FSX Native Douglas A-20 Havoc Released - Page 5
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Thread: FSX Native Douglas A-20 Havoc Released

  1. #101
    SOH-CM-2024 MrZippy's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Charlie, you do not need my permission for that; please upload and share as you wish.
    Thanks Milton! Will do. I figured it's a good idea to ask the Creator before adding to his creation.
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  2. #102
    Quote Originally Posted by huub vink View Post
    Until the end of the war most P-70s served for night fighter training in mainland USA. Due to the lack of night fighters in the Pacific Area, 6th Night Fighter Squadron was deployed to the latter combat zone. Its particular detachments operated from Solomon Islands, New Guinea and even Australia. Except of night fighter missions these aircraft also flew day and night ground attacks and convoy escorts. Additional night fighter squadrons later deployed to this xone also fulfilled similar tasks.


    P-70 No. 29-785, from 6th Night Fighter Squadron Detachment "A". New Guinea 1943. This aircraft was lost on October 30th during a cross country flight from Berry Drome, Port Moresby to Horanda Drome, Dobodure. The pilot 1st Lt Donald Hyland and his crew perished.



    Still some minor things to change but this repaint will be available soon.

    Cheers,
    Huub
    Stunning work Huub! Thanks for this one as well
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  3. #103
    Quote Originally Posted by jankees View Post
    just finished uploading Denver Darling, the RAF #28, the French aircraft and this one:







    the story behind the Dutch one:
    In december 1941, the Dutch government ordered 32 Douglas Boostons for the defence of the Dutch Indies after the outbreak of war in the Pacific. These aircraft were destined for the MLD, or Dutch Naval Air Service. The aircraft were painted in RAF camouflage colors and received Dutch orange triangles on the fuselage and the underside of the wings, together with a serial consisting of a D with a number and the text KON.MARINE on the nose. The aircraft were crated and shipped to the Dutch East Indies, with the first six arriving in Java on the 27th of February 1942, just a day before the Japanese landings in Java. The crates were unloaded in Tjilatjap. It was decided to try and assemble a few aircraft on the spot, in the harbor of Tjilatjap, while three crates were sent to Andir by train. Despite Japanese bombing raids on the harbor, the MLD technicians managed to assemble two Bostons in the harbor, and on the morning of the 5th of March, Lt Burgerhout, a Catalina pilot, took of from an improvised runway with serial D52 and flew to Tasikmalaja, where it was planned to fill the aircraft with fuel for the flight to Andir air base. However, no suitable fuel was found. Before the second Boston could be flown out, the 'runway' was destroyed by a second Japanese bomb raid, so the ground crew destroyed the aircraft. The aircraft at Tasikmalaja was destroyed on the 8th of March, just before the capitulation of the Dutch East Indies. Of the aircraft transported by train, one was assembled, and this fell intact into the hands of the Japanese, who later used it for flight evaluations. The other two aircraft were destroyed by their ground crews. The other 26 Bostons still underway were diverted to Australia, and these later flew with no 22 squadron of the RAAF, some still with the KON.MARINE marking on the nose.
    Wow! Just great paints all around! Thank you Jankees!
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  4. #104

    Landing Light vs Taxi Light Animation

    Quote Originally Posted by Gooneybird565 View Post
    To Milton and team for this beautiful aircraft, and to the very talented repainters that did release already a fair bunch of liveries, thank you men!
    A long long time ago, when I was a far younger buddy, I did build is as plastic model kit, but do not remember whether this was an Airfix, or a Revell...

    First picture, the bird is on the runway, no lights swiched on

    Second picture, switching the lights on (L key, or cockpit buttons)

    Third picture, switching the landing lights off (CTRL + L key)

    Last picture, pressing the L key again to switch all lights off


    The left landing light does not extend nor retract when using CTRL + L key or the cockpit landing light switch. It just appears when you activate the lights, and disappears when you switch them off.

    If this trouble has already been reported, is there some fix available, or is this a misfit on my system?

    Thank you for your comprehension and assistance

    Blue skies

    Philippe
    Hi Philippe,
    I also have this issue on my system, now that you mentioned it, - but did not give it much extra attention as both lights seem to turn 'on/off' OK, ... just the 'opening and closing animation' is missing for the left-hand taxi light.
    I set up my camera for a closer look anyway, and confirmed your findings.
    A nice opening animation, then light turns 'on', on right-hand side landing light (pics 1,2,3 below). This process is done in reverse when this light is shut off.
    No opening animation, light just appears in open position, turned 'on', on left-hand side taxi light (pics 4,5 next post below). When turned off, light just disappears into the wing, shut off.


    1) 2) 3)
    Last edited by MZee1960; October 17th, 2017 at 15:56.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  5. #105
    4) 5)
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  6. #106
    Quote Originally Posted by MZee1960 View Post
    Hi Philippe,
    I also have this issue on my system, now that you mentioned it, - but did not give it much extra attention as both lights seem to turn 'on/off' OK, ... just the 'opening and closing animation' is missing for the left-hand taxi light.
    I set up my camera for a closer look anyway, and confirmed your findings.
    A nice opening animation, then light turns 'on', on right-hand side landing light (pics 1,2,3 below). This process is done in reverse when this light is shut off.
    No opening animation, light just appears in open position, turned 'on', on left-hand side taxi light (pics 4,5 next post below). When turned off, light just disappears into the wing, shut off.

    1) 2) 3)
    The taxi light is not animated; it is simply a show and hide thing. It's the best I could do with my limited xml skills. Hope it doesn't totally destroy your day. :-)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  7. #107
    Quote Originally Posted by Milton Shupe View Post
    The taxi light is not animated; it is simply a show and hide thing. It's the best I could do with my limited xml skills. Hope it doesn't totally destroy your day. :-)
    Hi Milton,

    I just did the 'taxi/landing light post' to indicate and reply to Philippe that that is how the lights work for me and everyone else. Hopefully this answered Phillipe's query.

    As my wife has expressed some disappointment in how I have fallen behind in certain outdoor housekeeping chores lately, I now feel it is in my best interests to park this wonderful bird in the nest for a bit, and pick up the rake and let the neighbors know that 'yes' our house is indeed occupied.
    Last edited by MZee1960; October 17th, 2017 at 17:15.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  8. #108
    SOH-CM-2020 gman5250's Avatar
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    Work in progress, now that the bumps are finished.

    I took a tiny bit of historical license, Buffalo Dave was a B model, but it was just too tempting.






    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
    Thomas Jefferson

    Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit

  9. #109

  10. #110
    Indeed. The bump mapping really is the icing on the cake.

    I use Chaseplane a lot for camera settings and configured a view for the Bombardier/Navigator in the glass nose. I noticed the bomb sight has an ominous black texture. Is it uv mapped at all, or is there a texture map missing?


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  11. #111
    Milton, Mzee1960,
    I just posted as I was considering having probable misfit or trouble with my own system, as the animation works perfectly here with the Beech 18 (FSX native - Thanks Milton).
    But this will certainly not prevent me from flying that beauty, further seeing the various additional liveries already available, and I guess much more to come!
    Now back to pilot's seat

    Philippe
    Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 32 Gb DDR4 RAM, RTX3060 12Gb, P3D v5 latest edition, mesh Toposim, packs ORBX FTX Global Base + Vector + OpenLC, + Trees HD, ASP3D, ASCA, P3D v6 latest edition, mesh Toposim + TEP, X-Plane 12, simHeaven X-World, M2XP Antarctica

  12. #112
    Quote Originally Posted by MZee1960 View Post
    Hi Milton,

    I just did the 'taxi/landing light post' to indicate and reply to Philippe that that is how the lights work for me and everyone else. Hopefully this answered Phillipe's query.

    As my wife has expressed some disappointment in how I have fallen behind in certain outdoor housekeeping chores lately, I now feel it is in my best interests to park this wonderful bird in the nest for a bit, and pick up the rake and let the neighbors know that 'yes' our house is indeed occupied.
    I know, my comment was in jest.

    LOL Yes, I can relate to that.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  13. #113
    Quote Originally Posted by roger-wilco-66 View Post
    Indeed. The bump mapping really is the icing on the cake.

    I use Chaseplane a lot for camera settings and configured a view for the Bombardier/Navigator in the glass nose. I noticed the bomb sight has an ominous black texture. Is it uv mapped at all, or is there a texture map missing?


    Cheers,
    Mark
    Mark,

    Yes, it is UVW mapped and the texture assigned is a general black texture.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  14. #114
    Quote Originally Posted by ******** View Post
    Work in progress, now that the bumps are finished.

    I took a tiny bit of historical license, Buffalo Dave was a B model, but it was just too tempting.



    Well Done Sir! Love the textures; wx'd and aged, stained, and used. :-)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  15. #115
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by ******** View Post
    Work in progress, now that the bumps are finished.

    I took a tiny bit of historical license, Buffalo Dave was a B model, but it was just too tempting.
    Beautiful Gordon! Looking forward to it!

  16. #116
    Quote Originally Posted by Milton Shupe View Post
    Mark,

    Yes, it is UVW mapped and the texture assigned is a general black texture.
    Thanks, Milton. I'll check where it resides on the map.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  17. #117
    Quote Originally Posted by roger-wilco-66 View Post
    Thanks, Milton. I'll check where it resides on the map.


    Cheers,
    Mark
    The bomb sight is made up of a lot of individual parts. They are however just generally mapped and the texture globally applied so you will not be able to paint it.

    Many other small parts use that same texture.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  18. #118
    Senior Administrator huub vink's Avatar
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    P-70 No. 29-785 "the Hoot Owl" is available in the library. There is a version for FS2004 in 1024x1024 32bits bmp format and there is a FSX version in 2048x2048 dtx5 dds format.

    Enjoy,
    Huub




  19. #119
    I thought I'd try something in bare-matal:


    but I'm not very successful in getting a shine. Is the model alpha and/or spec enabled?
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  20. #120
    no shine (yet), so let's try something darker


    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  21. #121
    SOH-CM-2021 BendyFlyer's Avatar
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    ******** - that bump mapping texture changes is amazing. Very good job indeed, thanks a lot. This creation just gets better and better. Still has the best glass textures I have yet encountered.

  22. #122
    SOH-CM-2020 gman5250's Avatar
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    Quote Originally Posted by BendyFlyer View Post
    ******** - that bump mapping texture changes is amazing. Very good job indeed, thanks a lot. This creation just gets better and better. Still has the best glass textures I have yet encountered.

    Thank you sir,

    This is such comfortable airplane. Just a tad more sluggish than the A26, which is a long time favorite of mine, but still muscular and fast. The bumps were a small contribution and owed entirely to the superlative paint kit.
    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
    Thomas Jefferson

    Intel Core i9-9900K Coffee Lake | Cooler MasterAir Maker 8 CPU Thermal Cooler | ASUS ROG Strix Z390-E LGA 1151 | CORSAIR Vengeance RGB Pro 32GB 288-Pin DDR4/3200 | EVGA GeForce GTX 1080 Ti 11GB | SAMSUNG 860 EVO Series M.2 1TB SSD | Mushkin Chronos 240GB 2.5 SSD | WD Black 2TB 7200 RPM |WD Black 5TB 7200 RPM | CORSAIR HX Series HX1200 PSU | Windows 10 HP 64-bit

  23. #123

    Icon14

    Just wanted to give a big thank you to Milton and all the talented painters. Been having a lot of fun with the A-20.

    Moze

  24. #124
    Quote Originally Posted by jankees View Post
    I thought I'd try something in bare-matal:


    but I'm not very successful in getting a shine. Is the model alpha and/or spec enabled?
    Jankees, my apologies Sir. I did not activate the material properties to allow blending the environment maps with the diffuse alphas.
    The specular map is available in the common texture folder for the A-20 series as I did with the Marauder.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  25. #125
    Quote Originally Posted by Milton Shupe View Post
    Jankees, my apologies Sir. I did not activate the material properties to allow blending the environment maps with the diffuse alphas.
    The specular map is available in the common texture folder for the A-20 series as I did with the Marauder.
    so no alpha, and only the small speculars that we see in the common texture folder? Let's see what we can do with those..or are there plans for an updated version with alpha's?
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

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