Thank you SteveB and Mick; great paints!
Thank you SteveB and Mick; great paints!
Nice work, Mick!
You and SteveB are doing some excellent paints for, as well as having a lot of fun with this plane, and it's good to see. Wonder why this release wasn't a "sticky"? LOL!
EDIT: Oh Look...!! They "Stickied" it!! Thanks for the Sticky!
BB686
Last edited by Blackbird686; October 17th, 2017 at 11:08.
"El gato que camina como hombre" -- The cat that walks like a man
I have just released this one. you will find a link for it here http://www.sim-outhouse.com/sohforum...02-My-Repaints
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
P-70 No. 29-785 "the Hoot Owl" is available in the library. There is a version for FS2004 in 1024x1024 32bits bmp format and there is a FSX version in 2048x2048 dtx5 dds format.
Enjoy,
Huub
Excellent work, Huub! A spectacular rendition of yet another weather beaten, battle weary, unclean beast! But the P-70 wears that hat so well, IMO. Thanks for all you do!
BB686
"El gato que camina como hombre" -- The cat that walks like a man
Hallo,
even that the texture "Buffallodave" is concieved for FSX,
using fsrepaint and an old paintshoppro6 and dxtprogramm
i converted these textures to use on the last A20 release it works quiet well in FS9
Just concerning the 2d panels for the moment I'm a bit lost if I shout fish the last little details or if it would be of no interest
I had just one feed back. Taking it in consideration, I just changed two gauges and so it might also work in FSX. But does it interest some one?
Yours
Papi
One last bump as I strip the glue...
Thermaltake H570 TG Tower
X670 Aorus Elite AX motherboard
AMD Ryzen 9 7900X 12-Core Processor
NVIDIA GeForce RTX 3070
NZXT Kraken X cooler
32GB DDR5 RAM
750 Watt PS
Windows 11 Home
In case you like some "Miss Behaven", the repaint is available in the library. There is both a FS2004 as a FSX version available, so make sure you pick the right version.
Cheers,
Huub
Now that is ....
But, this ain't ....
https://www.youtube.com/watch?v=9I3P8uqCG_c
Thanks for remembering the "Boys and Girls from the Sunny Side" sim, Huub. Your work is much appreciated by the FS9 lot.
BB686
"El gato que camina como hombre" -- The cat that walks like a man
I'm still playing catch up with pilots hats.
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
my files here: http://www.sim-outhouse.com/sohforum...02-My-Repaints
Hallo,
here again I have released my final panels for the A20.
The may be also work in FSX.
There is at first a panel which should reflect the war time cockpit.For more facility I have placed the radios on a pop up panel simulating the radio operators place. As I have no photo I used the vc view and reworked it a little bit.
The second one shows the cockpit of a restored still flying bird. The modern radios are placed on the right hand console. The gunsight can be switched off.
The third panel is for the russian A20's. I found on a russian site a photo of a russian A20. Even the photo was of poor quality it seemed the cockpit to be equiped with russian gauges. I tried to reflect this by using as possible russian gauges for the primary and engines and radio gauges.
At last I added some effects. They are different from C to G model,
the first are the engine exhaust flames which switch on via the beacon light switch
than I added also weapon effects, the switch on via I an O keys.
I asked in the previous releases for feedback to know what else can be done better. There was just one post telling me about to gauges which would not work in FSX - I tried to fix this, so the panels should also work in FSX.
I have stopped the further development of early A/B, C model cockpits as I feel rhat it would interest no one.
I believe that now I stop there and turn to other works
Yours
Papi
Thanks Papi
Huub
Well, today I did something I hardly ever do - I took time off from fiddling with planes and scenery and actually loaded the A-20 into the sim for the first time, other than momentary loads in spor view to take screen shots, to go for a short flight. Instead, I discovered an issue that I hadn't seen before.
When I go into 2D panel view the eyepoint is offset to the left and not all of the panel is visible on screen. The right side of the panel - not the whole right half, but more than just the edge - is off the screen, along with all or parts of the instruments that reside on the right side of the panel.
It seems that the panel background is too wide, but the height seems right.
I checked the coordinates in the Default View section and they're in the ballpark when compared to some other planes that have panels that look right. I tries making some adjustments anyway, by way of experimentation, and found that no changes I made in the panel.cfg had any effect. That seems odd - those coordinates are supposed to have some effecft, aren't they?
The VC is fine, with the eyepoint in the middle, right where the pilot's head would be.
In my help and tutorial folder I have a file with come comments about how to adjust the eyepoint in the 2D panel, but the instructions there don't work.
I am very confused.
Does anyone else have this problem? Is there a fix?
What sim Mick? and what is your screen resolution?
EDIT: attached is what I see
My screen resolution is the "recommended" 1280 x 1024. I'm not sure if that recommendation comes from Windows or from the monitor's manufacturer.
What I see is the attached, edited version of the image you posted, and I think I've figured out the problem. Is the panel meant for use with just wide screen monitors?
Does anyone else following this thread have a regular monitor and not see the entire panel?
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