The fantastic A-20 Havoc Beta 1 is out. Give her a try at the link below.
A-20 Havoc for FSX / P3D download HERE!!!!
The fantastic A-20 Havoc Beta 1 is out. Give her a try at the link below.
A-20 Havoc for FSX / P3D download HERE!!!!
Regards, Tom Stovall KRDD
Thank you very much sir, can't wait to fly her
Thanks a lot Milton and team for this excellent plane.
The exterior model and textures are beautiful.
The VC still needs a lot of work, but it's already quite nice.
I don't have time to really test her now, but I could have a quick go..
NICE!!!! Thank you...
Ted
Vivat Christus Rex! Ad maiorem Dei gloriam
thank you Milton, Ive been waiting for a havoc and you have delivered
Thanks.
The VC is done. What does "a lot of work" mean to you?
Just curious. :-)
EDIT:
Daube, I think your comment deserves followup from you. You cannot make a general statement like, "The VC still needs a lot of work, ..." without offering details.
Secondly, your comment offends me and my team who have already invested many months in the vc and interior. To make a comment like that on a beta is okay (if done properly) as long as it is backed up with credible input.
This is freeware built for FS9 and FSX and so is subject to some constraints, not to mention my petty talents.
So, I await your explanation.
Thanks
Last edited by Milton Shupe; September 26th, 2017 at 10:09.
I didn't realize my comment would have been taken as an offense.
After re-reading it, I understand what you mean. For info, I was mostly looking at the textures, which could use some higher resolution, but I forgot the model was built also for FS9.
Sorry about that. I won't make comments anymore.
Daube, thank you for clarification.
I agree that the texture resolution is an issue in the cockpit, especially where text is concerned.
Some of the text is just eye candy so leaving it "in the background" was not an issue for me.
However the important text around switches and controls, especially in FS9, is somewhat unreadable.
This is where I can say, "the truth you speak hurts" as I knew this but have been so involved with more major things across the eight models in two sims to deal with it.
I will give it a look to see if that can be improved without major changes.
Thanks
marvelous work, gents. It works well in FSX-SE as well. The only thing I had to do was correct a line for the 2-D panel window to make it to work in a wider view (for my large monitor and 970 card). The VC view is great with no changes required:
file=Panel2D.bmp
file_1024=Panel2D.bmp
size_mm=1920,1080
window_size=1.000, 1.000 // (The second 1.000 was left out in my downloaded panel.cfg file)
position=7
visible=1
ident=60
pixel_size=1920,1080
Hi Milton! First off, thanks for all of the work you and your team do to make these wonderful aircraft. Now my question....I chose the A-20g Riding High as my
test aircraft and everything works except that I have no protruding gun muzzles or turret guns showing. The proper guns.bmp and turretrack.bmp are present
in the "common" texture folder. Could this be because I use FSX with SP2 instead of Acceleration?
Thanks for any help offered!
MrZippy, Milton can give you the particulars. There doesn't appear to be any plexiglass in the windows or turret either. This must be a FSX version issue. I use P3D v4 and all looks perfect. Those using FSX Acceleration have reported not problem either. See if you can find a copy of FSX Accel or migrate to P3D for some fantastic flying.
Regards, Tom Stovall KRDD
I am not familiar with the differences for FSX below Acceleration. Unless you converted the Ridin' High textures, it must support DDS/DXT5 textures as your livery shows.
The chrome oleos appear to be working as DDS/DXT5.
The glass textures are also in that format. (cabin_glass, cabin_glass_spec, and glass)
The guns.bmp is a 32bit tetxure and should have a white alpha channel.
Thanks for the response, Milton! I just tried the FS9 version and so far, everything except for the nose gun muzzles look good! VC and 2D cockpits look fine and seem to function fine. I'll replace the FS9 prop spin with the FSX one and put in my A/P, brake squeal, and maybe make the front cannons fire!
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
Mr. Zippy: My suggestion would be, if you haven't already, remove everything except the six critical files (engines, fuselage, fuserear, htails, wing_l, wing_r)and add the texture config file and you should have something that looks like the picture below from FSX+Accel. Guns and glass as intended. :-)
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
Good advice Wellis.
I will also add that the FS9 version with the Clipboard load out screen and panel will not function properly in FSX as there are sim interfaces and functions specific for each sim. There are also VC functions that use custom xml that are specific to each sim. But, you can try it; maybe those functions are not important to you.
Just in case are the textures deleted from the Riding_high folder or from the base.textures folder. A little confused on this!
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
Just remove all the files from the Ridin_High.texture folder (see below) and be sure to put the texture.cfg file in your now reduced Ridin. All of the files being those other than the above mentioned critical files are in the common textures folder and as Milton mentioned are tailored specifically for the FSX Native. The currently available Ridin High is for FS9 so it comes with everything in the livery specific folder rather than a separate common textures folder as in FSX. If you are going to use SteveB's and Huub's FS9 textures you will need to do this for all of them. Hope this helps. :-)
What you will have at the end is a texture.Ridin_High folder with seven files: engines_t.bmp, fuselage_t.bmp, fuserear_t.bmp, htails_t.bmp, wing-L_t.bmp and wing-R_t.bmp and the all important texture.cfg. Don't mess with anything in the common textures folder which shows up in the main aircraft folder simply as "texture" (no suffix or livery name). :-)
Thank you mister Milton for this aircraft. I've very appreciated it!!!
Great paints!
The more you do, the less you dream
My Thanks to Milton and team for this. I found a couple things that may or may not have been brought to your
attention. I have not read through the other 2 threads to see if they were and I apologize in advance if they were.
This is for the FSX/P3D version.
The first is the folder name for Queen Julia textures which in the download I have is like this, "textures_Queen_Julia".
The "s_" needs to be changed to "." so the textures will show in sim.
The second is in the same folder, the texture "wing-R_t" is saved as a bmp but needs to be flipped so the top of wing
is not showing on the bottom and vice versa. I flipped it in dxtbmp and then saved it as a dds file which flipped it again
and now all is well.
The last has to do with all the model's. They are missing the "hump" for a lack of better term across the top of the wing/
engine area. It is a prominent feature that you can see on the real a/c. As of now it is just flat across the top wing surface.
I don't know if you can add this or not (I hope you can) as it would make a great model even better.
Thanks again, Joe
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