Shockwave Light Query
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  1. #1
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    Shockwave Light Query

    Has any one done shockwave lights for the Lockheed L18 Lodestar ?

    I've been mucking around with the light cfg but I'm not having much joy.

    Thanks,

    Pete.

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    SOH-CM-2024 MrZippy's Avatar
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    Is this a payware Lodestar or freeware? I was looking at the Milton Shupe and team Lodestar and how the landing lights hit the ground even though the actual lights on the wing are pointing upward. Must be the angle of the bulb? Landing lights are called out in the model and it looks like a tough job trying to overlay the Shockwave effects.
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    It's for the Loadstar by Milton & Team.

    Pete.

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    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by PeteHam View Post
    It's for the Loadstar by Milton & Team.

    Pete.
    And is the problem with replacing the landing lights?

    Is this enough light to make you go blind? These are the added 2 lines for Landing Lights:

    light.16 = 5, 0.25, -18.15, 0.750, fx_shockwave_landing_light.fx
    light.17 = 5, 0.25, 18.15, 0.750, fx_shockwave_landing_light.fx

    Attached Thumbnails Attached Thumbnails Loadstar with Shockwave.jpg   Loadstar with shockwave1.jpg  
    Last edited by MrZippy; October 19th, 2017 at 12:38.
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    Thanks MrZippy

    I made a slight adjustment on your figures, but I found the top shockwave beacon light I was using (Fx_shockwave_beacon_h) didn't show for some reason. I changed that to a normal beacon and added some strobes to the wing tips and this is what I've come up with ....



    [LIGHTS]
    // types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin

    light.1 = 3, -34.500, 0.000, 3.340, fx_shockwave_navwhi_l //tail white nav
    light.2 = 3, -34.500, 0.000, 3.093, fx_navred //tail white nav
    light.3 = 3, -1.072, -32.710, 3.890, Fx_shockwave_navred //left wing
    light.4 = 3, -1.072, 32.710, 3.870, Fx_shockwave_navgre //right wing
    light.5 = 2, -6.151, 0.000, -3.550, Fx_shockwave_strobe //belly strobe
    light.6 = 1, -27.020, 0.000, 5.700, Fx_shockwave_beacon //tail beacon _h
    light.7 = 1, -6.200, 0.000, -6.800, Fx_shockwave_beacon_b //belly beacon
    light.8 = 6, 3.100, -7.044, -4.480, fx_taxi_ju //left gear taxi light
    light.9 = 6, 3.100, 7.044, -4.480, fx_taxi_ju //right gear taxi light
    light.10 = 7, 15.700, 0.000, 0.055, fx_taxi_ju //Nose Warning Light
    light.11 = 8, -0.367, -2.241, 4.186, fx_taxi_ju //left wing ice light
    light.12 = 4, 4.00, 0.00, 3.80, Fx_shockwave_vclight
    light.13 = 5, 1.00, -18.15, 0.750, fx_shockwave_landing_light.fx
    light.14 = 5, 1.00, 18.15, 0.750, fx_shockwave_landing_light.fx
    light.15 = 2, -1.90, -32.80, 3.890, Fx_shockwave_strobe //left wing
    light.16 = 2, -1.90, 32.80, 3.890, Fx_shockwave_strobe //right wing

    //light.17 = 10, -14.904, 1.342, 2.870, fx_cabinlites //right side
    //light.18 = 10, -14.904, -1.342, 2.870, fx_cabinlites //left side
    //light.19 = 10, -5.761, 0.000, 3.028, fx_cabinlites


    Not sure of the reason for a white and red tail beacon. If the red is not supposed to be there then that can be changed.

    This will give you something to work with anyway.

    Pete

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    Charter Member 2022 srgalahad's Avatar
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    Quote Originally Posted by PeteHam View Post
    Thanks MrZippy


    Not sure of the reason for a white and red tail beacon. If the red is not supposed to be there then that can be changed.

    Pete
    That's because they were that way on some (or perhaps all) at one point in the production:
    http://www.sim-outhouse.com/sohforum...l=1#post974022

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    Quote Originally Posted by srgalahad View Post
    That's because they were that way on some (or perhaps all) at one point in the production:
    http://www.sim-outhouse.com/sohforum...l=1#post974022
    Thanks for that info.

    I thought that I had read somewhere about the white and red tail lights.

    Pete.

  8. #8
    Pete, do you have SWL installed in FSX-O or in FSX-SE? NC

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    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by Navy Chief View Post
    Pete, do you have SWL installed in FSX-O or in FSX-SE? NC
    I have ShockWave Lights effects in my FSX/Effects folder. Need some help with 'em, Chief?
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  10. #10
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    Quote Originally Posted by Navy Chief View Post
    Pete, do you have SWL installed in FSX-O or in FSX-SE? NC

    My Shockwave lights are in FSX Steam.

    Looking at the pic ( http://www.sim-outhouse.com/sohforum...l=1#post974022 ) I can see the lights 1 & 2 need to be swapped so you have red over white.

    Pete.

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