforum...Models-Updated


    Got a psychedelic picture of what the BMP file looks like pasted over where the tire textures appear in the simulator. Must have done something wrong.
    Cheers,
    MZee

  7. #7
    Senior Administrator Roger's Avatar
    Join Date
    Oct 2000
    Location
    EGCD...they bulldozed it!
    Age
    65
    Posts
    9,347
    Not sure what you mean by "psychadelic" but if you're using Dx10 then you need to change the 8 bit textures using Steve's fixer, because the tyres look like mirrors.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  8. #8
    Quote Originally Posted by Roger View Post
    Not sure what you mean by "psychadelic" but if you're using Dx10 then you need to change the 8 bit textures using Steve's fixer, because the tyres look like mirrors.
    Hi Roger,

    Here's some pics -




    I'm not using Dx10. Using the original Dx9. Here's what I mean by 'psychedelic' . The first pic is default tire texture labelled as 'tiretred' BMP file. The second is the 'tiretreadnew' diamond pattern BMP file.
    I have 6 models of the a26 ( -b, -bearly, -bearlyng, -bng, -c, -cng )
    I installed into my FSX conversion model as per Milton's instructions here - doing only what's in red as all I wanted are the tire tread textures :
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    FS9 A-26B and A-26C Model Additions with Textures for the FS9 A26-SOH
    (Works as Port overs for FSX as well with normal prop and glass updates)

    Included are:

    1) two new models - One A-26B with guns; one A-26C with Guns

    2) two new models - One A-26B No Guns; one A-26C No Guns

    3) Two new optional tire tread textures for these models


    These models are in addition to your current FS9 A26-SOH model folders.

    The new models can be used with any B or C textures you currently have.

    For that to work you must do 3 things:

    1) Copy the four new model folders to your A26-SOH aircraft folder.

    2) Copy the two textures to all your texture folders. (Do not replace your current tiretread.bmp. That is required for the original models)

    a) the new textures are named tiretreadnew-diamond.bmp and tiretreadnew-Plus.bmp (To activate one of the tire treads, rename it to "tiretreadnew.bmp" )


    3) Change your aircraft.cfg [fltsim] "model=" parameter to call out one of the four new models. (examples: model =a26bw or model=a26cwg )


    There are two tread patterns-Diamond and Plus. In order to switch between the Diamond or Plus tire textures, you must rename to "tiretreadnew.bmp" to activate it for the new models to recognize the active tread.

    These new tread patterns were done by Steve "Duckie" Bryant for the Harpoon and Lodestar series and look good on weathered and faded paint schemes.

    Enjoy :-)

    Milton Shupe
    July 2014

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I am sure the 'fix' is easy but right now, I just can't put my finger on it ???

    Thank-you for any additional input,

    Cheers,
    Milan.
    Cheers,
    MZee

  9. #9
    Hi Milan,

    thanks for taking your time to share all that information!

    I'm going to revisit the A-26 tonight :-)



    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  10. #10
    Hi Mark,

    Also, I have now updated all of my repaints with Gordon's updated texture bump maps using the 'texture.metalb' and 'texture.metalc' folders (copy and paste and allow overwrite -except for thumbnail and texture CFG files, of course) found in the file download I referred to in step 4) above. Now all repaints look even nicer than ever and more 'crisp' as well with these bumps.

    BTW, if you find an answer to my 'tire tread dilemma' I mentioned above, pls let me know.

    Cheers, and have fun !
    Milan.
    Cheers,
    MZee

  11. #11
    The issue with the textures are that they are by todays standard rather low res (the originals are a ), specially for getting crisp decals. I have slowly started with a new paintkit in HD, but it will be an big undertaking to get all textures done.
    I have a 6 gun B-26B in the Farm Gate program scheme with VNAF roundels as a test subject and it is a big improvements for the decals to get a HD threatment.

    Best regards
    Jens-Ole
    Repainting since FS5..

  12. #12
    Quote Originally Posted by MZee1960 View Post
    Hi Mark,

    Also, I have now updated all of my repaints with Gordon's updated texture bump maps using the 'texture.metalb' and 'texture.metalc' folders (copy and paste and allow overwrite -except for thumbnail and texture CFG files, of course) found in the file download I referred to in step 4) above. Now all repaints look even nicer than ever and more 'crisp' as well with these bumps.

    BTW, if you find an answer to my 'tire tread dilemma' I mentioned above, pls let me know.

    Cheers, and have fun !
    Milan.
    I'm going to look into the tire problem tonight. The image above suggests that the UV coordinates of the mapping do not correspond to the bitmap of the texture. From the pure looks it's totally off, and not merely a flipping problem. But as I said, I'm going to have an "in situ" look at it later.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  13. #13
    Quote Originally Posted by MZee1960 View Post
    Hi Roger,

    Here's some pics -




    I'm not using Dx10. Using the original Dx9. Here's what I mean by 'psychedelic' . The first pic is default tire texture labelled as 'tiretred' BMP file. The second is the 'tiretreadnew' diamond pattern BMP file.
    I have 6 models of the a26 ( -b, -bearly, -bearlyng, -bng, -c, -cng )
    I installed into my FSX conversion model as per Milton's instructions here - doing only what's in red as all I wanted are the tire tread textures :
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    FS9 A-26B and A-26C Model Additions with Textures for the FS9 A26-SOH
    (Works as Port overs for FSX as well with normal prop and glass updates)

    Included are:

    1) two new models - One A-26B with guns; one A-26C with Guns

    2) two new models - One A-26B No Guns; one A-26C No Guns

    3) Two new optional tire tread textures for these models


    These models are in addition to your current FS9 A26-SOH model folders.

    The new models can be used with any B or C textures you currently have.

    For that to work you must do 3 things:

    1) Copy the four new model folders to your A26-SOH aircraft folder.

    2) Copy the two textures to all your texture folders. (Do not replace your current tiretread.bmp. That is required for the original models)

    a) the new textures are named tiretreadnew-diamond.bmp and tiretreadnew-Plus.bmp (To activate one of the tire treads, rename it to "tiretreadnew.bmp" )


    3) Change your aircraft.cfg [fltsim] "model=" parameter to call out one of the four new models. (examples: model =a26bw or model=a26cwg )


    There are two tread patterns-Diamond and Plus. In order to switch between the Diamond or Plus tire textures, you must rename to "tiretreadnew.bmp" to activate it for the new models to recognize the active tread.

    These new tread patterns were done by Steve "Duckie" Bryant for the Harpoon and Lodestar series and look good on weathered and faded paint schemes.

    Enjoy :-)

    Milton Shupe
    July 2014

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I am sure the 'fix' is easy but right now, I just can't put my finger on it ???

    Thank-you for any additional input,

    Cheers,
    Milan.
    It looks like you have renamed one of the new tire textures to the old name.

    That will not work because the tires are mapped differently as you can see.

    Restore the original tiretread.bmp and you should be fine.

    The old models call for the old mapping pf tiretread.bmp.

    The added models call for the tiretreadnew.bmp mapping.

    If you want to change the old, you can copy and paste some other textures in the tread space of that original mapped texture.
    Milton Shupe
    FS9 Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  14. #14
    Hello,

    DaveQ, could you share your converted B-26K FSX, or at least the model?

    Thank you.


    Alain-

  15. #15
    Dave will probably answer himself, but I think there will be some more work before it is ready for release!

    Best regards
    Jens-Ole
    Repainting since FS5..

  16. #16
    A few questions for John T and all the other warbird encylopedias here at the SoH:

    -Information about the store pylons (and their position) and drop tanks introduced on the B-26B/Cs in the late 50's/early 60's as used on many of the CIA covert operations of the period and the USAF Farm gate invaders in Vietnam (Flickr has some good pics of them).
    ->The Droptank looks similar to the Mustang 165 gal tank.
    ->The drop tank pylon, which also could be used for stores, looks a bit different than the outer ones. Pictures of the Farm Gate invaders shows different types of pylons. Some of them are heavily supported by rods (supports anchored in the old rocket rail mounts/gun packs?

    -Right side escape/entry door to the back compartment. I have never found good pictures to tell if this was a later mod or if the door as seen on the On mark/ invaders was build as such from the factory. I have pictures of the door on the RB-26Cs used in the Farm Gate program in 1963.

    Any help is much appreciated!

    Best regards
    Jens-Ole
    Repainting since FS5..

  17. #17
    Quote Originally Posted by alain0568 View Post
    Hello,

    DaveQ, could you share your converted B-26K FSX, or at least the model?

    Thank you.


    Alain-
    I have a working K already but I want to try a few things like taking the pilots out on the ground. I've added weapons but grabbed from payware so cannot share. If anyone has a source of Vietnam-era freeware ordnance I'd be really grateful! Will share soonest.

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  18. #18
    Dave, if we can't manage to get them you can give me the types of ordinance you need I can make some custom ones for this project! That's really not too complex, and I think the A-26 is worth it.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  19. #19
    Sorry I can not help you guys out on this venture. I just do not have any of the FSX native code.

    Seems you are making out just fine without the help though, so go forth and have fun. :-)
    Milton Shupe
    FS9 Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  20. #20
    If anyone has a source of Vietnam-era freeware ordnance I'd be really grateful!
    Maybe someone over on the CFS2 forums could help out, ive got it in the back of my mind, someone did release some Vietnam weapons pack, just cant remember where.

    cheers ian

  21. #21
    --DaveQ and JensOle, thanks for your answers!
    Regards.


    Alain
    -

  22. #22
    Members + MrZippy's Avatar
    Join Date
    Feb 2014
    Location
    Sam Clam's Disco, Calif.
    Age
    68
    Posts
    123
    Quote Originally Posted by DaveQ View Post
    I have a working K already but I want to try a few things like taking the pilots out on the ground. I've added weapons but grabbed from payware so cannot share. If anyone has a source of Vietnam-era freeware ordnance I'd be really grateful! Will share soonest.

    DaveQ
    Don't know how much of this will be helpful but at least it's free/donationware.

    http://www.taskforcefsx.com/wood.html
    Charlie the balldude (Bald Dude) guy! Why do you think I wear a hat?

  23. #23
    Quote Originally Posted by JensOle View Post
    The issue with the textures are that they are by todays standard rather low res (the originals are a ), specially for getting crisp decals. I have slowly started with a new paintkit in HD, but it will be an big undertaking to get all textures done.
    I have a 6 gun B-26B in the Farm Gate program scheme with VNAF roundels as a test subject and it is a big improvements for the decals to get a HD threatment.
    I'm really looking forward to this one, Jens !

    I also have the A-20 Havoc. Just downloaded Gordon's new bumps yesterday and installed. All Havoc paints looking very sharp now - crisp and neat ! Up until your comment here re the res with respect to the A-26, I have not noticed that much of a difference with the exception of the 'nose art' on a few, but now I see exactly what you mean. I have lots of Orbx scenery, REX textures, and HD addon aircraft, but still never feel the need to set the 'texture max load' any higher than 2048 as most textures are well within that parameter, plus I think going past this will just affect fps and bring on more oom's (yes, ...can't wait to move to P3D in the new year for that very reason) .
    Cheers,
    MZee

  24. #24
    Quote Originally Posted by roger-wilco-66 View Post
    Dave, if we can't manage to get them you can give me the types of ordinance you need I can make some custom ones for this project! That's really not too complex, and I think the A-26 is worth it.


    Cheers,
    Mark

    Thanks a lot Mark. I'll send you a pm in the morning (UK)
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  25. #25
    Quote Originally Posted by roger-wilco-66 View Post
    I'm going to look into the tire problem tonight. The image above suggests that the UV coordinates of the mapping do not correspond to the bitmap of the texture. From the pure looks it's totally off, and not merely a flipping problem. But as I said, I'm going to have an "in situ" look at it later.


    Cheers,
    Mark
    Hi Mark,

    I appreciate this very much. The A-20 Havoc has the 'plus' variant of the tire texture and I never thought something as small as this could make such a big difference in aircraft appearance, but it does.
    Cheers,
    MZee

Members who have read this thread: 403

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •