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Thread: Model Converter X question

  1. #26
    Are you guys taking LOD models and camera properties into account?
    Vertex clustering may shrink a model a bit when a lower LOD model is used and at least the cockpit cameras in FSX produce a bit of a fisheye effect at lower zoom levels (and with WideViewAspect set).

  2. #27
    In my case no LOD was involved, model was a pure LOD1 converted to static and I virtually put one on top of the other by slewing to compare their sizes.

  3. #28
    Good point, Bjoern. But mine neither. I never LOD the models.

    Cheers,
    Mark
    My scenery development galleries:
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    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
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  4. #29
    Quote Originally Posted by roger-wilco-66 View Post
    Good point, Bjoern. But mine neither. I never LOD the models.
    LODs are fairly easy to create in MCX, but as usual, you need to find a balance between performance (lower detail LODs available = better rendering performance) and and memory usage (more LOD models = larger model files). Same as for textures (mips or no mips). And regardless of which approach you take, quantity will kills regardless.

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