Originally Posted by
napamule
Quote: 'The damping ratio (point 11) was too low. Changing it from 0.30 and 0.20 to 0.65 solved the problem.'
That is the right idea. But there are a couple of things 'not right'. Here are contact points posted last year:
point.6=4, 6.119, 5.689, -6.900, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.30, 0.0, 0.0, 3, 0, 0
point.7=4, 6.119, -5.689, -6.900, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.30, 0.0, 0.0, 2, 0, 0
point.8=4, -12.875, 5.689, -6.600, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.20, 0.0, 0.0, 3, 0, 0
point.9=4, -12.875, -5.689, -6.600, 2200, 0, 0.0, 0.0, 0.35, 2.5, 0.20, 0.0, 0.0, 2, 0, 0
Below is what I recommend, and have experience with, that cures a lot of float problems. Notice floats have 'Wheel Radius' and 'Steer Angle' values. The type 5 cnt pts (water rudder) never did work good in FS9 or FSX. The solution is to remove them and give rear most floats 'Steer Angle' which is 'ON' all the time, yet does not interfere with anything. So you steer with the rudder (twist grip or keys). Works for me!
point.6=4, 6.119, 5.689, -6.900, 2200, 0, 0.5, 0.0, 0.10, 4.5, 1.00, 0.0, 0.0, 4, 0, 0
point.7=4, 6.119, -5.689, -6.900, 2200, 0, 0.5, 0.0, 0.10, 4.5, 1.00, 0.0, 0.0, 4, 0, 0
point.8=4, -12.875, 5.689, -6.600, 2200, 0, 0.5, 30.0, 0.10, 4.5, 1.00, 0.0, 0.0, 4, 0, 0
point.9=4, -12.875, -5.689, -6.600, 2200, 0, 0.5, 30.0, 0.10, 4.5, 1.00, 0.0, 0.0, 4, 0, 0
You MAY have to adjust the 'Vertical Position' (-6.900) due to changes to the compression. But it shouldn't be more than 0.50 difference anyway. Let me know if you find these work good, better, or worse. I don't have any payware so can't help to fix specific models. It could be the cnt pts are way off to start with. Hopefully not.
Chuck B
Napamule
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