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Thread: Solomon 1943 in P3Dv4 (no taxiway)

  1. #26
    Hello Yoyo,

    The path to Shp2Vec.exe is Lockheed Martin\Prepar3D v4 SDK 4.0.23.21468\World\Terrain.

    Also, you must make sure that the file name is exactly the same as the file you are editing.

    It should not matter about the black box items, you should click on "Yes".
    Regards,
    Nick

  2. #27
    Quote Originally Posted by YoYo View Post
    Ok, installed and checked.
    Looks ok, taxiway is present now (I did test on Emirau Island ERU 1944 from SOH library) in P3Dv4 (Thank You!). Notice only no objects (like static aircrafts, sand stains ect).
    You can point the object library manager directly to the folder where the object libraries of the scenery reside. It will read the entire content and there will be no more black boxes, and the proper OBX bgl will be generated.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  3. #28
    Quote Originally Posted by ncooper View Post
    It should not matter about the black box items, you should click on "Yes".
    Nick,
    Mark has right, only when I added folders to Lib. Object Manager I see objects also after when I compiled it for P3Dv4, so it's a necessity .
    TY!

    Last edited by YoYo; September 24th, 2017 at 12:32.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 9900k, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, MFG Rudder, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, FiP and BiP, iPad2 for maps [P3Dv4.5, DCS, RoF, Condor, IL-2 CoD/BoS/BoM/BoK/BoB]

  4. #29
    Hello Yoyo,

    whatever works for you.

    ADE will compile the objects whether they are in its library or they are not.
    The black boxes simply mean that ADE does not know what they are, not
    that it cannot compile the file unless it does.

    If you add the libraries that contain these objects to the ADE library, then
    you will see them for what they are and be able to work with them if you wish.

    However, if the only purpose of the exercise is to make the taxiways visible, there
    is absolutely no need to add the libraries to the ADE library.
    You will still have any objects that are referenced in the file and if there is a seperate
    objects file, you will not even have opened it.
    Regards,
    Nick

  5. #30
    I think Nick is technically right, but compiling a whole new version with all scenery elements is not the worst idea either.

    If it works in P3D V4, it would be a good idea to contact Klaus. Maybe his other sceneries could be updated too, either by himself or someone who is willing to help out.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  6. #31
    Quote Originally Posted by roger-wilco-66 View Post

    Rabaul:
    Mike,
    Is this Rabaul is Yours or Klaus? I downloaded the Green Island of Klaus, on SOH too (where the part is Rabaul also), it looks near similar but on Klaus scenery is a lot of... 3D palms (too much! I see 3700 objects of vegetations) and FPS drops to 20 fps :\. Your looks a little different with vegetations.



    http://www.sim-outhouse.com/sohforum...t=green+island
    Last edited by YoYo; October 1st, 2017 at 03:07.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 9900k, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, MFG Rudder, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, FiP and BiP, iPad2 for maps [P3Dv4.5, DCS, RoF, Condor, IL-2 CoD/BoS/BoM/BoK/BoB]

  7. #32
    Yoyo, that Lakunai airfield is not mine. I stopped doing AFCAD fields a long time ago. It must be part of another scenery, maybe as you suggested.
    Lakunai is not and certainly wasn't a palm paradise back then. It was barren, bombed out and under constant ash fall out from the Tavurvur volcano. The airfield also had a dirt (or should I say ash...) runway.

    If you check the area in the sim map you can identify the ICAO code of it and find it in the scenery folders, and deactivate it by changing the file suffix from bgl to deac or something like that.

    Rabaul is a very heavy scenery because of the dense object population and numerous effects. I included two versions of rabaul in the scenery, a heavy and a light one which has less effects going off all the time. Both are in the landscape scenery directory. So if you have performance problems even with the rogue Lakunai field disbled, you can grab the lighter version. You can identify the files by their names and switch them by renaming their suffixes, as I described above.

    HTH
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  8. #33
    Mark,
    ok, solved, I removed

    AYRB_ADEX_ADE.bgl and AYRB_ADEX_ADE_CVX.bgl

    of Klaus scenery and it looks like this (I had 2 kind of sceneries on the same place):



    but... it isnt Yours??? Part of Salomon for example? FPS here are ok again.
    Last edited by YoYo; October 1st, 2017 at 04:43.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 9900k, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, MFG Rudder, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, FiP and BiP, iPad2 for maps [P3Dv4.5, DCS, RoF, Condor, IL-2 CoD/BoS/BoM/BoK/BoB]

  9. #34
    The photoreal / hand painted scenery is by me! It's part of the Solomons. By the way, of you head beyond Rabaul on a western heading you'll run into a japanese supply convoy and even a japanese aircraft carrier convoy with a lot of flak, if I recall right.

    Glad you're back in the greens with the fps. The heavy version (by 2010 standards) shouldn't affect our hardware these days, expecially not running P3D V4.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  10. #35
    Thx Mark,

    Can I have next question? I work also on Klaus scenery "Green Island" to work better in P3Dv4. Added taxiway (as it was in NCooper manual) looks ok. I deleted in ADE many 3D palms here (fps=60 from now, was 20-30 here, was the same problem, too much objects). Maybe it dosent looks spectacular but it's quite ok I think (I will experimenting with this even):





    but I thinking about this more sand texture over airstrips, in P3Dv4 is green. How can I change it? Picture from Klaus's FSX:

    Webmaster of yoyosims.pl.

    Win 10 64, i9 9900k, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, MFG Rudder, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, FiP and BiP, iPad2 for maps [P3Dv4.5, DCS, RoF, Condor, IL-2 CoD/BoS/BoM/BoK/BoB]

  11. #36
    Quote Originally Posted by YoYo View Post
    Thx Mark,

    Can I have next question? I work also on Klaus scenery "Green Island" to work better in P3Dv4. Added taxiway (as it was in NCooper manual) looks ok. I deleted in ADE many 3D palms here (fps=60 from now, was 20-30 here, was the same problem, too much objects). Maybe it dosent looks spectacular but it's quite ok I think (I will experimenting with this even):


    but I thinking about this more sand texture over airstrips, in P3Dv4 is green. How can I change it? Picture from Klaus's FSX:
    I think the green grassy background is in the vector (CVX) file, and that, as I seem to remember, cannot be decompiled from a BGL and be edited. You only can do that with non vector / non resampled BGLs. To change CVX you need the original ADE files.

    The palms that were used here are high poly versions that were meant to be used as foreground objects, close to the eye of the onlooker. If I'm not mistaken I also made low poly versions of those that could be scattered around by the hundreds.

    The reason why I left out Green Island (also called Nissan Island) as well as the forward US airfields on Bougainville is because I centered the timeline for the scenery on around August 1943, where the most forward airfield of the US was Barakoma on Vella Lavella. During that time, there only was a small japanese outpost on Nissan and the air war against Bougainville / Rabaul was in full gear.

    Cheers,
    Mark
    Last edited by roger-wilco-66; October 2nd, 2017 at 03:10.
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  12. #37
    Quote Originally Posted by roger-wilco-66 View Post
    The palms that were used here are high poly versions that were meant as foreground objects, close to the eye of the onlooker. If I'm not mistaken I also made low poly versions of those that could be scattered around by the hundreds.
    I found this one, no fps hit:



    Changed near all on Green Island, no fps hit and looks ok still:





    Thx!
    Last edited by YoYo; October 2nd, 2017 at 01:31.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 9900k, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, MFG Rudder, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, FiP and BiP, iPad2 for maps [P3Dv4.5, DCS, RoF, Condor, IL-2 CoD/BoS/BoM/BoK/BoB]

  13. #38
    Glad you found them! I have a third version, which is much better, and which I used extensively on the new Sunlight field. But it has not been released yet.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  14. #39
    Looking forward to see the Solomons back to work in P3Dv4. Thanks for your work!!!

  15. #40
    SOH-CM-2019 Crusader's Avatar
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    ADE taxiway question ?

    Quote Originally Posted by Dimus View Post
    Mark, the issue of taxiways is solved by just adding a tick in the checkbox "draw surface" in ADE. This checkbox did not exist earlier in ADE. Then you can compile in ADE using the FSX SDK. This way you ensure compatibility with both platforms.
    After I hit the checkbox then compiled the file , I saved the file with a bgl extention . Where is this file placed ? In my cases I was trying to correct the no taxiways in the Vietnam War Project at VVDN Danang . Is it placed back into the Vietnam War Project / scenery folder or (?) into the P3Dv4.1 / World/Scenery or where ??

    Rich
    USAF Retired , 906 Tactical Fighter Group , Wright Patterson AFB , Ohio

  16. #41
    Hello,
    once you have modified the airport bgl file, you must compile it using the exact same name as it had when you opened it.
    Then copy it back into the folder where is came from and let it overwrite.
    Make sure you have backed up the original first, in case the amendment didn't go according to plan.
    Regards,
    Nick

  17. #42
    Hi guys,

    I already corrected all the airfields for the new version, but also want to do some scenery work. For that, I am waiting for the new SBuilderX 3.15 to be finished because of the very large scenery files the Solomons have. The new SBX should be ready in a few weeks, and I'm on the beta dev team.

    Just wanted to let you know that the fix for the Solomons is near.




    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  18. #43
    Quote Originally Posted by roger-wilco-66 View Post
    For that, I am waiting for the new SBuilderX 3.15 to be finished because of the very large scenery files the Solomons have. The new SBX should be ready in a few weeks, and I'm on the beta dev team.

    Just wanted to let you know that the fix for the Solomons is near.

    Mark
    Both of these are great news! Although SBX worked for me in Win10 there are issues that hopefully will be ovecome in 3.15.

  19. #44
    The main issue is that vector (CVX) elements do not compile, and few other issues that could be worked around with some effort. I ran it in a dedicated win7 64 virtual machine because of that, which had other shortcomings.

    But we're on a good path now, along with some other features. This will be a godsend for us scenery designers, to say the least.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  20. #45
    Have done yet another "return to the Solomons" and was wondering, Mark, if you have had any time to work on your next version? Thanks and regards!
    Well I've been to one World Fair a picnic and a rodeo and that's the stupidest thing I've ever heard come over a set of earphones.

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