Just Flight/AH DHC-3 Otter released! - Page 2
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Thread: Just Flight/AH DHC-3 Otter released!

  1. #26
    SOH-CM-2024 Cees Donker's Avatar
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    Where can one find 'momentum effect'?



    Cees

  2. #27
    Hi Cees,

    Navigate to:

    USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/

    then look for the FSX.cfg file and open it in Notepad.

    Travel down the list until you see [DynamicHeadMovement]
    0 (zero) all entries under that title and save the cfg.

    Next time you run FSX, the dynamic head movement will be cancelled.

  3. #28
    Originally Posted by speedy70

    Sorry to ruin your theory but I am getting exactly the same bucking in FSXA.

    Regards Chris

    Hi Chris, do you have momentum effect turned on?

    Sorry no I do not and am using FSX acceleration not P3D

    regards Chris

  4. #29
    Quote Originally Posted by bazzar View Post
    Hi Cees,

    Navigate to:

    USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/

    then look for the FSX.cfg file and open it in Notepad.

    Travel down the list until you see [DynamicHeadMovement]
    0 (zero) all entries under that title and save the cfg.

    Next time you run FSX, the dynamic head movement will be cancelled.
    Thanks Bazar,

    that did the trick in FSX, no more bucking when reducing rpm.
    Works for other props as well.
    Btw, like your rendition of the DHC-3.

    Wim

  5. #30
    Yes fixed it for me too.

    Thanks Chris

  6. #31
    Instead of zero-ing all the constants, one can also change them.

    at this moment i use the following;

    [DynamicHeadMovement]
    LonAccelOnHeadLon=-0.0100//-0.020000
    LonAccelOnHeadPitch=-0.00500//-0.010000
    RollAccelOnHeadLat=0.0050//0.010000
    YawAccelOnHeadLat=-0.050//-0.100000
    RollAccelOnHeadRoll=0.100000
    MaxHeadAngle=2.5000//5.000000
    MaxHeadOffset=0.300000
    HeadMoveTimeConstant=.3//1.000000


    Wim

  7. #32
    Quote Originally Posted by speedy70 View Post
    Yes fixed it for me too.
    And me! Thanks Baz !

    Quote Originally Posted by Wim View Post
    Instead of zero-ing all the constants, one can also change them.
    Well, done, Wim, thanks !

    cheers,
    jan

  8. #33
    SOH-CM-2021 BendyFlyer's Avatar
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    Well being an Otter fan, I succumbed and got this one, just to be rid of the other FSX variety. Favourably impressed on a lot of levels, textures, fitout etc. Number of issues for which a ticket has been lodged with JF. Namely flap indicator on glareshield does not operate if flap selected via the lever but does if keycommands used. Flaps retracted when using the pump to pressurise hydraulic reservoir In reality there would be a shutoff valve to prevent this happening in a real hydraulic system).

    The AH is inoperative except in roll plane, pitch remains fixed at 20 degree pitch down and bar on AH can not be altered via the dial/switch at the bottom of the AH. (Day VFR only for the time being).

    The mysterious oscillation in pitch with prop/power changes evident, not bad but irritating, it is a pitch up and down in the lateral plane for me.

    The view from inside to out is not very clear and makes the terrain look fuzzy to me.

    Otherwise I really like it, these are minor bugs. Off to try the changes suggested by WIM re the oscillation or bucking.

  9. #34
    It sounds like you may not be using the flap control correctly. You select flap status using the switch and then you pump. As you pump you will see the flaps move and indicator will also move to the selected position once you have pumped sufficient pressure. To retract, set the switch to the position required and pump again. You break this code if you use the keystroke.

    Not sure what's going on with the AH, it works fine here.

  10. #35
    SOH-CM-2021 BendyFlyer's Avatar
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    Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.

    The AH problem is weird I will admit, not sure why it does this.

  11. #36
    Quote Originally Posted by BendyFlyer View Post
    Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.

    The AH problem is weird I will admit, not sure why it does this.
    No prob with loss of hydraulic pressure here, BF, flaps operate fine either by using the indicator/pumphandle or buttons on my joystick. Same for the AH. Works perfectly here too. You sure you use the mid mouse wheel to operate the attitude calibration knob ?..

    (btw, i'm in P3Dv4.. )

    cheers,
    Jan

  12. #37

    Where is the FSX DHC-3 Manual

    I can't find the manual. Could someone please let me know where to download it from.

    Thanks,

    Tom

  13. #38
    Hi Tom ,It is in the justflight directory in your main fsx directory.

    Cheers Chris

  14. #39
    It should also be available from the start menu (Just Flight folder).

    Martyn
    Martyn
    Just Flight Development Manager

  15. #40

    Manual

    Thanks all.

    I didn't think to look there. Just getting a little old and slow...grin

    Tom

  16. #41
    SOH-CM-2021 BendyFlyer's Avatar
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    OK have the flap issue sorted. The AH seems to have fixed itself after a reload. The jerky throttle response has been fixed after applying the dynamic head movement changes suggested here

    My only real criticism is that I do think the overspeed jerking about should be removed. In real life the aircraft (any aircraft actually) would not have started to jump about when the max speed for cruise or for structural damage was exceeded. I know it is an FSX thing but I have never flown an aeroplane that buffeted at the critical VNE speed, they just get over-stressed and are therefore likely to break but they do not behave any differently apart from stiff or heavy controls at high speeds.

    Time to get to know this one in flight for awhile.

  17. #42
    We'll take a look at the jerking issue to see if it's something that we can resolve/improve.

    Thanks
    Martyn
    Martyn
    Just Flight Development Manager

  18. #43
    SOH Staff .."Bartender" AussieMan's Avatar
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    Anyone interested in doing some Aussie Otters?

    Eye trouble and unsteady hands have stopped me from doing repaints at the moment so I was wondering if anyone is interested in doing some VH-*** Otters.

    Attached Thumbnails Attached Thumbnails a1---392.jpg   eax paint scheme.jpg   Otter.jpg   Otter 2.jpg  


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  19. #44
    Hi Pat,

    The RAAF ones are on my list, assuming nobody beats me to it.

    mike

  20. #45
    SOH Staff .."Bartender" AussieMan's Avatar
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    Thanks Mike.


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  21. #46

    1 ATU Crest?

    Hi all,

    working on the RAAF Otter repaints and i was wondering if anyone could point me to a good sharp image of the 1 Air Trials Unit crest... google has not been my friend so far. I have got a decent shot of the ARDU crest, but I fear it may be different.

    All assistance gratefully received.

    Mike

  22. #47
    this one?
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  23. #48
    Yes, that's the one. Trying to find it not as a patch is the trick, but that will do at a pinch - thank you.

  24. #49
    This is from a decal pack if it is of any help.
    Attached Thumbnails Attached Thumbnails ATUbadge.jpg  

  25. #50
    Thats exactly it, Bazzar. Thanks very much!

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