SOH A-26 Invader, the story continues ... - Page 6
Page 6 of 22 FirstFirst 123456789101112131416 ... LastLast
Results 126 to 150 of 548

Thread: SOH A-26 Invader, the story continues ...

  1. #126
    I've made a start on the A/B-26's while the K's VC and other bits are being worked on, and I've redone A-26C 44-35710 'Hard to Get' currently at Cavanaugh Museum in Addison TX. What I can't seem to find out is if this scheme is an invention or whether this aircraft (or any other) carried it. The aircraft was taken on charge in May '45 and the scheme appears to be from the 10th TRS, 69th Reconnaissance Group, Nancy, France 1945. But if it ever served with that unit it didn't do 13 missions and destroy three aircraft and one train in eight days max!! Anybody any ideas what the serial actually was??






    DaveQ
    Attached Thumbnails Attached Thumbnails A-26C Invader 1.jpg   A-26C Invader 3.jpg   A-26C Invader 2.jpg  
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  2. #127
    according to the Osprey book on Invader units by Jim Roeder, aircraft #58 was 44-34486, and not this aircraft, so I am assuming that this is an imaginary paint scheme. I did discover that this aircraft, 44-35710, was based in the Netherlands for a few years, and the owners tried to register it in Belgium as OO-INV, but when that failed it went back to the states.
    Nice paint scheme though!
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  3. #128
    Quote Originally Posted by jankees View Post
    according to the Osprey book on Invader units by Jim Roeder, aircraft #58 was 44-34486, and not this aircraft, so I am assuming that this is an imaginary paint scheme. I did discover that this aircraft, 44-35710, was based in the Netherlands for a few years, and the owners tried to register it in Belgium as OO-INV, but when that failed it went back to the states.
    Nice paint scheme though!
    Many thanks for your time Jankees. Yes this aircraft was in the Netherlands for a time but subsequently went to Addison. It was flying at Duxford in 2001 I believe but now is de-registered and on static display. Wings Palette, the Russian archive, also gives '58' the serial 44-34486 but on an A-26B with a 6-gun nose and no nose-art. Since I don't know the 69th RG's coding system I don't know whether the '58' is the individual aircraft number or a unit designation. Certainly none of the 69th's squadrons was 58 (10th, 102nd, 111th.). Currently operates Q-4 Global Hawks.

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  4. #129
    Finishing up the last weapon, a LAU-3 pod for the 2.75 inch rockets.

    I'm basically done with the weapon pack, just some material adjustments and translation is left to be done.
    So the A26 weapons pack will be out, hopefully during the next week.


    Cheers,
    Mark



    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  5. #130
    Looking really good Mark, can't wait to fly the Invader with your weapons added. Great job!!!!
    Regards, Tom Stovall KRDD


  6. #131
    Senior Administrator Roger's Avatar
    Join Date
    Oct 2000
    Location
    EGCD...they bulldozed it!
    Age
    71
    Posts
    9,775
    Mark, those look amazingly real!
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  7. #132
    Thanks, and thanks to the wonders of modern design techniques. I just wish the sims would catch up with these materials and a common lighting standard would be defined, so that texture translation work would be minimal. I'm afraid that some of that glamour you can see above will be lost, but we'll see.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  8. #133
    Looking forward to the K release !
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  9. #134
    Quote Originally Posted by MZee1960 View Post
    Yes, certainly. As I said, it took me several hours to do this looking-up:

    (GREAT INFO SNIPPED)

    Hopefully this helps sort things out a bit.
    Thank you sooo much for saving me those hours, @MZee1960!

    Followed your instructions and I have the A-26 up and running in P3D V4.1 while I wait on the fantastic enhancements I see above. Everything seems great, with one minor issue: The tires have a mirror-level reflectivity. (I can ignore this from inside the plane. )

    *EDIT: @Roger, you mention the tire/mirror issue and "Steve's fixer" to fix that. Is that "Steve's DX10 Scenery Fixer?" Alas, that's no longer available for sale as far as I can find. Is there another tool/solution? Is this something you have to run the model through?

  10. #135
    Work continues on the K. The cockpit interior is being completely rebuilt by ******** at the moment (and 'rushes' look stunning!), and Mark is nearing completion of his awesome weapons. Gman has also 'refurbished' the external model to fix a couple of snags - the prop rotation and the castoring of the nosewheel. This has had to be done from scratch because the source files have sadly been lost in a crash... Here is a Nimrod as a taster. Forget the yellow gunsight - will be fixed!!



    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  11. #136
    Quote Originally Posted by DaveQ View Post
    Work continues on the K. The cockpit interior is being completely rebuilt by ******** at the moment (and 'rushes' look stunning!), and Mark is nearing completion of his awesome weapons. Gman has also 'refurbished' the external model to fix a couple of snags - the prop rotation and the castoring of the nosewheel. This has had to be done from scratch because the source files have sadly been lost in a crash... Here is a Nimrod as a taster. Forget the yellow gunsight - will be fixed!!



    DaveQ
    Beautiful update Dave. I was fortunate to see one of these as a kid growing up. They just look so menacing and powerful with the SEA camo, black and HMG armed noses. Definitely going to wear this one out on Gman's SEA scenery.
    ....my other Stryker is a 2019 Challenger Hellcat Redeye.....

    Matt

  12. #137
    SOH-CM-2020 gman5250's Avatar
    Join Date
    Mar 2012
    Location
    KMMH
    Age
    72
    Posts
    2,284
    Blog Entries
    4
    Dave and JensOle invited me in on the K conversion to fix a few anomalies in the model.

    As it turned out, it was necessary to revive a lost model from the remaining pieces. I checked with Milton Shupe and confirmed that John Terrell's original K conversion was lost in a computer crash, but I had enough pieces to completely rebuild the model in Gmax, and as it turns out a complete 3DSMax model. In doing the work, the team permitted me to make some major modifications on the interior. This is not a complete VC, like the Tigercat, but it is comprehensive.

    At this stage, I am completely rebuilding the panel and adding some knobs, switches and boxes. I'll probably be rebuilding the console, as it is quite different in the K, versus the A-26 single pilot model. I also animated the pilots and added modeled radials.

    My mods are being tested as of this writing, so we decided to preview the new model here as a bit of a teaser while the work is being finalized. Still a WIP, but coming into focus.








    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
    Thomas Jefferson

    Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit

  13. #138
    SOH-CM-2020 gman5250's Avatar
    Join Date
    Mar 2012
    Location
    KMMH
    Age
    72
    Posts
    2,284
    Blog Entries
    4






    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
    Thomas Jefferson

    Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit

  14. #139
    Wow, that is looking amazing! Thanks guys for doing all of these updates.

  15. #140
    Now that really needed to be done Gordon; thanks for going the extra mile.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  16. #141
    SOH-CM-2020 gman5250's Avatar
    Join Date
    Mar 2012
    Location
    KMMH
    Age
    72
    Posts
    2,284
    Blog Entries
    4
    Quote Originally Posted by Milton Shupe View Post
    Now that really needed to be done Gordon; thanks for going the extra mile.
    Thank you sir.

    I've said it before, but I'll say it again.

    Aside from the new VC/Panel modeling, this bird is still running on the original coding. Animations, Gauges, effects, UVW mapping, mesh...all have translated into FSX and now P3Dv4 64-bit seamlessly.
    I'm really happy that we could revive this model, and subsequently add it back into the archive.

    BTW...I just signed the agreement with TFDi Design to implement TrueGlass into my freeware work. I'm sure I'll be adding the rain/glass effects to the K.
    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
    Thomas Jefferson

    Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit

  17. #142
    Quote Originally Posted by ******** View Post
    Thank you sir.

    I've said it before, but I'll say it again.

    Aside from the new VC/Panel modeling, this bird is still running on the original coding. Animations, Gauges, effects, UVW mapping, mesh...all have translated into FSX and now P3Dv4 64-bit seamlessly.
    I'm really happy that we could revive this model, and subsequently add it back into the archive.

    BTW...I just signed the agreement with TFDi Design to implement TrueGlass into my freeware work. I'm sure I'll be adding the rain/glass effects to the K.

    I am really pleased that JensOle, DaveQ, and now you have invested the time to bring this to a new level. It will be great to have a newer, more up-to-date version.

    Happy to hear about the rain/glass effects. The monsoon seasons in Vietnam were ... really wet, LOL and that should add some realism to the seasonal deluges we had to contend with.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  18. #143
    Very impressive guys. ( mouth watering)......

  19. #144
    [QUOTE=Milton Shupe;1120005]I am really pleased that JensOle, DaveQ, and now you have invested the time to bring this to a new level. It will be great to have a newer, more up-to-date version.

    QUOTE]

    ... not forgetting roger-wilco-66 (Mark), our weaponeer!! Thanks Milton, for you help and support; hope we manage to do this great model justice.

    DaveQ

    PS: Hopefully we'll be able to get the A-26B and C up to a similar standard in due course; we shouldn't forget where this thread started.
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  20. #145
    [QUOTE=DaveQ;1120012]
    Quote Originally Posted by Milton Shupe View Post
    I am really pleased that JensOle, DaveQ, and now you have invested the time to bring this to a new level. It will be great to have a newer, more up-to-date version.

    QUOTE]

    ... not forgetting roger-wilco-66 (Mark), our weaponeer!! Thanks Milton, for you help and support; hope we manage to do this great model justice.

    DaveQ

    PS: Hopefully we'll be able to get the A-26B and C up to a similar standard in due course; we shouldn't forget where this thread started.

    Thank you DaveQ; my apologies to Mark with his awesome weapons work I have been admiring. I was on my first cup of coffee in the morning so not fully coherent! :-)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  21. #146
    [QUOTE=Milton Shupe;1120014]
    Quote Originally Posted by DaveQ View Post


    Thank you DaveQ; my apologies to Mark with his awesome weapons work I have been admiring. I was on my first cup of coffee in the morning so not fully coherent! :-)
    LOL, no problem.
    Actually, I've been a bit quiet in the past weeks or so. Actually, that was what I was doing on Christmas eve. Designing weapons. No comment on that.
    I was trying to worm my way through the texture translations and it's turning out pretty good lately.
    Anyway, I'm sure my work on the weapons will be finished tomorrow, hopefully.



    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  22. #147
    SOH-CM-2020 gman5250's Avatar
    Join Date
    Mar 2012
    Location
    KMMH
    Age
    72
    Posts
    2,284
    Blog Entries
    4
    Just to get everyone up to date on the timeline.

    Dave Q, Jens Ole and roger-wilco-66 have been in a holding pattern while I revived the physical model. That work took a bit of time due to the limitations of Gmax in Windows 10. That being said, I'm uploading the mods to the team now, and they can resume their work with the re-booted model.

    While they are working with their mods, I'll do some continued work on the mesh, animations and enhancements.
    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
    Thomas Jefferson

    Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit

  23. #148
    [QUOTE=roger-wilco-66;1120026]
    Quote Originally Posted by Milton Shupe View Post

    LOL, no problem.
    Actually, I've been a bit quiet in the past weeks or so. Actually, that was what I was doing on Christmas eve. Designing weapons. No comment on that.
    I was trying to worm my way through the texture translations and it's turning out pretty good lately.
    Anyway, I'm sure my work on the weapons will be finished tomorrow, hopefully.


    Cheers,
    Mark
    Amazing scenery there Mark, and weapons.

    Saw lots of PSP in VN in '67-68
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  24. #149
    [QUOTE=Milton Shupe;1120029]
    Quote Originally Posted by roger-wilco-66 View Post

    Amazing scenery there Mark, and weapons.

    Saw lots of PSP in VN in '67-68
    On the PSP, I'm also at that - again. That is extremely difficult to depict in the sim because of horrible Moiré patterns that pop up resulting from the starkly repetetive patterns. But I think I solved that finally by using bump maps and a dirt layer on top, which interrupt the patterns so much that you have virtually no flickering or Moiré. Way to go, I've been chasing that problem for at least three years!


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  25. #150
    Didn't quite escape.
    Join Date
    Apr 2007
    Location
    Somewhere in the Middle, UK
    Age
    50
    Posts
    2,342
    Mark,

    I've just created a PSP (Marston Sheet type) runway for my East Wretham scenery, which I created by modelling the PSP and rendering it, then applying that texture to a ground poly. It works. Not perfect, but it works. Because it's now a texture, not a model per se, I've been able to minimise the moire effect. When it was a MDL, the moire was horrendous!

    If you want any of my files, I can get them to you within a few minutes.

    Cheers,

    ian P.

Members who have read this thread: 10

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •