Solomon 1943 in P3Dv4 (no taxiway)
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Thread: Solomon 1943 in P3Dv4 (no taxiway)

  1. #1

    Solomon 1943 in P3Dv4 (no taxiway)

    It looks like some of taxiway problem in Prepar3D. Any idea how to solve it?
    Here is example from airport AGLF. It looks like some of airfileds has this taxiway problem (I remember that someone wrote about this kind of problem with taxiway of sceneries from FSX to P3D).
    Example: http://www.simforums.com/forums/p3d-...opic55784.html .



    Solomon 43 V2 + fix.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  2. #2
    Looks like it needs to be re-compiled using ADE to FSX standards. There's a checkbox that will take care of the taxiway issue.
    Expect banging, belching and an occasional manly fart as you roar down the runway at full power. (I have found that the engine can make similar noises)

  3. #3
    Known problem. I can make an update, but I'll need a few weeks for that. There are about 30 airfields to revisit. Good thing is, I can put the new Banika airfields in the package. They look great!


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  4. #4
    Definitely the problem lies with ADE. Once you rework the airfields in the nw P3D v4 compatible version all should be good. I had the same problem with Marianas 1945. I had to redo every airfield to correct the problem.
    Regards, Tom Stovall KRDD


  5. #5
    Tom, when you reworked the Mariana airfields for the taxiways to show in P3D, was it still FSX compatible after the change?
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  6. #6
    Guys, I am having all sorts of airport issues with V4. Namely airport buildings not showing up in almost all "FSX" freeware airports carried over into P3D4. I have been porting over some of the more recent MAIW air force bases purportedly done for FSX, eg Carswell, Loring etc. No buildings. I believe I have copied over all my addon scenery library objects folders (of which there are many) from FSX over to P3D.

    Re ADEX, I just downloaded the latest version 1.7 from Scruffyduck. While I believe it is P3D compatible, I note that on launch, it only gives you the usual FS9 or FSX option, none for P3D of any version.

    My question then is, for airport taxiways or buildings not showing up, do I just need to recompile the single relevant ADEX airport (aka AFCAD) file - as an "FSX" file - to sort things out?
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  7. #7
    The version I have is 01.70.6042.17483 and there is no FS9 selector when it starts up. It only looks for FSX or P3D V3, but it works for converting older airports to P3D if you set it for P3D V3. I have used it to fix the taxiway problem. But if the buildings aren't showing up its probably because they are FS9 bgls, use Model Converter X to fix those.
    Very Respectfully,

    Jim 'Doc' Johnson, SMSgt, USAF (Ret)
    Fac Fortia Et Patere
    ____________________________________________
    Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293

  8. #8
    Quote Originally Posted by roger-wilco-66 View Post
    Tom, when you reworked the Mariana airfields for the taxiways to show in P3D, was it still FSX compatible after the change?
    Mark, the issue of taxiways is solved by just adding a tick in the checkbox "draw surface" in ADE. This checkbox did not exist earlier in ADE. Then you can compile in ADE using the FSX SDK. This way you ensure compatibility with both platforms.

  9. #9
    Quote Originally Posted by docjohnson View Post
    The version I have is 01.70.6042.17483 and there is no FS9 selector when it starts up. It only looks for FSX or P3D V3, but it works for converting older airports to P3D if you set it for P3D V3. I have used it to fix the taxiway problem. But if the buildings aren't showing up its probably because they are FS9 bgls, use Model Converter X to fix those.
    There's a link to the version 175 release candidate available at fsdeveloper in the ADE forums. I downloaded it a couple of days ago and it shows all versions I have installed on my machine (FS9 FSX and P3Dv4). You may need to re-import any custom models in order for them to be compiled properly into P3Dv4...at least that's what I had to do.
    Expect banging, belching and an occasional manly fart as you roar down the runway at full power. (I have found that the engine can make similar noises)

  10. #10
    Thx, I will check this option : https://scruffyduck.screenstepslive....default-values from ADE. Maybe its easy to change but it needs a lot of time .
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  11. #11
    Quote Originally Posted by Dimus View Post
    Mark, the issue of taxiways is solved by just adding a tick in the checkbox "draw surface" in ADE. This checkbox did not exist earlier in ADE. Then you can compile in ADE using the FSX SDK. This way you ensure compatibility with both platforms.
    Thanks for the advice! If it's just a matter of recompiling, this should be a fast one. I'm a bit reluctant about taking a dive into the old Solomon files, because that was a massive project and I probably forgot half of what I did back then.

    Ah, I forgot, all the non-AFCAD airfields of New Georgia (Munda, Ondongo and Seghi), Barakoma on Vella Lavella, the Seaplane Base on the Florida Islands, and the Japanese airfield Lakunai near Rabaul work fine in P3D V4, since they are hand painted backgrounds. In fact they never looked so good, no blurrie issues at least here.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  12. #12
    Quote Originally Posted by stovall View Post
    Definitely the problem lies with ADE. Once you rework the airfields in the nw P3D v4 compatible version all should be good. I had the same problem with Marianas 1945. I had to redo every airfield to correct the problem.
    Tom, could You be so kind and upload this new version? I see the last post from two years ago
    http://www.sim-outhouse.com/sohforum...Uploaded/page3 .

    btw.
    @Mark, good news, TY.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  13. #13
    Quote Originally Posted by roger-wilco-66 View Post
    Thanks for the advice! If it's just a matter of recompiling, this should be a fast one. I'm a bit reluctant about taking a dive into the old Solomon files, because that was a massive project and I probably forgot half of what I did back then.
    Well it is also that you have to double click on each taxiway section and check this "draw surface" checkbox. If there are many taxiway sections this can be tedious.

  14. #14
    OK, understood. I hope the new ADEX can read these old files.


    Check this, even the flak effects and watersplashes work in V4. The only thing that is missing is the big fat black smoke plume over Rabaul and Balale and the volcano Tavuvur in Rabaul steaming.

    Barakoma:


    Balale:


    Rabaul:


    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  15. #15
    Quote Originally Posted by roger-wilco-66 View Post
    Tom, when you reworked the Mariana airfields for the taxiways to show in P3D, was it still FSX compatible after the change?
    Sorry Mark, didn't see this until just now. Yes, with the P3D conversion it was back compatible with FSX.
    Regards, Tom Stovall KRDD


  16. #16
    [QUOTE=YoYo;1100271]Tom, could You be so kind and upload this new version? I see the last post from two years ago
    http://www.sim-outhouse.com/sohforum...Uploaded/page3 .

    Yo Yo, the original upload was over 400MB. I have a new version but will need to be sure everything in included. I had one interested part a couple months ago test it out with very good results. I will need to finish up several ongoing projects but rest assured if there is interest I will upload a version compatible with all versions of P3D.
    Regards, Tom Stovall KRDD


  17. #17
    Thanks Tom! And I am sure there is a lot of interest in the Marianas, me included!


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  18. #18
    Quote Originally Posted by expat View Post
    Guys, I am having all sorts of airport issues with V4. Namely airport buildings not showing up in almost all "FSX" freeware airports carried over into P3D4. I have been porting over some of the more recent MAIW air force bases purportedly done for FSX, eg Carswell, Loring etc. No buildings. I believe I have copied over all my addon scenery library objects folders (of which there are many) from FSX over to P3D.

    Re ADEX, I just downloaded the latest version 1.7 from Scruffyduck. While I believe it is P3D compatible, I note that on launch, it only gives you the usual FS9 or FSX option, none for P3D of any version.

    My question then is, for airport taxiways or buildings not showing up, do I just need to recompile the single relevant ADEX airport (aka AFCAD) file - as an "FSX" file - to sort things out?
    The quick and dirty answer is: For the buildings and other objects to show up in P3Dv3 and later the object libraries must be at least compiled as FSX. P3D will no longer "See" FS2004 objects. The easy way to do this is with ModelConverterX. The Taxiway issue is this: When compiling in ADE for Taxiways to show up both "Draw Detail" and "Draw Surface" must be checked for each Taxi Link that you want to show.

  19. #19
    Hello,
    I made this guide on the FTX forums for the taxiways if it is of any help to anyone.

    -------------------------------------------------------------------------------------------------------------------------------


    Sometimes, airport taxiways will appear to have missing sections in P3D.
    There is a fix for this, it involves a the use of the freeware Airport Design Editor.


    First, select this choice and navigate to the airport bgl file.





    select Taxi Links





    a window will open with a list of them all
    click on Select all





    once you have selected them all, click on Edit and adjust the Draw Detail and Draw Surface settings
    to match these.
    Click on Done.


    Regards,
    Nick

  20. #20
    then click on Compile and in this window, make sure that the Compile File Name is identical to the
    name of the file that you are editing.



    Compile the file and copy it over the existing file, that you did of course back up first.

    If you do wish to learn this simple technique, it can be applied to any airport that displays the error and can
    be opened in ADE, whether payware or freeware and by any developer.

    (Why there should be a limit to the number of images in a post is beyond my understanding.)
    Regards,
    Nick

  21. #21
    Thanks, this is really helpful. It was a pretty fast deal in the end, because I used the mass editing in the list function.

    You guys might be delighted to read that I updated all the Solomon airfields now to P3D V4 standards and that a new release will come out real soon. If the world doesn't come to an end today :-)

    The new version will also include Sunlight field on the Russell Islands, with a photoreal background and a load of new scenery objects.




    Hang on,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  22. #22
    WIP shot for sunlight Field, Russell Islands. Now that's a taxiy way, isn't it :-) :

    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  23. #23
    That looks incredible Roger-Wilco!

  24. #24
    Quote Originally Posted by roger-wilco-66 View Post
    WIP shot for sunlight Field, Russell Islands. Now that's a taxiy way, isn't it :-) :
    Cant wait too !

    btw.
    @ncooper Thx for detailed instruction!
    It helps me too. Some of sceneries of KNowak has the same problem. I'll try to solve it (he has only FSX).
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  25. #25
    Quote Originally Posted by ncooper View Post
    Hello,
    I made this guide on the FTX forums ....
    Ok, installed and checked.
    Looks ok, taxiway is present now (I did test on Emirau Island ERU 1944 from SOH library) in P3Dv4 (Thank You!). Notice only no objects (like static aircrafts, sand stains ect).



    But when I compiled I have this:




    Wizzard (in P3Dv4 no Shp2Vec so I showed way to SDK FSX, for BglComp way to P3Dv4):



    Maybe this?
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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