OK...I pulled an all nighter on the bump maps and I think I have a bump profile that works nicely.
The photos don't really show the effect well, but the flush rivets create a very subtle flat reflection at the bottom of the dimples. The skin itself has a slight stretch in the channels created by the rivet rows.
Have a look at the photos and shoot me some feedback.
I have to thank Mr. Terrell for pointing out the issue of the flush rivets. It is always work to go back and make changes, but at the end of the day, the work needs to be correct.
I certainly don't mind the extra effort, and find the changes to be a major improvement to the model. I'm glad we could resolve things without any major rework of the PK.
Note:
I did not re-size the actual painted rivets in the photos here. I only removed the highlights. This skin is wrong for this model which has no cheek blisters, but is sufficient for the color/light study it was intend for. The parameters for alphas and spec remain the same as I noted in the previous post. I'll make a dedicated metal skin when any modeling changes are finalized.
I think the team can stand down on the PK revamp. If a painter is selecting the multiple layers of rivets for any given section, i.e. wing, they can adjust the mask by one or two pixels to achieve the look they desire.
I recommend no highlights, unless the artist wishes to add a very slight highlight and shadow arc on the extreme edge of the flush rivet. I've tried this at 4K, and the results are a tiny bit muddy. The only way to achieve a clean highlight is to use a hard edged round brush, then mask out all but the "thumbnail moon" crescents for light and dark. The downside of this technique is that there is no way to select all of the rivets and do the operation via a mask. It is do-able...but a ton of work.
Amazing Gordon! And thank you for your effort many times over. It looks great.
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