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  1. #76
    A star is being born! All of the major details being finalized. Still haven't added any bumps or specs just fine tuning right now.








  2. #77
    A work of art Jeremy. You've done an outstanding job
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  3. #78
    Senior Administrator Willy's Avatar
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    Oh yes! I see some C-119s (and R4Qs) rolling through the Merc Air paint booth.

    Hope there's some cargo (boxes, crates and barrels) inside to play with as well.
    Let Being Helpful Be More Important Than Being Right.

  4. #79
    SOH Staff Tako_Kichi's Avatar
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    There are indeed cargo pallets or Jeeps with trailers available for use (but not at the same time). You can select them from a pop-up clipboard or you can choose to have no cargo at all. Whichever option you go with the weight of the aircraft will be adjusted accordingly.
    Larry


  5. #80
    looking great TG

    Im glad someone is willing and able to put the time in

  6. #81
    SOH-CM-2024 Duckie's Avatar
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    That is one handsome fellow there TG! Looking forward to it. Thank you.
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  7. #82
    TG, once you implement bumps your lighting will change on the Diffuse alpha channel a little and probably improve the metal effect you're trying to accomplish. AMAZING work! I'm really impressed!
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  8. #83
    Senior Administrator Willy's Avatar
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    Quote Originally Posted by Tako_Kichi View Post
    There are indeed cargo pallets or Jeeps with trailers available for use (but not at the same time). You can select them from a pop-up clipboard or you can choose to have no cargo at all. Whichever option you go with the weight of the aircraft will be adjusted accordingly.
    Jeeps??? Now we're talking!!!! The Flight 19 guys might not ever get me out of the "Boxcar".
    Let Being Helpful Be More Important Than Being Right.

  9. #84
    SOH Staff Tako_Kichi's Avatar
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    Quote Originally Posted by Willy View Post
    Jeeps??? Now we're talking!!!! The Flight 19 guys might not ever get me out of the "Boxcar".
    LOL ... the Jeeps took almost no time to include as they are the ones I made as static objects in the Hobbs airport project I did for Milton many years ago. Ed re-did the textures for me as they needed some TLC for use when viewed at a closer distance (i.e. standing next to them in the cargo hold).
    Larry


  10. #85

  11. #86
    Gorgeous. Thank you all for rescuing this gem from the freeware graveyard, where free planes go to die.

  12. #87
    Senior Administrator Willy's Avatar
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    Quote Originally Posted by Tako_Kichi View Post
    LOL ... the Jeeps took almost no time to include as they are the ones I made as static objects in the Hobbs airport project I did for Milton many years ago. Ed re-did the textures for me as they needed some TLC for use when viewed at a closer distance (i.e. standing next to them in the cargo hold).
    I've been big on the real early flatfender Jeeps since long before flightsimming. Ed's new textures sound like what the Jeep community would call the difference between a 20ft paint job and a 10ft paintjob. Just because it looks good at 20ft, don't mean it'll look good at 10.
    Let Being Helpful Be More Important Than Being Right.

  13. #88
    SOH Staff Tako_Kichi's Avatar
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    I just grabbed some quick and dirty screenshots for you Willy showing the Jeep cargo option.
    Attached Thumbnails Attached Thumbnails Jeeps_1.jpg   Jeeps_2.jpg   Jeeps_3.jpg  
    Larry


  14. #89
    Thanks everyone for the compliments! Well Ive really been wanting to do a Thunderbirds paint for my C-123 Im building but its not quite there yet. Searching photos online and found a 119 in their colors and knew I had to make it. This was a nice little break from the small details of lines and rivets.










  15. #90
    SOH Staff Tako_Kichi's Avatar
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    Larry


  16. #91

  17. #92
    SOH-CM-2021 warchild's Avatar
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    ::chuckles:: You can always tell when someone really loves something, because they caan be as flat as a barn door, and they'll still have their own shine.. Awesome job TG .. Very awesome..

  18. #93
    Im off into uncharted territory for myself not having much experience with bumps or spec texturing. Opening up textures from high end developers and trying to figure out what they did and had some great words of advice from GMan today that really helped me understand the process. This is what Ive come up with so far on the fuselage. Pretty happy with it but still needs more tuning.

    Prepar3D 2017-10-25 23-23-34-114 by Jeremy, on Flickr

  19. #94
    Wow looks amazing.

    Might be just me and my phone but looks like the bump map is inverted and the rivers are going into the panels.

  20. #95
    Thats what Im seeing also. Working on that one.

  21. #96
    Tankerguy, these textures look wonderful. Very well done.

  22. #97

  23. #98
    Quote Originally Posted by tankerguy72 View Post
    Fixed that issue







    There ya go!!

  24. #99

    Ok - this is awesome

    This is looking bloody awesome.

    I hesitate to ask, but is there a plan to compile for 64-bit use (i.e. P3Dv4)

    If not, I'd like to volunteer to give it a go.

  25. #100
    SOH-CM-2021 warchild's Avatar
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    Our P-61 runs perfectly well in P3Dv4 and its a five year old model.. this should work fine..

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